11-06-2009, 13:46 | #141 | |
Bugcatcher
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Цитата:
You will not design new units on the basis of available base interfaces... |
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11-06-2009, 16:24 | #142 | ||
Leading Aircraftsman
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Да знаю DW не Моддинг дружественных игра, Я был Моддинг и воспроизведение с DW включение и отключение поскольку она вышла. Почему Я еще не пытался сделать больше единицы наличие воспроизводимых причина, поскольку обратно в день, S.C.S, запрещено добавление наличие воспроизводимых платформ, но S.C.S не ухода больше даже сказали тем.
Было бы неплохо, если вы главы в команде Армения может дать мне некоторые советы по как сделать это пожалуйста. Цитата:
Что касается, FCCC. Yes I know DW is not a modding friendly game, I've been modding and playing around with DW on and off since it came out. The reason why I haven't tried making more units playable is, because back in the day S.C.S prohibited adding playable platforms, but S.C.S doesn't care anymore they even said so. It would be nice if you chaps in the RA Team could give me some tips on how to do it please. Цитата:
Regards, FCCC. |
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12-06-2009, 05:37 | #143 |
Leading Aircraftsman
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I don't get what you have said here.
Regards, FCCC.[/QUOTE] I think what he is saying, is that modding the surface ships is extremely hard given the lack of interfaces. Otherwise you are just going to end up with a perry class frigate with the skin of a type 45, that doesn't do anything for me... |
12-06-2009, 13:46 | #144 |
Bugcatcher
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I think what he is saying, is that modding the surface ships is extremely hard given the lack of interfaces. Otherwise you are just going to end up with a perry class frigate with the skin of a type 45, that doesn't do anything for me...[/QUOTE]
Absolutely correctly. -perry class frigate with the skin of a type 45- |
12-06-2009, 13:47 | #145 | |
Bugcatcher
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Цитата:
-perry class frigate with the skin of a type 45-[/QUOTE] |
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12-06-2009, 14:48 | #146 |
Sergeant
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12-06-2009, 15:04 | #147 |
Sergeant
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13-06-2009, 07:49 | #148 | ||
Leading Aircraftsman
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Цитата:
Thank you for your helpful input niceone. Цитата:
That's a shame about the interfaces, but I would still like to know how the RA Team made some new playable units. If your willing to let me know, also alot of other chaps would like to know as well. The more people that know how to do it, the bigger the possibility of finding a way around this problem. Do the subs have the same interface problem? I'm only asking because I've got some sub models too, that I'm willing to share with the RA team. Regards, FCCC. |
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16-06-2009, 01:37 | #149 |
Leading Aircraftsman
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Hi!
First: I am from Germany, it wasnt easy to find my way through this Kiryllic stuff, but at last i´ve got it! I think, this mod should be more popular, so i have done some movies with it: http://www.youtube.com/watch?v=faswz...e=channel_page http://www.youtube.com/watch?v=j6o2q...e=channel_page I called id "unofficial", cause i didnt know your Team, but i hope, you like it, and someday, i can write below "Official Trailer". Greetings F6 |
16-06-2009, 02:00 | #150 | |
Sergeant
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Цитата:
I the admirer of your creativity!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!! You inspire us! |
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16-06-2009, 15:09 | #151 |
Aircraftsman
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Hi everybody, I'm R.Hunter, a master of the Dangerous waters Section of Betasom, the Italian navy and submarines forum.
Thank you all for the great job you're doing with RA mod...we're following its development with big interest, and we 're sure that it will start a new age for DW players!!! |
16-06-2009, 16:05 | #152 | ||
Leading Aircraftsman
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Цитата:
Цитата:
Thanks! |
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16-06-2009, 17:12 | #153 |
Leading Aircraftsman
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Cool...
Ehm...i possibly could help with the Translation from the "Type 212" - Interface, if you want...^^ |
23-06-2009, 07:09 | #154 |
Leading Aircraftsman
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Hi
I have another Question: Is shedulded, for the German Submarine "Type 212", to integrate the "IDAS" System? It is a sub - launched, AA - missile wich is loaded in a 4x magazine for one torpedo tube. The range is 20 kilometers, the guidiance runs with an infrared heat seeker. greetings Falconsix |
23-06-2009, 13:52 | #155 |
Senior Aircraftsman
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Excellent movies Falconsix
__________________
Fearless |
01-07-2009, 08:08 | #156 |
Leading Aircraftsman
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Hi guys, i don't mean to be the one that dulls the mood, but back to the reason this forum is here, do we have a release date as yet for the next installment of RA?
I've been keenly watching since December much the same conversation, so are we closer yet? (the internet forum equivalent of "are we there yet?) |
02-07-2009, 12:37 | #157 |
Sergeant
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Timcav, I suppose the mod will be released once the bugs are squashed out.
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02-07-2009, 15:32 | #158 |
Bugcatcher
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http://dic.academic.ru/dic.nsf/enwiki/3254569
There is an information that DM2 A4 has wakehoming sensor. If it is fair, we can give such feature to this torpedo in game. Any Ideas? |
02-07-2009, 16:40 | #159 | |
Sergeant
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Цитата:
As far as playability is concerned, having a wakehomer in the NATO side doesn't really change the equation. Its not as if a fleet of Type 212s can go hunting by themselves the russians carriers. From an historic perspective wakehomers have always been more important to russian ASuW/ASW doctrine than NATO. Adding the wakehoming capability should add some diversity in the NATO (I always envy the russian arsenal if nothing else because of the sheer number of different weapons they have) arsenal and so the type of missions these subs can achieve. |
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03-07-2009, 07:33 | #160 | |
Leading Aircraftsman
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Цитата:
Is there any possibly you could change the default weapon loads amount on the Seawolf SSN21. MK 48 to 10, TASM to 15, TLAM to 15, Harpoon to 10, I have found out how to the change the MK 48, TLAM, FIM-92 SAM, by trial and error editing of the .dll files in the Interfaces folder with a Hex Editor, but I haven't the found the TASM or Harpoon yet, if you know where I need to edit could you help me out please. I would greatly appreciated thank you. |
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