17-05-2011, 21:43 | #1601 |
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New (1.32 version) available for download.
Links - at first post. Cheers! |
18-05-2011, 10:27 | #1602 | |
Sergeant
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Цитата:
EDIT: shkval and great prophet goes down just after launch and disappear hitting the bottom of sea: happens pretty always, more time when submarine is near the bottom. Few times works fine. Probably issue in doctrine. Possible issue on mobile decoys that exploding just after the launch, maybe in combinated lauch with other weapons, but we have to check. Everything tested using Lada or Ghost on quick mission. Thanks EDIT2: quick mission, ghost, Australia_Northen, ASW, Easy: launched 1 great prophet, 2 mobile decoys targeting the enemy sub: great prophet went down after launch a disappeared hitting the ground, 1 mobile decoy exploded just after exiting the tube and last mobile decoy goes to bearing 270 working fine. Attached the debug file. Thanks Последний раз редактировалось sertore; 18-05-2011 в 11:38. |
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18-05-2011, 11:54 | #1603 | |
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Цитата:
18.05.2011 The correction for Akula - ability was made to start Sizzler on speed up to 15 kts. The archives were corrected. If you have archive loaded up to May 18, it is necessary to replace files in folders Akulas. Rather SHKVAL and GP - default the depth is established 60 meters (in presets). After start, the rocket-torpedo borrows depth of 60 meters. For Shallow waters establish smaller depth - for example depth OwnShip. |
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18-05-2011, 11:59 | #1604 | |
Sergeant
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Цитата:
Got the point on Shkval and GP: we used quick launch from NavMap. Now we will check preset before fire. About mobile decoy I confirm queer possible explosion just after launch. Thanks. |
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18-05-2011, 12:43 | #1605 | |
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Цитата:
The speed OwnShip15 kts - will cause destruction Mobile Decoy. Smaller OwnShip speed - best solution. |
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18-05-2011, 12:57 | #1606 |
Sergeant
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18-05-2011, 13:21 | #1607 |
Sergeant
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Checked with OwnShip speed in 2-5 knots range and different depths by me and another player and the problem is already present.
Using ghost in quick mission and my previous post conditions try to quick launch from NavMap 1 GP and immediately 2 mobile decoys: 1 of them will esplode without reason just after exit from launch tube. |
18-05-2011, 13:30 | #1608 | |
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Цитата:
What preset you set for device? |
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18-05-2011, 13:33 | #1609 |
Sergeant
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Default ones: quick launch from NavMap. If I try to fire just the 2 mobile decoys they works fine, but seems that as soon as I launch also a weapon one mobile decoy esplode.
EDIT: please note that in the last try all the 2 mobile decoys esploded, not just one. I tried to set correct depth for GP, that now works fine, but nothing change on mobile decoys side: they explode. EDIT2: I have to correct myself again: launching just 2 mobile decoys together at least one of them explode. Thanks |
18-05-2011, 14:04 | #1610 |
Leading Aircraftsman
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Report from mille-sabords team:
-DW CTD when Transmit Antenna Act is marked in any sub with Kilo's style ESM interface. - The MK48 adcap and spearfish(l688, sw , virginia...) doesn't remain at launch depth ex: preset activation 10000 yards/ Search depth 800ft/ floor 03000/ Submarine at 900ft. Launch a Adcap she doesn't remain at 900ft but go up (about 200 -400ft not sure for the depth). when the torpedo activate she go to the correct search depth and if you desactive she rise again. - The SM1 from the ffg(olivier hazard perry can't hit a surface ship, you can target and launch but the SMA fly over the target ship. Nice day |
18-05-2011, 14:07 | #1611 | |
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Цитата:
At management of launch from stations, I do not observe such effect. |
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18-05-2011, 18:48 | #1612 | |
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Цитата:
Under reconstruction. |
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19-05-2011, 12:45 | #1613 |
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To: MSNemo
I do not observe the bug with SM-1 missile. SM-1 Is induced on the target. There can be you mean "FRIENDLY" target? In the doctrine - it is forbidden to attack "FRIENDLY" target. |
19-05-2011, 13:25 | #1614 |
Leading Aircraftsman
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Ah ok
In fact, the scenario involved a ffg was hacked and so she had to engage friendly contacts. Effectively the SM1 can hit other side. thank's |
19-05-2011, 13:30 | #1615 |
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19-05-2011, 15:08 | #1616 |
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latest bug fix for version 1.32, available for download.
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19-05-2011, 15:12 | #1617 |
Leading Aircraftsman
Регистрация: May 2010
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Yes but the problem was that the friend unit was an udaloy (user) and he can target my FFG with the gauntlet
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19-05-2011, 15:50 | #1618 |
Leading Aircraftsman
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Thx for the bug fix
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19-05-2011, 17:26 | #1619 |
Corporal
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Summarizing.....
To have a proper installation (starting from DW origina + patch 1.04) we install: - Global archive add-on v 1.32. (3x50 Mb, 1x32 Mb parts) - Latest bug fix for version 1.32 (from 19.05.2011) This evening Betasom.it team make a multiplayer game to test. Thank to all RA Team for your work !!!! |
19-05-2011, 17:31 | #1620 |
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Good Luck, Commander !
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