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Старый 09-03-2014, 22:04   #2061
dd149
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Possible bug in AI subrocs doctrine

From one test it seems that AI subs (Virginia tested) can fire subrocs (Sea Lance in that case) at less than 5nm distance from target, which is something that user sub cannot do. It seems this was introduced in v 1.37.
Can you check it?
Except that, all seems to work fine up to now.

One other idea, but maybe difficult to implement, surface vessels visually detect targets and automatically place them on the map. Would this be possible for a sub surfaced too. Obviously when through periscope it is player's duty. But surfaced the captain is normally assisted by lookouts in real life.

Последний раз редактировалось dd149; 10-03-2014 в 10:03.
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Старый 11-03-2014, 23:40   #2062
CrazyIvan
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Indeed AI-submarine can launch subrock less than five miles. The game engine does not allow for setting the minimum distance to launch these missiles from ai subs.

Will likely have to allow players to shoot subrock short distances - less 5 nmi.
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Старый 13-03-2014, 21:28   #2063
dd149
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On one French sub (Perle) seems that when going to periscope depth somehow goes too shallow and top of sail is above surface, could it be induced by recent mods to French units? We will check if this also happens with other subs
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Старый 14-03-2014, 11:05   #2064
dd149
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Depth control issue

Seems that this happens mostly when speed is below 4knots.
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Старый 14-03-2014, 11:20   #2065
dd149
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AI subs attack issue (subrocs at less than 5 nm)

One of our members has an idea of mod for doctrines, i will send them to you for review.
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Старый 14-03-2014, 11:26   #2066
dd149
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SubAtkSub doctrine modification idea

IF ReadyToShot THEN {
if NOT LOCK then {
IF WpCount == 0 THEN {
;DEBUGOUT "Firing One!"
Lock = 1
T_PUSK = ( TIME + 10 + RND 25 )
SetPriority 254 ATTACKBEST
} ELSEIF ( T_PUSK != -1 ) AND ( T_PUSK < TIME ) THEN {
T_PUSK = -1
T_PR_UKL = ( TIME + 30 + RND 60 )
;DEBUGOUT "Firing Two!!"
Lock = 1
IF ( TgtRNG ) < 9619 Then {
SetPriority 255 ATTACKBEST
} ElseIf ( TgtRNG ) > 9619 Then {
SetPriority 255 FIREBEST
} ENDIF
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Старый 14-03-2014, 12:01   #2067
dd149
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proposal of doctrines modifications

Here are the complete files.
The SubAtkSub.txt file is based on the v 1.38 doctrine

In the SubrocAttack AI.txt file the modified part is clearly identified as follows
Note: It is still based on the v 1.36 file

DropRng = xyrng ( Tgtx - Initx ) ( Tgty - Inity )

;------------modif glob------
If DropRng < 9260 Then { DropRng = 9260 } Endif
;------------fin modif glob------


If Snap2 Then {

Thanks to Glob our forum member for this, hope it helps.
And thanks as always for your good work on the RA mod.
Вложения
Тип файла: txt SubAtkSub.txt (7.3 Кб, 1114 просмотров)
Тип файла: txt SubrocAttack_AI.txt (2.6 Кб, 838 просмотров)
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Старый 15-03-2014, 18:18   #2068
CrazyIvan
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Here are the complete files.
The SubAtkSub.txt file is based on the v 1.38 doctrine

In the SubrocAttack AI.txt file the modified part is clearly identified as follows
Note: It is still based on the v 1.36 file

DropRng = xyrng ( Tgtx - Initx ) ( Tgty - Inity )

;------------modif glob------
If DropRng < 9260 Then { DropRng = 9260 } Endif
;------------fin modif glob------


If Snap2 Then {

Thanks to Glob our forum member for this, hope it helps.
And thanks as always for your good work on the RA mod.
In general, it the correct doctrines.
However, I doubt the wisdom of such a section in the doctrine SubAtkSub.txt:

IF (TgtRNG) <9619 Then {
SetPriority 255 ATTACKBEST
} ElseIf (TgtRNG)> 9619 Then {
SetPriority 255 FIREBEST
} ENDIF

This eliminates a second shot at short range - salvo will be weakened.
Always only ONE torpedo will AI Submarines launch at a distance of less than 5 miles.

Ie - here you are trying to limit subrocs shot at a distance of less than 5 miles, but AI Subs without subrocs lose their effectiveness attack - because in the short range, second torpedo will not be fired.

I think this must be replaced by ONLY the doctrine SubrocAttack_AI.txt

Problem of a single shot (1 torpedo on target) was considered in all addons for DW. And it was solved. Not worth it to rollback to the original version of the game from SCS.

For Players is too easy to evade from one torpedo.

Because the player can shoot many weapon-salvo in AI-submarine, then why we restrict AI submarine in this opportunity?
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Последний раз редактировалось CrazyIvan; 15-03-2014 в 19:13.
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Старый 16-03-2014, 17:13   #2069
dd149
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For the depth issue when coming to periscope depth, it seems that only the Rubis and Amethyste classes are concerned, sail top is above surface depth 12 m before going to 16m, maybe some issue with 1.38 as they are the only ones modified. Happens only below 4kts.
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Старый 18-03-2014, 00:29   #2070
CrazyIvan
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For the depth issue when coming to periscope depth, it seems that only the Rubis and Amethyste classes are concerned, sail top is above surface depth 12 m before going to 16m, maybe some issue with 1.38 as they are the only ones modified. Happens only below 4kts.
Problem Rubis And Amethyst has been solved.

However, we decided to fix the problem subrocs shooting at a logical level .

It takes some time to check .

This should change the entire selection algorithm suitable for firing weapons .

There are interesting moments - for example , the submarine AKULA preparing to shoot at a target an 6 miles, and the depth of Akula - 400 meters (1312 feet).

The game engine makes surfacing submarine to launch subroc depth 328 feet for SS-N-27 ASW, or 495 feet for SS-N-16 Stallion - this is nonsense .

After all, there is a torpedo that can be run from a depth of 400 (1312 feet) meters [UGST torpedo].
However , submarine surfaced on the depth Subroc launch to start this weapon - why?
When you can shoot a torpedo .

Subroc, always evaluated as - " the best weapon ."
This is not true . This should be corrected
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Старый 19-03-2014, 10:13   #2071
dd149
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Functions Firebest and Attackbest seem to have an issue, do you know how to decompile them to understand their logic?
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Старый 28-03-2014, 03:14   #2072
niklos4
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Unhappy game freezes

Hi all...
Just made a fresh install of the 1.38 version of RA. The work you have made is superb but I experience continuous momentarily lags in the game flow. Such an issue was not present on the 1.37 version which was installed on the same machine. I'd be grateful of any suggestions/ideas on how to resolve this.
Thanks in advance.
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Старый 05-04-2014, 20:35   #2073
CrazyIvan
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Hi all...
Just made a fresh install of the 1.38 version of RA. The work you have made is superb but I experience continuous momentarily lags in the game flow. Such an issue was not present on the 1.37 version which was installed on the same machine. I'd be grateful of any suggestions/ideas on how to resolve this.
Thanks in advance.
I think the reason in your computer - can be reinstalled addition. At least, this problem is not mass, therefore check up trouble on their computer.
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Старый 01-05-2014, 16:59   #2074
dd149
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It seems that there is a mistake.
In database for subs active intercept detection, this gives not only bearing but also range of the active source. See attached picture. This is true for several platforms and also AI platforms.
Thanks to Glob our mate who found out.
Active intercept sensors 61, 230 & 415 are for AIs, 416 for Kilos and 417 for Akulas i & ii... In the last version of database all are using 415 with range detection ticked.
Refer to attached pic.
Happy labor day!
Миниатюры
Нажмите на изображение для увеличения
Название: image.jpg
Просмотров: 949
Размер:	204.1 Кб
ID:	10355  
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Старый 08-05-2014, 14:08   #2075
Spock
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Can anyone please make an Patch that DW Runs again on windows 8(.1)?
Just bought an new Computer, but DW crashes at Startup.
There are many other people on the net which have the same Problem.

Thanks
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Старый 09-05-2014, 09:45   #2076
sertore
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Can anyone please make an Patch that DW Runs again on windows 8(.1)?
Just bought an new Computer, but DW crashes at Startup.
There are many other people on the net which have the same Problem.
Thanks
At the moment the only one solution available is to use an XP or W7 virtual machine on W8/8.1: we are successfully using Oracle VirtualBox as it is free and complete, but sometimes we got some strange issues on specific hardware.
Hope this help, good luck!
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Старый 01-06-2014, 13:03   #2077
CrazyIvan
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It seems that there is a mistake.
In database for subs active intercept detection, this gives not only bearing but also range of the active source. See attached picture. This is true for several platforms and also AI platforms.
Thanks to Glob our mate who found out.
Active intercept sensors 61, 230 & 415 are for AIs, 416 for Kilos and 417 for Akulas i & ii... In the last version of database all are using 415 with range detection ticked.
Refer to attached pic.
Happy labor day!
Range necessary for proper operation of the doctrine.
However, we do not explicitly used the real distance in doctrine - distance sensor enable chosen by another algorithm.

The same parameter "depth of target" - it is only used to preset modes AI torpedoes - which mode to run, ASuW or ASW.

Search depth Ceiling and Floor will be set for ASUW mode near the surface. For ASW mode, search depth will be set arbitrarily.Ceiling and Floor value - by maximal wide.
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Старый 28-08-2014, 21:23   #2078
CrazyIvan
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Exclamation About 1.39 Version

Some info about add-on "Reinforce Alert" (DWX 1_39 version).
[ * - Hardcoded fix ]
1 - FCRadars: Location on AI platforms now finally has been fixed for right direction. For sustainable illumination target for missiles.
2 - Active Sonar sensors for contollable platforms located now in correct model coordinates.
3 - KA-27 AI: Ataka Missile put into helo body from outside pylons.
4 - Fixed a default bugs, where the ESM and active intercept AI platform, receives the signal at a time when active sonar or radar gives radiation in the other direction.
5 - Fixed bug when a AI torpedo fired snapshot against active ping player, unable attack Player Submarine.
6 - Mi-24 Hind: Fixed bug when ATAKA Strike Missiles no takes in pylons.
7 - LPAR Radar 3D model: fixed to right direct position.
8 - ESM Sensors AI aviation: added ability calculate Target Range according fast triangulation method.
9 - AI SS-N-22 Sunburn SSM missile: Added ESM Sensor. Allowed 2 separate search mode - Passive with ESM or Active Radar.
10 - Doctrine "Fighter evade from missile" has been improved.
11 - For military cargo planes and refueling tankers added ability throw countermeasure if CM applicable.
12 - Sovremennyy-II DDG Added to China.
13 - Missile SS-N-22 Sunburn SSM ER (Extended Range) added.
14 - SS-N-22 Sunburn new 3D model added.
15 - 9m120 ATAKA new 3D model added.
16 - more some new photos added to USNI data.
17 - Default bug fixed, when ESM sensors located on aircraft, not detected radars, when planes located above or below min.alt or max.alt hostile radar.
18 - TU-142F Bear: Radars has been made for separation mode search - Surface Search And Air Search Station.
19 - Russian voices messages removed from TU-142F Bear. Now it english voices.
20 - AI small missile ships (PGG PTG etc.): added ability LINK 11 - Launch missiles by receiving targeting data.
21 - AI Sub Doctrines fixed for preventing cavitation in tracking and pursuit modes.
22 - Non russian KA-27 Helix: removed old 3D model and replaced to new.
23 - Victor-I: fixed bug when torpedoes SET-65 and SET-53 had an incorrect preset interfaces.*
24 - Victor - I; II; III, SSN: Cavitation profiles has been fixed.
25 - Doctrines for AI and User Wakehoming torpedoes has been fixed.
26 - Papa SSGN - loadouts change to SS-N-7 Starbright, instead SS-N-9 Siren. Max Depth for Sub fix to 550 meters.
27 - SS-N-7 Starbright depth underwater launch fix to 30 meters.

================================================== ===

Some parameters critical change the gameplay:

4 - Fixed a default bugs, where the ESM and active intercept AI platform, receives the signal at a time when active sonar or radar gives radiation in the other direction.

8 - ESM Sensors AI aviation: added ability calculate Target Range according fast triangulation method.

17 - Default bug fixed, when ESM sensors located on aircraft, not detected radars, when planes located above or below min.alt or max.alt hostile radar.


20 - AI small missile ships (PGG PTG etc.): added ability LINK 11 - Launch missiles by receiving targeting data.

=====================

DW - Stil Alive!
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Последний раз редактировалось CrazyIvan; 28-08-2014 в 21:44.
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Старый 29-08-2014, 19:34   #2079
Rex_Ursus
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Great Mod/Expansion

Thank you for your hard work and the quality of this Mod.
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Старый 29-08-2014, 19:37   #2080
Rex_Ursus
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1.39 version?

Where do I find it? And do I need to do a complete new installation of DW? Or can I just overwrite my 1.38?
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