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Старый 09-03-2010, 23:19   #601
Jaf
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Question 4 - Amethyste periscope depth not realistic, can you correct to 66ft?
Says last line that there are two periscopes in "La Perle", attack and survelliance bigger one!
Where do you read, that "...survelliance bigger one"?
I think that what you call a periscope - they is not.
We can speculate on the photos for a long time.
Our useless dispute can be solved only by specialist.
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Старый 09-03-2010, 23:36   #602
Lau
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Hi Jaf,

you replyed before I finish my message at end I recognize that mast is radio antena. But I also bring clear evidence of second periscope in Amethyste class "La Perle", last picture in your message also helps

You are right in saying that this conversation is useless and I am sorry you feel it is a dispute. I am just trying to give you information about the Amethyste class but I can easely understand that you have more urgent things to address to satisfy the DW community.

Never the less I thank you very much for your great work

Kindly accept my apologies,

Lau
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Старый 09-03-2010, 23:40   #603
Jaf
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Kindly accept my apologise
No need to apologize - in a dispute born truth :)

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Question 1 - Is it normal that Amethyste does not detect 688i FLT III running at flank on sphere over 4 NM?
I detect 688i FLT III running at flank on sphere on 5,9NM
I do not know is it normal or need to improve sonar SNR.
Need to ask the French acoustics from the Amethyste ;)

Последний раз редактировалось Jaf; 10-03-2010 в 00:23.
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Старый 10-03-2010, 00:01   #604
dd149
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RA 1.1

Thanks to the RA team for your efforts , already great and with the last bugs sorted out it will revive the game. Do you have a changelog?Spassiba to all!
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Старый 10-03-2010, 00:27   #605
Lau
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Thank you for your kind words Jaf

Tested again sphere, managed to get 6.6 NM

Amethyste at 2kt 400ft
688i FLT III not covered by layer and running 32 kt 400ft

Because DW simulate different gradient each time, this must affect speed of sound propagation from one test to the other. Also with surface duct score can be improved by going deeper.

Did the test from 688i FLT III and managed to detect Amethyste up to 8NM

688i FLT III wins

From a game point of view I am fine with these values, it will make it more tactical to play on the french Amethyste = harder

Dispite our dispute pls let me know what will you decide for the Amethyste before new release of v1.1, time, no time to do changes or simply not interested in changing anything...?

TIW possible bug :
To test this is very simple, simply run at flank towards 688i FLT III "with show truth on",
- LA should turn and fire at around distance 8.4 NM, as soon as torp fire, slow your sub to listen
- TIW at 8 NM

Is this normal or is this a bug ?

Jaf this is question I ask before, what is sonar SNR stand for, example SNR-10?

Regards,

Lau

Message finished

Последний раз редактировалось Lau; 10-03-2010 в 00:52.
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Старый 10-03-2010, 03:02   #606
cayman
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Texture miss report

No.1213 Sparviero JP missing texture "usflg.bmp"
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Старый 10-03-2010, 03:08   #607
CrazyIvan
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Hi Jaf,

Thank you for answer question 1 and 3

1) 688i FLT III not protected by layer in test mission, so you thing it is a bug?

2) Please reply to my question 2 previous message - if not clear let me know

3) Test mission attached for TIW bug

4) Amethyste periscope depth not realistic, can you correct to 66ft

RA v1.1 simulated periscope mesures 12 ft, should be 21ft as you can see in picture attached.

New periscope depth for Amethyste should 53ft + 13ft = 66ft

Thanks,

Lau

All depths for masts are not established as a result of the simple indication value.

The depths of masts are considered under the different formulas.

We can make periscope depth as 62 ft.

However as the formulas are not absolutely correctly written SCS - there will be other discrepancies.

For example if depth of PD 62 ft, the Sub in a surfaced position will have depth of 32 ft (~ 10 m.) - thus that hull Rubis - only 6.4 meters draft.

In this connection what sense to change depth - all the same it will be a little incorrect.
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Старый 10-03-2010, 03:46   #608
cayman
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Any playable unit use PMR-2 & PMT-1?

Akula soppose to use that, can't find those in the weapon layout

If these 2 mines doctrine works, I think it is a waste not to use them. If it is a weaponloadout.dll limitation problem, a 2nd "dll" backup would be a good idea.
After all, rocket mine(PMR-2) is a distinctive unique weapon in submarine world, Russian special
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Старый 10-03-2010, 09:44   #609
Jaf
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TIW possible bug :
To test this is very simple, simply run at flank towards 688i FLT III "with show truth on",
- LA should turn and fire at around distance 8.4 NM, as soon as torp fire, slow your sub to listen
- TIW at 8 NM
Is this normal or is this a bug ?
Repeat: I do not have this "TIW bug".
Comrades, can anyone else confirm this bug in this mission?

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Any playable unit use PMR-2 & PMT-1?
Victor-I & II

Последний раз редактировалось Jaf; 10-03-2010 в 10:51.
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Старый 10-03-2010, 14:30   #610
Castout
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Did the test from 688i FLT III and managed to detect Amethyste up to 8NM

688i FLT III wins

From a game point of view I am fine with these values, it will make it more tactical to play on the french Amethyste = harder

It's an open secret that hawkish Amreicans don't like to be rivaled by the French even in game so the Amethyst must in all considerations be made a tad or two inferior to the 688i

You don't hear it from me ..I may need to go underground after this
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Старый 10-03-2010, 14:31   #611
Castout
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Did the test from 688i FLT III and managed to detect Amethyste up to 8NM

688i FLT III wins

From a game point of view I am fine with these values, it will make it more tactical to play on the french Amethyste = harder

It's an open secret that hawkish Americans don't like to be rivaled by the French even in game so the Amethyst must in all considerations be made a tad or two inferior to the 688i

You don't hear it from me ..I may need to go underground after this


If it was funny pls donate some money
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Старый 10-03-2010, 18:01   #612
Von Faust
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Repeat: I do not have this "TIW bug".
Comrades, can anyone else confirm this bug in this mission?
Victor-I & II
- I run at flank towards 688i FLT III
- When 688i FLT III fire to me I slow my sub to listen
- I receive TIW at 10.6 - 10.9 nm

It's normal ?

Thanks
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Старый 10-03-2010, 18:38   #613
CrazyIvan
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- I run at flank towards 688i FLT III
- When 688i FLT III fire to me I slow my sub to listen
- I receive TIW at 10.6 - 10.9 nm

It's normal ?

Thanks
In this mission SeaState (option in Mission Editor) is established as 1.

The condition of the sea as a whole influences acoustic conditions.

As a condition of the sea very quiet - accordingly and the distances of detection essentially extend.

It as speaks that your boat can be counterdetected and attacked on much large distances than these 8 miles for TIW msg.

For default of a condition of the sea (SeaState 3) the distance TIW will be within the limits of 5000-6000 meters.
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Старый 10-03-2010, 19:04   #614
Von Faust
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OBJECT: SILEX
TORPEDO: UMGT-1 TORPEDO

The torpedo enter in the water in passive mode... (why ???) the target is an inferior distance to the 500 yardses (in this case an USS SSBN OhioAI) quietly it continues its run to 4 knots, lance a passive countermeasure and the torpedo it directs toward this last...
is not there a way to setting the torpedo in active above or under the layer as the other subrocs?

Thanks
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Старый 10-03-2010, 19:17   #615
Von Faust
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In this mission SeaState (option in Mission Editor) is established as 1.
....
For default of a condition of the sea (SeaState 3) the distance TIW will be within the limits of 5000-6000 meters.
I have try whith Sea State to 3 but I recive the TIW at > 9 nm

(I'm sorry for my english )
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Старый 10-03-2010, 19:37   #616
CrazyIvan
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I have try whith Sea State to 3 but I recive the TIW at > 9 nm

(I'm sorry for my english )
I do not see this bug.

At me TIW does not come on distance more than 6000 meters.

I am in 0 kts and I give active ping - after counterdetect and launch of torpedos nor I have TIW msg.

Also i tried and flank movement - after launch of a torpedo, I stop mine Sub - I do not receive TIW the message.
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Старый 10-03-2010, 19:43   #617
CrazyIvan
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@ Von Faust - What regional version of game you use?

I suspect that at you not English version of game.
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Старый 10-03-2010, 19:45   #618
Von Faust
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I do not see this bug.
At me TIW does not come on distance more than 6000 meters.
I am in 0 kts and I give active ping - after counterdetect and launch of torpedos nor I have TIW msg.
Also i tried and flank movement - after launch of a torpedo, I stop mine Sub - I do not receive TIW the message.
Strange
I'm a member of Betasom forum and we are doing a lot of testing.
We will report on any problems found, hoping to help You in improving the mod.

Thanks again for Your work !!!!
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Старый 10-03-2010, 20:32   #619
goldorak
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@ Von Faust - What regional version of game you use?

I suspect that at you not English version of game.

The italian version of DW is not localised contrary to the french and german versions. The italian version is the same as the english version.


CrazyIvan can you tell us wether the silex in ASW mode always enters the water in passive mode ? Or is the setting automatic between active and passive and is set randomly in the doctrine files ?
Thanks.
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Старый 10-03-2010, 21:23   #620
Lau
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All depths for masts are not established as a result of the simple indication value.

The depths of masts are considered under the different formulas.

We can make periscope depth as 62 ft.

However as the formulas are not absolutely correctly written SCS - there will be other discrepancies.

For example if depth of PD 62 ft, the Sub in a surfaced position will have depth of 32 ft (~ 10 m.) - thus that hull Rubis - only 6.4 meters draft.

In this connection what sense to change depth - all the same it will be a little incorrect.
ok all clear for me

1) No TIW bug - 8NM normal on sea state 1 (I use english version of DW) for Amethyste sub
2) Because of formula limitation, no need to change periscope depth

Thanks,

Lau
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