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Старый 27-07-2010, 00:48   #1121
CrazyIvan
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Exclamation Kilo Snorkel Mast - Bug Removed

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Сообщение от PJB Посмотреть сообщение
I see what you mean with the kilo, but what i mean as a bug is the red october going 150kts in reverse
The bug was removed.

Now, broken snorkel mast (based on Kilo ShipContrlol Station) it is impossible to lift from drop the menu.
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Старый 27-07-2010, 14:42   #1122
CrazyIvan
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Exclamation "Strange Behavior Bug" - Removed

Bug Description:
http://www.subsim.com/radioroom/show...34&postcount=1

The reasons causing this bug - were found.

The bug was removed from the engine of game.
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Старый 28-07-2010, 20:56   #1123
FERdeBOER
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You guys are doing an amazing job

I have some questions:
1- Is it possible to solve the bug that makes crash a mission if it has a dynamic group inside dynamic locations?

2- I detected contacts first with the conformal array and later (much later) with the sphere. Is it normal? I attach one test mission on which I detect a Sierra at 10 miles with conformal (is an example I tested it in other environmental conditions).

3- Changing depth at speeds lower than 5 knots is a bit tricky with Victor classes, going to periscope depth at low speed makes you breach surface if you don't stop first at, lets say, 30 meters. I've tested it going from 100 meters at 3 knots with all 3 Victors and is more pronounced with Victor2. Then I tested it with other subs (Akula, Oscar and Sturgeon) and are much more stable. Is this intentional?

4- I see that Akula I subs have external tubes, but I thought they had "only" 8 internal ones and were the Akula I improved and IIs the ones with the 6 external addition.

Thank you and continue with your great job
Вложения
Тип файла: zip RAtestVic2.zip (628 байт, 609 просмотров)

Последний раз редактировалось FERdeBOER; 29-07-2010 в 00:08.
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Старый 29-07-2010, 00:22   #1124
CrazyIvan
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You guys are doing an amazing job

I have some questions:
1- Is it possible to solve the bug that makes crash a mission if it has a dynamic group inside dynamic locations?

2- I detected contacts first with the conformal array and later (much later) with the sphere. Is it normal? I attach one test mission on which I detect a Sierra at 10 miles with conformal (is an example I tested it in other environmental conditions).

3- Changing depth at speeds lower than 5 knots is a bit tricky with Victor classes, going to periscope depth at low speed makes you breach surface if you don't stop first at, lets say, 30 meters. I've tested it going from 100 meters at 3 knots with all 3 Victors and is more pronounced with Victor2. Then I tested it with other subs (Akula, Oscar and Sturgeon) and are much more stable. Is this intentional?

4- I see that Akula I subs have external tubes, but I thought they had "only" 8 internal ones and were the Akula I improved and IIs the ones with the 6 external addition.

Thank you and continue with your great job
1 - I do not see this bug. The scenario is applied. Generation from 1 up to 2 ships, in 4 different points dynamic location. (After 1 minute on start mission)

2. Conformal Sonar has a bandwith 100-600 Hz, Sphere 800-2000. Lower frequency - is found out earlier.

3. It is the broken physics of game, when actually displacement spoils realistic behaviour.

4. The Akula uses the same folder of the interface, as Akula-1 Imp and Akula - II.
Specially, we no made the separate interface (we NOT want to increase the size of archive).
Вложения
Тип файла: rar 0 DYN_LOC.rar (885 байт, 624 просмотров)

Последний раз редактировалось CrazyIvan; 02-08-2010 в 02:41.
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Старый 29-07-2010, 01:32   #1125
FERdeBOER
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1 - I do not see this bug. The scenario is applied. Generation from 1 up to 2 ships, in 4 different points dynamic location. (After 1 minute on start mission)
Didn't know the 1 minute trick, thank you!

Цитата:
2. Conformal Sonar has a bandwith 100-600 Hz, Sphere 800-2000. Lower frequency - is found out earlier.
Thank you, I thought it should be something like that.

Цитата:
4. The Akula uses the same folder of the interface, as Akula-1 Imp and Akula - II.
Specially, we no made the separate interface (we want to increase the size of archive).
OK.

Thank you for your answers!
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Старый 02-08-2010, 02:46   #1126
CrazyIvan
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Hello CrazyIvan,
we will surely try OpenVPN: as we are a quite new to this tunneling software, can you please state exactly which is the configuration that we have to setup?

Maybe are you running an OpenVPN client in service mode on the DW HOST and the other participants are connection to this pseudo-server?

Or have we to use another configuration?

Thanks in advance for your kind help.

PS: BTW, we are using the direct connection of participants to an HOST with the DW session running through a reacheable IP, without any tunneling or VPN software... no service or particular client used at the moment, just the native connectivity provided directly by the game.
Any News ?
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Старый 02-08-2010, 23:39   #1127
sertore
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Unhappy

Sorry CrazyIvan,
not yet: I was in holiday out from home with the notebook and I did not installed the OpenVPN client because I was not able to recover any system corruption in case of problem (like the last time I installed Tunngle... after I had to reactivate the XP installation due to too many hardware changes!).

I returned just few days ago and the other Betasom guys are now in holiday: I can understand your request of news... I will try to setup a test for the next week-end with some friends of mine.

Apologise again for delay in our checks.

EDIT: good news: test session planned in the middle of the next week!

Последний раз редактировалось sertore; 03-08-2010 в 11:58.
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Старый 05-08-2010, 04:29   #1128
CrazyIvan
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Sorry CrazyIvan,
not yet: I was in holiday out from home with the notebook and I did not installed the OpenVPN client because I was not able to recover any system corruption in case of problem (like the last time I installed Tunngle... after I had to reactivate the XP installation due to too many hardware changes!).

I returned just few days ago and the other Betasom guys are now in holiday: I can understand your request of news... I will try to setup a test for the next week-end with some friends of mine.

Apologise again for delay in our checks.

EDIT: good news: test session planned in the middle of the next week!
It is desirable to receive the confirm bug report about this problem.
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Старый 11-08-2010, 14:37   #1129
sertore
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OpenVPN update: no way to use the russian OpenVPN server... network latency too high. We are setting up a local server in Italy to try to use it for our test: news as soon as possible.

UPDATE: OpenVPN server seems to be not stable and reliable: no way to test the MOD. We will try another session using Hamachi.

UPDATE 25/8/2010: Hamachi test revealed same problems as direct native connection: usual problems on torpedo acquisition, apart for MK48, and rare CTD due to unknown problems, and strange sonars behaviour. Our feeling is that time conditions in doctrine files are affected by lags on network during multiplayer sessions, and the result is a mess in doctrine execution: this could be the reason for unexpected CTD due too too many time difference between client and server.

Последний раз редактировалось sertore; 26-08-2010 в 11:44.
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Старый 31-08-2010, 23:31   #1130
CrazyIvan
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DWX v1.2 has been released.

Links - at first post this theme.
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Старый 01-09-2010, 00:12   #1131
goldorak
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Cool

Congratulations for the new release guys.
Now I have to download RA 1.2, and reinstall DW.
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Старый 01-09-2010, 02:29   #1132
FERdeBOER
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Downloading!!

Thanks!
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Старый 01-09-2010, 09:00   #1133
sertore
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Thanks!

EDIT: just a little cosmetic note: using the mission editor Ocean Fauna appears even in surface countries drop list, without any possible class and unit to select obviously.

Последний раз редактировалось sertore; 01-09-2010 в 09:47.
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Старый 01-09-2010, 10:33   #1134
Гена
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Thank you very much RA Team!
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Старый 02-09-2010, 16:04   #1135
CrazyIvan
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Arrow

The sensor controls of torpedos, are sensitive to target angle.

The distance of detection will vary here is how, depending on that under what angle are a Torpedo and Target.

Screen in Archive.
Вложения
Тип файла: rar Target_Angles.rar (123.5 Кб, 649 просмотров)
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Старый 02-09-2010, 16:48   #1136
dyshman
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hi, crazyivan, can you introduce changelog of new version?
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Старый 02-09-2010, 19:07   #1137
kyte
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F17 torpedo

What about F17 mod.2 turn radius? Circle has about 1 nmi diameter... I think it's too much. Torpedo has no chance to re-attack target.

Торпеда F 17 имеет огромный радиус поворота при режиме поиска "круг". Цель уходит. Так задумано? Раньше (до RA v.1.2) так не было.
Мануал читал, у этой торпеды нет возможности изменения режима поиска (широкая/узкая-змейка/круг)
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Старый 02-09-2010, 20:01   #1138
CrazyIvan
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hi, crazyivan, can you introduce changelog of new version?

Some of change for version 1.2 (Another - I do not remember).

Bug with SSP by station Rubis-Amethyste - depth of a layer - now in meters.
Corrected new Kilo Imp periscope with night TV - factor of magnification is added.
The doctrines SUBROCs - removal of the not worked rocket and parachute are corrected.
The doctrine of the helicopter, is corrected at transit tactic, radar now works.
The doctrine SS-N-27 is corrected: the bug with logic of recognition of a countermeasure.
The mission # 3 companies Red Storm Rising is corrected. Also some other mission - corrected.
Model Trafalgar replaced - now bow planes work correctly .
the models of transmitter radioaerials are added. Model The transmitter centre added.
the information on the underwater divers in USNI is added.
the bug with Iranian Kilo LoadOut CTD - corrected.
is corrected noise diesel SUB in small speeds .Corrected noise some SSN.
the distances for 76 and 100 mm of shells on O.H.Perry and Udaloy are corrected.
the bug with CTD ESM by station on Kilo, ALFA, Victors-1 and Victor-II, is corrected.
the sensor control on a missile SS-N-27 ASM - is fixed, the correct work is restored.
Strange Behavior Subs with close range at started mission fixed.
the vertical cone of an active sensor control on direct run torpedos is reduced.
the mistake of depth Promote Link on a Akula - I and Akula -I Imp is corrected.
Periscope height (LaserFinger) on a Akula-II is corrected
the bug with sunk of platforms with percent of damage less than 100 - is corrected.
is corrected noise level at torpedos of a series APR.
is corrected bug EMCON function, with switch on of a Radar, by counterdetect enemy.
Fixed User Subroc bug, when the incorrect mode was established.
the influence of a layer is amplified in the torpedo doctrines.
Snorhel bug Kilo was removed - now broken snorkel not available from drop menu.
RBU - the new principle of work of this weapon (based on artillery) is established.
The bug is removed, when at ending mission has not written in the report the killed or damaged platforms with Subrocs.
Added some Chinese platforms.
Added Dong Feng-21 and SS-21 Scarab tactical anti-ship ballistic missile.
Fixed CTD events in NavalSimEngine, when torpedo has been launched (Only in some Users this bug has been occured).
For Udaloy and O.H.Perry the option in drop menu is added - to find out Sub on Periscope Depth (Within the limits of 3-3.5 miles.)

Последний раз редактировалось CrazyIvan; 02-09-2010 в 20:46.
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Старый 02-09-2010, 20:46   #1139
cayman
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It's my lucky day~! everytime! thank you for all of your hard work, RA team
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Старый 02-09-2010, 20:52   #1140
CrazyIvan
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It's my lucky day~! everytime! thank you for all of your hard work, RA team
We have tried normally to systematize Chinese Destroyers and Frigates.

Specially for you Cayman!
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