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Старый 15-02-2013, 13:19   #1
sertore
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Post [BUGS] Viking on multistations

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Update for VIKING at first post allowed.
Thanks for quick fix.

Yesterday we tested the Viking on multiplayer finding the same issue already fixed for single station:
  • in the station menu appears Bomb bay doors opening instead of sensor
in the menu of the player with Sensor station assigned.
Moreover in station assigment does not appear Camera but Acoustic and Acoustic/Sonoboy: you can quickly check it opening a session as HOST and assign stations for a mission with Viking present.
Accessing to camera station cause the CTD but it depends on stations assignment: I am trying to reproduce the problem using wences option to let you able to investigate about this issue.
Hope to be able to give you the correct stations distribution to recreate the problem soon.
Last, seems that now the cannon for Udaloy is slightly more precise in automatic aim with FC radar: can you confirm that you fixed this issue too?
Thanks.
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Старый 15-02-2013, 15:39   #2
CrazyIvan
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ОК.
Try this fix.
Helos also needs testing.
Вложения
Тип файла: 7z 2_Update_Viking_1_36.7z (69.3 Кб, 615 просмотров)
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Старый 17-02-2013, 20:48   #3
sertore
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Quick question: for Viking in radar screen there are the links at right and left that move player to ESM and sonoboys stations, but the upper one does not work and if you click on it appears for few seconds just the popoup Mark.
Is there something missing or the link at the top of the screen should be removed?
Thanks
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Старый 17-02-2013, 21:39   #4
CrazyIvan
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Quick question: for Viking in radar screen there are the links at right and left that move player to ESM and sonoboys stations, but the upper one does not work and if you click on it appears for few seconds just the popoup Mark.
Is there something missing or the link at the top of the screen should be removed?
Thanks
Dont use it. This unactive label from Helo Radar station.
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Старый 18-02-2013, 10:24   #5
sertore
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Post [IMPROVEMENT] Aircraft carrier land/takeoff with Viking

At Betasom are trying to land/takeoff with Viking on Nimitz:


At the moment is possible to use only the track identified with 68, otherwise the plane crash.
To use the long track present on the opposite side of the aircraft carrier we tried the following changes to database in section"Airstrip dialog" at key id "101:Nimitz-Cat4" with the values:
Runway start X:0 Y:-150 Z:19.38 - Runway end X:0 Y:62.91 Z:19.38
Can you please confirm the changes and include them to RA MOD?
Thanks.

EDIT
After landing on big airstrip, the plane is placed automatically at the start of track 68: is it possible change the starting point for takeoff at the start of big airstrip?
Thanks.

Последний раз редактировалось sertore; 18-02-2013 в 17:21.
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Старый 18-02-2013, 17:21   #6
CrazyIvan
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Test Mission With Random Start Nimitz.

I think that the Runway will not work

P.S. Starting Takeoff generated Random: it maybе Nimitz-Cat2 or Nimitz-Cat4, etc...

Try not to use the "Enable Waveriding" in the game menu.
Вложения
Тип файла: 7z 0 VIKING.7z (853 байт, 605 просмотров)
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Старый 18-02-2013, 23:23   #7
sertore
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Post

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Test Mission With Random Start Nimitz.

I think that the Runway will not work

P.S. Starting Takeoff generated Random: it maybе Nimitz-Cat2 or Nimitz-Cat4, etc...

Try not to use the "Enable Waveriding" in the game menu.
Here is the videoclip about successful landing and takeoff from Nimiz with Viking after database fix as described.

http://www.youtube.com/watch?v=TwMOu...ature=youtu.be

We are working on 3D model because in takeoff from Cat2 there is a cannon on takeoff path that sometimes causes plane crash (takeoff must be done with landing gear off):



We have to check if takeoff from Cat4 works with landing gear off too.

Be able to landing and takeoff from Nimiz and other aircraft carriers can open new interesting scenario possibilities: thanks for Viking enhancement, really a good new pilotable unit!
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Старый 19-02-2013, 14:28   #8
USA~Driver
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Thanks you guys!!!!!!!
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Старый 19-02-2013, 21:57   #9
sertore
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Hi CrazyIvan, after some database changes we are able to landing and takeoff successfully from aircraft carrier with Viking using your mu mission.

Here are the final settings:



and here some videoclips about the successful landings and takeoffs:

http://youtu.be/xLNs1aVo0bI

http://youtu.be/QCHXYCUlWCs

Please evaluate the changes considering to include them in your MOD.

Thanks
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Старый 19-02-2013, 22:15   #10
CrazyIvan
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OK.

I'll check it out.

Next changes i detected and fixed in DB:
Миниатюры
Нажмите на изображение для увеличения
Название: 98279018.jpg
Просмотров: 1113
Размер:	319.1 Кб
ID:	10234  
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Последний раз редактировалось CrazyIvan; 20-02-2013 в 01:15.
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Старый 22-02-2013, 00:12   #11
Jaf
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Сообщение от sertore Посмотреть сообщение
after some database changes we are able to landing and takeoff successfully from aircraft carrier with Viking
Hi sertore, test Nimitz with these settings, please.
Do not retract landing gear and do not disable the autopilot at takeoff.
Вложения
Тип файла: rar S-3_Taikoff.rar (7.9 Кб, 750 просмотров)
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Старый 22-02-2013, 10:52   #12
sertore
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Сообщение от Jaf Посмотреть сообщение
Hi sertore, test Nimitz with these settings, please.
Do not retract landing gear and do not disable the autopilot at takeoff.
Hello Jaf, will do asap and let you know. Thanks.

Let me take the opportunity to ask if could be possible change the doctrine to let the heli and the Atlantic able to engage air target, if closer (Heli with Ataka and Atlantic with Sidewinder); this could be a big enhancement from the air defence point of view. Thanks.
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Старый 24-02-2013, 18:52   #13
sertore
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Сообщение от Jaf Посмотреть сообщение
Hi sertore, test Nimitz with these settings, please.
Do not retract landing gear and do not disable the autopilot at takeoff.
Hi Jaf,
works fine! Here the videoclip about takeoff and landing with your settings:

New RA Settings - YouTube

Последний раз редактировалось sertore; 24-02-2013 в 23:56.
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Старый 25-02-2013, 23:49   #14
Jaf
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Hi Jaf, works fine!
Ok.
Test this correction with Kitty Hawk & Enterprise.
Good hunting!
Вложения
Тип файла: rar airstrip2.rar (7.7 Кб, 776 просмотров)
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Старый 23-02-2013, 14:51   #15
Drakken
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Hi friends, I have a big problem... with my new video graphic AMD HD Radeon 6670 and the CATALYST Driver 12.8 my game go into crash when i using the PERI o Laser Peri Station... have you some advice about this ?

EDIT: Good news i try to install the last CATALYST driver 13.1 and now work all well....

Последний раз редактировалось Drakken; 23-02-2013 в 15:24.
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Старый 25-02-2013, 21:38   #16
Panzermensch
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great to see you guys still working on this! havent been here for long time, but I´d like to say thanks. well done, I think I gonna launch DW again right now.
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Старый 04-04-2013, 12:31   #17
Pr3F1x
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Reaction Alert crew:

Salute! YOU GUYS RULE THE WAVES!
Thank you for keeping up development and improving DWX for so long.

A heartfelt THANK YOU from me, my colleagues and our commander here in the Netherlands, DWX is the only reason we keep awake during slow days, instead of nodding off :p

EDIT: typo's
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Старый 06-05-2013, 21:09   #18
Drakken
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Hi guys, there is a problem with the wire-guide of BLACKSHARK Torpedo...
i see in DB and in effect the "GUIDED" otions is not selected.
So you can fix it in next release.
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Старый 07-05-2013, 10:24   #19
CrazyIvan
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Hi guys, there is a problem with the wire-guide of BLACKSHARK Torpedo...
i see in DB and in effect the "GUIDED" otions is not selected.
So you can fix it in next release.
Tnx, Drakken!
Has been fixed.
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Старый 12-05-2013, 19:07   #20
CrazyIvan
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Some info about add-on "Reinforce Alert" (DWX 1_37 version).
* - Airstrip has been fixed for driveable S-3 Viking successful landing
* - USNI data added picture Communication Center
* - USNI DATA: TU-142 Bear new photo added.
* - S-3 Viking dll files fixed.
* - SUB SSP stations: Sound propagation fixed to meters per second instead feet per second at SUB with metric system.
* - Akula-2 Improved: Missiles names at weaponloadout and Fire Control station changed to "Sizzler" instead 3M-54e1 ASCM and ALFA ASM instead 3M-51 ALFA
* - Depth of communication has been fixed - now the AI submarine can not get new contacts when they are below Comms depth.
Variable Communication Depth use: Radiomasts, Floating wires, ELF comms.
* - AI Ship will now attack the AI Ship targets,that a player promoted by LINK 11 communication.
* - AI Sub: will now attack the AI Ship and AI SUB targets,that a player promoted by LINK 11 communication.
* - AI Plane: will now attack the AI Ship and AI SUB targets,that a player promoted by LINK 11 communication.

* - Black Shark User Torpedo wire guide option bug has been fixed.
* - Udaloy: Active Sonar Station range scales now in kilometers instead Kyds. Active Transmit Power designated an buttons.
* - SUB Countermeasure Doctrine has been fixed. Declared conditions of work CMs - supported.
================================================== ===
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