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Старый 12-03-2010, 11:39   #1
goldorak
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Talking

Hi CrazyIvan,

It would be best if silex ASW missiles could be set to active (no random choice between active and passive search modes).
For air dropped torpedoes from remote controlled helicopters leave them as they are now.


My fellow italian players would appreciate if the Type 212 could use metric units (to express distance, for periscope depth, etc...), the same as russian boats. We don't exactly use feet and yards over here.
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Старый 12-03-2010, 14:53   #2
CrazyIvan
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Сообщение от goldorak Посмотреть сообщение
Hi CrazyIvan,

It would be best if silex ASW missiles could be set to active (no random choice between active and passive search modes).
For air dropped torpedoes from remote controlled helicopters leave them as they are now.


My fellow italian players would appreciate if the Type 212 could use metric units (to express distance, for periscope depth, etc...), the same as russian boats. We don't exactly use feet and yards over here.
If it possible be made - we would make it.
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Старый 12-03-2010, 12:50   #3
goldorak
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Сообщение от Castout Посмотреть сообщение
If I may suggest one thing

there's one thing that I miss sorely from LWAMI that is not in DWX.

That is the ability for towed torpedo decoy to detonate [some type of] torpedo.

LWAMI made these towed decoy able to detonate torpedo but in effect destroying it and allowing subsequent torpedo to detonate on the ship itself.


Ideas could go far so I thought why not sharing what I had in mind

Weird, I was convinced the towed decoy on the frigate/udaloy could make torpedoes explode, same as in Lwami. I was playing a mission with an Udaloy, and an incoming torpedo suddenly explosed way behind the ship, where the nixie was.
This doesn't happen everytime though, some times the torpedo is just spoofed by the nixie and goes its own way.
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Старый 12-03-2010, 14:43   #4
CrazyIvan
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Сообщение от goldorak Посмотреть сообщение
Weird, I was convinced the towed decoy on the frigate/udaloy could make torpedoes explode, same as in Lwami. I was playing a mission with an Udaloy, and an incoming torpedo suddenly explosed way behind the ship, where the nixie was.
This doesn't happen everytime though, some times the torpedo is just spoofed by the nixie and goes its own way.
Torpedo detonate at AI Ship Nixie and without damage ship. (or User Ship Nixie)
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Старый 14-03-2010, 02:26   #5
Castout
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Сообщение от goldorak Посмотреть сообщение
Weird, I was convinced the towed decoy on the frigate/udaloy could make torpedoes explode, same as in Lwami. I was playing a mission with an Udaloy, and an incoming torpedo suddenly explosed way behind the ship, where the nixie was.
This doesn't happen everytime though, some times the torpedo is just spoofed by the nixie and goes its own way.

Really? That's great. I never noticed that in DWX 1.0. As for DWX 1.1 I've decided to wait for the re-release instead. Thanks for the information
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Старый 02-09-2014, 00:25   #6
Rex Ursus
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Bear Bug

Thanks for all the hard work. This is the best DW mod out there.

I found a bug. In mission editor The bear plane crashes the game if I choose it. No other platform choice does this to my knowledge. In choose own platform, if I choose another plane it seems to work as another plane. But if I choose the bear it loads 80% and then crashes. It is the only platform that I have put into a mission that I cannot use. I think.

Otherwise, This is a great mod and I truly hope a lot of people start using it.


this is for the 1.38 mod......
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Старый 02-09-2014, 01:08   #7
Rex Ursus
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I found out that if you launch the mission, select another platform, start the game then end the game and go back and start as a bear then it loads properly. So there is a work around.
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Старый 02-09-2014, 23:31   #8
CrazyIvan
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I found out that if you launch the mission, select another platform, start the game then end the game and go back and start as a bear then it loads properly. So there is a work around.

I do not see any such problem on my own computer to be.

My TU-142 "Bear" , always works well.
__________________
Only the dead have seen the end of the war.
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Старый 09-12-2008, 19:32   #9
Hitman_SN
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Oh GREAT! Cold war scenarios will look better than ever!!!
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Старый 10-12-2008, 20:56   #10
CrazyIvan
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Сообщение от Hitman_SN Посмотреть сообщение
Oh GREAT! Cold war scenarios will look better than ever!!!
Subrocs with UUM-44 is submitted in loadout.

Good entertainment!
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Старый 10-12-2008, 22:02   #11
kpv1974
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Сообщение от CrazyIvan Посмотреть сообщение
Subrocs with UUM-44 is submitted in loadout.

Good entertainment!
Super!!!!!!!!!!!!!!!!!!!!!!!!!!
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Старый 11-12-2008, 00:18   #12
goldorak
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Hi,

I was testing the latest beta, the one with the playable typhoons and I noticed that the Trafalgar and Trenchant subs don't carry uuvs.
Is this correct or did you forget to put them in ?
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Старый 11-12-2008, 00:27   #13
goldorak
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Sorry double post.
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Старый 11-12-2008, 06:14   #14
CrazyIvan
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We can not add UUV.

Check up the interface "trafalgar" in SCX-IIC SCU - UUV was not added.

Only the replacement of the mine SLMM on UUV is possible.

You are ready to remove the SLMM and put UUV Instead of it?
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Старый 09-12-2008, 22:32   #15
kpv1974
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The Play comes short good companies.
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Старый 10-12-2008, 02:34   #16
dyshman
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its really cool! sturgeon and new sonar on geprard will be good addition for gameplay))))
i heard about mast-problem and how you added new sturgeon? is it replace something 'old'?
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Старый 10-12-2008, 13:21   #17
CrazyIvan
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Akula-II improved (Gepard) with advanced digital sonar gear - completed and finally set into add-on.

Respect for Mr. -Jaf-!

Последний раз редактировалось CrazyIvan; 10-12-2008 в 13:54.
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Старый 11-12-2008, 14:11   #18
suBB
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Сообщение от CrazyIvan Посмотреть сообщение
Akula-II improved (Gepard) with advanced digital sonar gear - completed and finally set into add-on.

Respect for Mr. -Jaf-!
oh my goodness, can't wait for this one
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Старый 11-12-2008, 11:44   #19
CrazyIvan
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Waypoints for SLMM - fixed.

SAM - i still solve a problem.

NOTE:

SAM An "TRAFALGAR" - has returned in a normal condition.

now, 17 units present an sailbridge.

Последний раз редактировалось CrazyIvan; 11-12-2008 в 13:36.
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Старый 11-12-2008, 19:35   #20
goldorak
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Сообщение от CrazyIvan Посмотреть сообщение
Waypoints for SLMM - fixed.

SAM - i still solve a problem.

NOTE:

SAM An "TRAFALGAR" - has returned in a normal condition.

now, 17 units present an sailbridge.
Thanks for fixing the bugs.
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