|
26-01-2011, 20:17 | #1 |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
|
|
26-01-2011, 20:40 | #2 | |
Aircraftsman
Регистрация: Jan 2011
Сообщений: 3
|
Цитата:
... I' ve not overlooked it, because Red October does not appear in the OS - Section of the Browser. It can be found in the Russia - Section and is there redmarked, but there only apears: RED OCTOBER SSBN Hypothetical submarine from motion picture - "Hunt For Red October". Has 32 VLS Silo. Advanced Propulsion System. For Game Purpose modelled as: Speed: 26 knots Depth:400 meters (1312 feet) Photo and 3D appear properly. Any Idea what went wrong? I'm running the Sim under Win7 and it runs very stable, also if you often use CRTL-I and letting it halfadays in Pause mode. Последний раз редактировалось Nihil; 26-01-2011 в 21:39. |
|
27-01-2011, 05:04 | #3 |
Senior Aircraftsman
Регистрация: Nov 2008
Сообщений: 43
|
Thanks Snipt.
Not that I play MP with DW often. Lack of opponent and timezone difficulty are the main cause. |
27-01-2011, 14:34 | #4 | ||
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
|
Цитата:
Цитата:
I think there is no need for 32 SLBMs 16 are far enough... Perhaps it is hard to code so many VLS in a sub, so thats why the RA-Team didn't add this feature. |
||
27-01-2011, 19:41 | #5 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
|
TLAM bug?
It seems that the cruise missiles have following problems:
1) Only one waypoint available, even during programming 2) crash into the high ground, some trouble with terrain following This did not seem to happen with 1.2, any idea? |
27-01-2011, 21:48 | #6 | |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
|
Цитата:
On Seawolf I can still set 4 Waypoints for TLAM, but point 2) seems to be the same trouble over here. They just explode at first waypoint. It works with Attack over Menu, because Auto Crew only sets one single waypoint. I already compared the database object files of RA 1.2's and RA 1.3's TLAM. They are identical. Possible its a bug in the doctrines. Последний раз редактировалось Panzermensch; 27-01-2011 в 22:17. |
|
27-01-2011, 21:55 | #7 |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
|
-delete me-
Последний раз редактировалось Panzermensch; 27-01-2011 в 22:00. Причина: double post sry |
27-01-2011, 22:22 | #8 | |
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
|
Цитата:
When you program waypoints from TargetDisplay, then you must properly set "DestructRange" value. If you set "DestructRange" value correctly, as described in RA_Weapon_Info_rev3.pdf, then write what type of missile is not working properly. If not - RTFM!!! 2) It is necessary to install the missile waypoints so that it skirted the steep slopes. |
|
27-01-2011, 22:36 | #9 | |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
|
Цитата:
It works properly now |
|
28-01-2011, 02:33 | #10 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
|
Thanks Jaf, transmitted to the French team, just one question, could you tweak the doctrine to be able to cope with steeper slopes, or is it hardcoded in the Game or Navsim engine?
|
28-01-2011, 14:18 | #11 | |
Senior Aircraftsman
Регистрация: Nov 2008
Сообщений: 43
|
Цитата:
That's a relief. |
|
29-01-2011, 01:30 | #12 |
Senior Aircraftsman
Регистрация: Nov 2008
Сообщений: 43
|
The problem with wakehoming not working against human controlled surface combatant is still relevant right?
I'm asking just to get confirmation. Played an online game without realizing this until mid game. :-) Had CTD in the middle of session. So wouldn't know for sure. Последний раз редактировалось Castout; 29-01-2011 в 07:52. |
Здесь присутствуют: 12 (пользователей: 0 , гостей: 12) | |
|
|