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26-09-2018, 22:07 | #1 | |
Северный флот
Регистрация: Apr 2007
Адрес: Murmansk
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Цитата:
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14-09-2018, 05:40 | #2 |
Corporal
Регистрация: Feb 2016
Сообщений: 83
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Just a question, do we have a Russian voice mod for version 1.45? I don't like having Russian crew speaking to me in English.
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14-09-2018, 08:17 | #3 | |
Bugcatcher
Регистрация: Nov 2008
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Цитата:
Compatible with 1.44 and later version.
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Only the dead have seen the end of the war. |
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14-09-2018, 22:14 | #4 |
Corporal
Регистрация: Feb 2016
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Ivan, I know you did a few fixes for a few missions and campaigns. Such as the mission "Race of the cripples". Are these fixes incorporated in 1.44 or 1.45?
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15-09-2018, 21:44 | #5 |
Bugcatcher
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what's wrong with this mission?
PS: I did something to fix it, but I do not remember exactly
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Only the dead have seen the end of the war. |
16-09-2018, 04:51 | #6 |
Corporal
Регистрация: Feb 2016
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That mission couldn't be completed if Buffalo was sunk but you reach the ice cap. It is because when the ship got sunk, it gets removed and script won't recognize that. I think what you did was to fix that.
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16-09-2018, 07:41 | #7 |
Corporal
Регистрация: Feb 2016
Сообщений: 83
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an interesting observation, not sure if it's a bug.
The mission I used "invade motherland" of SC missions. I get TIW and sonar buoy warnings from 2 Nimrod aircraft 36nmi away. Sub launched and surface ship launched torpedoes are ok. You can't only hear TIW within a certain range. |
16-09-2018, 13:46 | #8 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
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For me, this is a known default bug - you will get TIW from sonobuoy, if the torpedo is at a distance of 3 miles from him. (the distance to the player can be just huge - 300, 400 miles for example.)
And - TIW players get on both on submarines and on ships.
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Only the dead have seen the end of the war. |
17-09-2018, 04:01 | #9 |
Corporal
Регистрация: Feb 2016
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I am v1.45. I thought this bug has been fixed in 1.45? So do I still need this patch if I have 1.45?
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17-09-2018, 23:02 | #10 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
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This bug can not be deleted.
At least - in this way as we use it. (editing via hex codes without having a basic source)
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Only the dead have seen the end of the war. |
19-09-2018, 19:32 | #11 | |
Aircraftsman
Регистрация: Nov 2016
Сообщений: 12
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Цитата:
I know a little bit about OsSensorDetectEvent, OsSensor, etc. too. Not as much as you or as I'd like, but still we might try to cross opinions and formulate a solution (how would you expect that to work IRL? how should this event system coordinate with data link? what about sonobuoy link state? friendly platforms should be considered as extend events' comm range extenders - maybe introducing comm delay? didn't think too much in-depth about the subject yet ). I've looked only at your missile-torpedo-sonobuoy switches in disasm (OsSensor's 0x0669F90 function, vtable+0x14) so far (called by OsSensorDetectEvent's vtable+0x10). Couldn't you share the broader picture of the problem, please? Let's see if I can be of any help there, if it's welcome of course. As usual, thanks so much for your hard modding work. CubanFoxtrot |
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20-05-2019, 17:43 | #12 | |
Bugcatcher
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Цитата:
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20-05-2019, 17:46 | #13 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
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$$$$$$$$
Some info about "Reinforce Alert" (DWX 1_48 version). 1 - User Sub: Portable SAM launchers has been fix. (became independent of radar impulse on target platform.)* 2 - User Subrocs missile has been fix.(bug with incorect preset modes for torpedoes) 3 - Russian Sierra's SSN Class added.* 4 - Messages about reached maximal depths has been fix for driveable SUB platforms.* 5 - Mission Editor: Remove bug with uncorrect message about set floating platform an water as an land.* 6 - UMM-44 & SS-N-15 Nuke: Warhead was reconfigured to charge 5 kT, which corresponds to a lethal area of 1.5 km for medium subs. 8 - All playable Victor's SSN class has been reconfigured. Kilo shipcontrol station has been removed. 9 - Sauro-3 & Sauro-4: Fix bug with lack MF sonar sound for Broadband station.* 10 - Mission Editor: option EMCON allowed for all platform classes.* 11 - The "WeapMalfunction" option is now set to OFF by default.* 12 - KA-27, NFH-90: Fix speed order bug from browser window order.* 13 - IDAS User missile: Guided option added. 14 - Dipping Sonar bug removed - when the sensor stops working if the option to allow the wind is ON. 15 - Juliett SSG Playable added. 16 - Playable Kilos: Target Display Graphics has been reworked (improved background and lettering contrast). 17 - The default bug is removed when the link contact from sonobuoy comes through civil aviation or any air platform without a sonobuoy of the processor.* 18 - AI Oscar-II Mod SSAN (Belgorod) added to Russia. 19 - AI Type 209/1400 SS added to Egypt. 20 - Option "Boomer Tracking" added. (Description in USNI. Section *** DWX ver 1.48 INFO ***) 21 - Controllable ships: fixed loss of communication with sonobuy when working ship radar.* 22 - Fix default bug when "Torpedo In The Water" comes to all controllable platforms from sonobuoy.* 23 - Electronic Countermeasures effectiveness for EW air platform has been reduced. 24 - Laser Finger Stations: fix depths and speed of damages.* 25 - SSM User missile: fix unstable behavior. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Only the dead have seen the end of the war. |
18-09-2018, 19:44 | #14 |
Corporal
Регистрация: Feb 2016
Сообщений: 83
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Just reporting three other possible bugs:
1. When American carrier gets hit by Oscar's UGM missiles, its in-flight fighters also suffer damage in the air. It seems this occurs randomly. I don't remember seeing this bug back in 1.43. 2. When Arleigh Burke class destroyers flight 1 and 2 get attacked by a barrage of missiles, they will only launch 2-3 missiles at a time. It seems their VLS is not getting used. (it seems all American DDG and CG couldn't use VLS. They all launch a few missiles regardless how many enemy missiles are launched against them.) Russian warships are working fine. 3. When a missile gets destroyed, all other SM-2s aimed at that missile would self-destruct. |
21-09-2018, 18:17 | #15 |
Corporal
Регистрация: Feb 2016
Сообщений: 83
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I know you guys are working hard on the next great v1.46. I just have a few suggestions:
1. Can we strengthen CIWS power and accuracy? Right now, CIWS is practically useless against sea-skimming missiles, which they were originally designed to kill. The only use of CIWS now is to shoot at terrorist's rubber boats 2. Can we double check on some of the SAM's speed? Right now in 1.45, USNIReference says SM-2 missile top speed is only Mach 2.5. Most sources I checked, this missile's top speed is at least Mach 3.5. Considering most modern fighters (su-27, f-15 etc) top speeds are around 2.35, a Mach 2.5 SAM is practically useless. 3. There is a discrepancy between the listed speed in the reference and the actual in-battle speed. SM-2's top speed is mach2.5, but actual in-battle is only around 950kts, that's merely Mach 1.42. |
23-09-2018, 05:46 | #16 |
seadog
Регистрация: Aug 2016
Адрес: China
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better save the egergy for sub only, surface and air battle are mess in DW.
Последний раз редактировалось seadog0514; 25-09-2018 в 08:28. |
26-09-2018, 00:34 | #17 |
Sergeant
Регистрация: Jul 2016
Сообщений: 235
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Official speed for every US subs in service is 25+ (which doesn't means maximum speed)
https://www.navy.mil/navydata/fact_p...00&ct=4&page=1 |
26-09-2018, 23:37 | #18 | |
Sergeant
Регистрация: Jul 2016
Сообщений: 235
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Virginia uses propulsion similar like Seawolf (35kts)
Цитата:
- Suffren and Trafalgar can reach 30kts - Shang mod 33kts - even Alrosa (in real life not well done project) in DW have greater seed (22kts) than Kilo or LADA For me Virginia should have minimum 30 kts but not more than Seawolf (closer to 30 than 35). Fact that USN officially says all US SSN's have official speed 25+ kts in case of Virginia is good feed for russian propaganda about lower speed of Virginia In other hand Virginia was NOT designed as typical Hunter-killer from end of Cold War - very high speed hadn't highest priority. I don't know (and i don't care*) what is real speed of Viginia but im sure shouldn't be lower than 30 for game purposes. *- I don't like Virginia SSN (and other ultra modern subs) because in my opinion DW is too old for good simulation of Today/Future submarine/antisubmarine warfare aspects - but its my personal opinion |
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30-09-2018, 20:52 | #19 | |
Corporal
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Цитата:
Последний раз редактировалось Рыба; 30-09-2018 в 21:59. |
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01-10-2018, 02:08 | #20 | ||
Sergeant
Регистрация: Jul 2016
Сообщений: 235
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..the same sources gives you information:
LA speed is 25+ kts Seawolf speed is 25+ kts https://www.navy.mil/navydata/fact_p...00&ct=4&page=1 Are you sure it is correct? In my opinion its just "strategy" of USN for NOT informing about maximum speed. For exapmle: Цитата:
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