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Старый 26-01-2011, 20:17   #1
Panzermensch
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Is there any way to engage the Caterpillar on Red October ? Where can i found Information about?

btw its a great Mod!
you can find an instruction in the USNI-References.
Go below 150m, raise shnorkel-mast and start "diesel-engines".
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Старый 26-01-2011, 20:40   #2
Nihil
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Сообщение от Panzermensch Посмотреть сообщение
you can find an instruction in the USNI-References.
Go below 150m, raise shnorkel-mast and start "diesel-engines".
Thanks , seems i just overlooked it.


...

I' ve not overlooked it, because Red October does not appear in the OS - Section of the Browser. It can be found in the Russia - Section and is there redmarked, but there only apears:

RED OCTOBER SSBN

Hypothetical submarine from motion picture - "Hunt For Red October".

Has 32 VLS Silo.

Advanced Propulsion System.

For Game Purpose modelled as:

Speed: 26 knots
Depth:400 meters (1312 feet)

Photo and 3D appear properly.
Any Idea what went wrong?
I'm running the Sim under Win7 and it runs very stable, also if you often use CRTL-I and letting it halfadays in Pause mode.

Последний раз редактировалось Nihil; 26-01-2011 в 21:39.
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Старый 27-01-2011, 05:04   #3
Castout
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Thanks Snipt.


Not that I play MP with DW often. Lack of opponent and timezone difficulty are the main cause.
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Старый 27-01-2011, 14:34   #4
Panzermensch
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I' ve not overlooked it, because Red October does not appear in the OS - Section of the Browser. It can be found in the Russia - Section and is there redmarked, but there only apears:

RED OCTOBER SSBN
Well, sure there is an entry in the Ownship Information about Red October.


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Сообщение от Nihil Посмотреть сообщение
Hypothetical submarine from motion picture - "Hunt For Red October".

Has 32 VLS Silo.

Advanced Propulsion System.

For Game Purpose modelled as:

Speed: 26 knots
Depth:400 meters (1312 feet)

Photo and 3D appear properly.
Any Idea what went wrong?
I'm running the Sim under Win7 and it runs very stable, also if you often use CRTL-I and letting it halfadays in Pause mode.
Red October only has 32 VLS in the movie. It's what you said, it's hypothetical. Only the Propulsion System was modelled for game purpose.
I think there is no need for 32 SLBMs 16 are far enough...
Perhaps it is hard to code so many VLS in a sub, so thats why the RA-Team didn't add this feature.
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Старый 27-01-2011, 19:41   #5
dd149
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TLAM bug?

It seems that the cruise missiles have following problems:
1) Only one waypoint available, even during programming
2) crash into the high ground, some trouble with terrain following

This did not seem to happen with 1.2, any idea?
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Старый 27-01-2011, 21:48   #6
Panzermensch
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Сообщение от dd149 Посмотреть сообщение
It seems that the cruise missiles have following problems:
1) Only one waypoint available, even during programming
2) crash into the high ground, some trouble with terrain following

This did not seem to happen with 1.2, any idea?
hey, I think I had this problem as well during last session.
On Seawolf I can still set 4 Waypoints for TLAM, but point 2) seems to be the same trouble over here. They just explode at first waypoint. It works with Attack over Menu, because Auto Crew only sets one single waypoint. I already compared the database object files of RA 1.2's and RA 1.3's TLAM. They are identical. Possible its a bug in the doctrines.

Последний раз редактировалось Panzermensch; 27-01-2011 в 22:17.
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Старый 27-01-2011, 21:55   #7
Panzermensch
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-delete me-

Последний раз редактировалось Panzermensch; 27-01-2011 в 22:00. Причина: double post sry
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Старый 27-01-2011, 22:22   #8
Jaf
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Сообщение от dd149 Посмотреть сообщение
It seems that the cruise missiles have following problems:
1) Only one waypoint available, even during programming
2) crash into the high ground, some trouble with terrain following
1) It you attack over NavMap your Auto Crew sets one waypoint.
When you program waypoints from TargetDisplay, then you must properly set "DestructRange" value.
If you set "DestructRange" value correctly, as described in RA_Weapon_Info_rev3.pdf, then write what type of missile is not working properly.

If not - RTFM!!!

2) It is necessary to install the missile waypoints so that it skirted the steep slopes.
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Старый 27-01-2011, 22:36   #9
Panzermensch
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Сообщение от Jaf Посмотреть сообщение
1) It you attack over NavMap your Auto Crew sets one waypoint.
When you program waypoints from TargetDisplay, then you must properly set "DestructRange" value.
If you set "DestructRange" value correctly, as described in RA_Weapon_Info_rev3.pdf, then write what type of missile is not working properly.

If not - RTFM!!!

2) It is necessary to install the missile waypoints so that it skirted the steep slopes.
Thanks for that hint!
It works properly now
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Старый 28-01-2011, 02:33   #10
dd149
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Thanks Jaf, transmitted to the French team, just one question, could you tweak the doctrine to be able to cope with steeper slopes, or is it hardcoded in the Game or Navsim engine?
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Старый 28-01-2011, 14:18   #11
Castout
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Сообщение от Jaf Посмотреть сообщение
1) It you attack over NavMap your Auto Crew sets one waypoint.
When you program waypoints from TargetDisplay, then you must properly set "DestructRange" value.
If you set "DestructRange" value correctly, as described in RA_Weapon_Info_rev3.pdf, then write what type of missile is not working properly.

If not - RTFM!!!

2) It is necessary to install the missile waypoints so that it skirted the steep slopes.

That's a relief.
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Старый 29-01-2011, 01:30   #12
Castout
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The problem with wakehoming not working against human controlled surface combatant is still relevant right?

I'm asking just to get confirmation. Played an online game without realizing this until mid game. :-)

Had CTD in the middle of session. So wouldn't know for sure.

Последний раз редактировалось Castout; 29-01-2011 в 07:52.
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