31-10-2012, 05:03 | #1921 | |
Leading Aircraftsman
Регистрация: Jan 2012
Сообщений: 16
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Цитата:
Can replace the mod to game stock(vanila) sky textures, sun, moon, for new textures(models)? |
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31-10-2012, 23:09 | #1922 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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Jaf: thank you for the answer. I'm looking forward to the new RA version.
Any chance to see new surface controllable units ? |
01-11-2012, 10:23 | #1923 |
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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01-11-2012, 14:35 | #1924 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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Understand.
How about some upgrade to the existing AI units attack/defense scropts. For example german frigates look like almost completely passive in the fight and are easy targets. |
01-11-2012, 19:58 | #1925 |
Senior Aircraftsman
Регистрация: Aug 2009
Сообщений: 32
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So as i understand only fixing Ships TA and not subs? so will be easier for FFG drivers to kill deaf subs. Even with a few bugs to work out still an AWESOME mod, keep up the great work
Последний раз редактировалось PJB; 02-11-2012 в 14:42. |
03-11-2012, 18:11 | #1926 |
Leading Aircraftsman
Регистрация: Mar 2010
Сообщений: 22
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Hi to all, after upgrading to 1.35, I still have a bug in gauntlets behaviour in the stern emi-circle of Udaloy.
As you can see in the attached mission, aiming Gauntlets to astern merchant targets (90° to 270° passing through 180°), the missiles run erratically. This is a pitty as there is no missile anti-missile/air/ship defence astern the Udaloy ! |
05-11-2012, 22:41 | #1927 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Цитата:
__________________
Only the dead have seen the end of the war. |
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06-11-2012, 06:27 | #1928 |
Leading Aircraftsman
Регистрация: Jan 2012
Сообщений: 16
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I know mod release thats is done ,how long waite release?
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07-11-2012, 01:36 | #1929 |
Leading Aircraftsman
Регистрация: Mar 2010
Сообщений: 22
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09-11-2012, 10:41 | #1930 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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SLAM-ER ineffective against land targets
Hello, I know, SLAM-ER should used against land targets near the coasts due to the limitation of doctrine, but they are really ineffective against land targets, leaving the P-3 without weapons against SAM and other land threats.
The missiles, if launched against a land target that is not near the water, start to rotate over the target until it consume all its propellant. Can you please check if is it possible fix this problem, at least to let the missiles able to hit a inland target under some conditions? Thanks. |
09-11-2012, 11:29 | #1931 | |
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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Цитата:
(see page 41 of RA_Weapon_Info_rev33.pdf) |
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09-11-2012, 23:35 | #1932 | |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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Цитата:
yes, I had the F6 station on manual control as during our multiplayer session we keep all autocommands disabled. Moreover another player, flying on Tu-Bear, got the same problem with russian missiles but in this case I am not able to say you something more as I was on P-3. |
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10-11-2012, 20:22 | #1933 |
БЧ-2
Регистрация: Nov 2008
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18-11-2012, 05:21 | #1934 |
Senior Aircraftsman
Регистрация: Aug 2009
Сообщений: 50
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20-11-2012, 17:47 | #1935 |
Leading Aircraftsman
Регистрация: Jan 2012
Сообщений: 16
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how long wait next version?
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25-11-2012, 15:24 | #1936 | |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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Цитата:
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30-12-2012, 17:14 | #1937 |
Leading Aircraftsman
Регистрация: Jan 2012
Сообщений: 16
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what about version 1.36?
not long time any new`s |
04-01-2013, 13:46 | #1938 |
Leading Aircraftsman
Регистрация: Mar 2010
Адрес: Italy
Сообщений: 28
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Bug Reports guns fire FFG/DDG User
Hi, can you check the effectiveness of the Guns (76mm / 100mm)
of the Udaloy and Perry Human control... it seems that is impossible to hit any target (land or surface). Thanks |
13-01-2013, 18:16 | #1939 | |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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[BUG] Udaloy cannon
Цитата:
we did some tests and seems that the automatic aim does not works: the cannons miss every targets are pointing, even with FCR active. Can you please check and let us know? Thanks Последний раз редактировалось sertore; 15-01-2013 в 12:55. |
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17-01-2013, 10:26 | #1940 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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[BUG] SUBWREACK AND AIP SUBMARINE NOT COMPATIBLE
Hello,
we have to notice an apparent bug in RA 1.35: using the mission editor and creating a scenario with a new AIP submarine (COLLINS, HARUSCIO, 212) and a SUBWRECK, choosing as controllable platform the AIP in the game cause the game crash. This does not happen with a controllable submarine of different class. Please find attached a test mission to check this strange behaviour. Thanks |
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