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#3341 |
seadog
Регистрация: Aug 2016
Адрес: China
Сообщений: 88
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sure these days, most DW players are hardcore, we still have some active players to play online every weekend. unbroken torpedo-guide wire has a big effect on the player's choice of tactic. if the torpedo-guide wire is breakable, the player will tend to be more cautious and careful before firing the torpedo. and currently, with unbreakable wire, the best tactic is fire-ping-run-ping. Everyone hates this tactic, but use it. |
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#3342 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,012
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Maybe we should be prepared for the fact that AI torpedoes will also be controlled by wire?
I'm currently exploring this option. At the moment, the player can control the speed and depth of the torpedo (so far only on my personal machine). AI torpedoes controlled by wire should also become more intelligent. ![]()
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Only the dead have seen the end of the war. |
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#3343 |
Leading Aircraftsman
Регистрация: Feb 2022
Сообщений: 18
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Silly me, i thought AI torpedoes are already wire guided!
It would be great to have AI wire guided torpedoes) |
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#3344 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,012
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Only partially was in AI ADCAP implemenent. But it did not work correctly because the target data was corrupted by the default code. This has now been corrected, and has opened up new possibilities for wire-controlled AI torpedoes.
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Only the dead have seen the end of the war. |
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#3345 |
Leading Aircraftsman
Регистрация: Feb 2022
Сообщений: 18
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You're real magician)
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#3346 |
seadog
Регистрация: Aug 2016
Адрес: China
Сообщений: 88
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our group plays multiplayer only, AI is far far inferior than a person.
even the AI can get the fire solution more swiftly and accurately, it's boiling to play with. |
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#3347 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,012
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I wouldn't be so optimistic.
My latest checks show that multiple bugs will appear when controlling an AI torpedo via a wire from the doctrine. 2 very serious bugs appear. ![]() Therefore, I am canceling these innovations for now. Well, most likely, this option will not be implemented in version 1.52
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Only the dead have seen the end of the war. |
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#3348 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,012
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![]() Цитата:
I think that AI subs, now will not be so quickin making a decision to shoot.
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Only the dead have seen the end of the war. |
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#3349 | |
Leading Aircraftsman
Регистрация: Feb 2022
Сообщений: 18
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Цитата:
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#3350 | |
seadog
Регистрация: Aug 2016
Адрес: China
Сообщений: 88
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Цитата:
hi: I have some programming experience, but not familiar with DLL, can you please give some instructions on how to implement this own-sub speed limit while wire-guiding a torpedo? take the Ruassia UGST as an example. 1. which file(or files) I should edit? 2. How to update the file? what language should we use to update the code? 3. after updating or adding some new logic, how to apply this new file? |
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#3351 | |
seadog
Регистрация: Aug 2016
Адрес: China
Сообщений: 88
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Цитата:
do you know the implementment of the current auto-TMA ? how to best take advantage of it? or just assign a track and wait for a target solution ? and how to counteract the effect of auto-TMA ? continuously alter speed or course works? |
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#3352 |
seadog
Регистрация: Aug 2016
Адрес: China
Сообщений: 88
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hi, Ivan:
a few questions: In RA, is there any difference between GE type-212 and IT type-212A? In RA, has the Air-independent propulsion been honored in RA for these AIP-capable sub? and a few complaints: French submarine Suffren is too noisy ... ![]() |
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#3353 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,012
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Tо: seadog0514
a few questions: In RA, is there any difference between GE type-212and IT type-212A? >> Only Weapon Differents In RA, has theAir-independent propulsion been honored in RA for these AIP-capable sub? >> AIR independent engines are equivalent to nuclear ones. No snorkelingis required. and a few complaints: French submarine Suffren is too noisy >> Enough so that it can be detected in the worst conditions (sand, bottom limited) at 200-500 meters.
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Only the dead have seen the end of the war. |
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