29-06-2010, 09:16 | #1021 | |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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Цитата:
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29-06-2010, 12:50 | #1022 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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This is link to my mission
http://www.mediafire.com/?gwfwyo3q2zk And what about my two previous questions ? Any chances to be answered ? |
29-06-2010, 14:07 | #1023 | ||
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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Цитата:
Whether the mod was installed correctly according with installation recomendations? Have you installed other mods? What operating system do you use? Цитата:
You're right. This will be fixed. |
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29-06-2010, 14:15 | #1024 | |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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Цитата:
About promote to link you have to surface and raise the radio antenna: surfacing is necessary because the high waves continuosly blind your radio if not surfaced; as soon as you are surfaced and you are able to receive the links of your ally the promote to link option appears on unit menù on NavMap. The same for AI attacking: try to cavitate, and the AI units at about 10nm will detect and attack you in less than 30 secs: If you not cavitate the AI units could not detect and engage you, even with visual due to the really bad sea condition. As final test, try to set environmetal conditions to sea state 1 and weather clear, and you will be attacked in less than 30 secs from the start of the mission due to increased range detection of AI units. About other question I leave the points to RA people... |
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29-06-2010, 15:38 | #1025 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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LAYERs workaround
In mission with SSP such as Convergence ZONE - layer is located between 300 and 500 ft
In mission with SSP such as Surface DUCT - Layer is located between 400 and 1200 ft. The mission demonstrates, as the transition UNDER a LAYER weakens a passive signal only partially, a signal from the display - Completely does not delete though even the player has left on 1000 or 1400 ft (MUCH BELOW than LAYER) - signal, all the same is present on the display. Minesweeper, which is located in 8.5 miles more to the right side Sub of the player - signal vanishes at a leaving under a layer. His also vanishes active ping. And that minesweeper which at the left side in 5 miles from the player - he remains on sonar - both in a passive and in active scan mode. ( Pay attention - speed at the ships identical, that is production of noise identical.But 8.5 miles of a distance - considerably are weakened by noise level which your sensor control [BB Sonar] reaches.) At the moment of transition through a layer, easing a signal on BB Sonar will be visible. Also it is visible on a DEMON - as the strips of edges - will be little bit more thin there is some easing of a signal. In general, it is possible to speak - that Layer it not a "steel board". Especially for short distances and loud Targets. |
29-06-2010, 18:33 | #1026 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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-Jaf-
1. I installed RA as it described in readme. Only RA, no any mods installed. 2. My os; win7 64 3. Nice to hear that range of this gun will be fixed. 4. One more thing: will be cool if AI units use their heavy guns too. Now I have impression that onlu human controlled units are using heavy guns. 5. Any chance that RA team will do some manuals for divers, sirena etc... ? -sertore- 1. This is trange because Akula II or Victor is able to sent links. 2. I was talking about radar detection, not cavitating. I turned on it, discovered some surface targets and none of DD or OHP attacked me. |
29-06-2010, 20:47 | #1027 | ||||
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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Цитата:
Some people reported same bug in win7. Цитата:
Цитата:
(you sub must be stoped before launch) Promotion to link work normally on all Akulas. You must be on PD with extended radio mast. Цитата:
1) distance is too big for weapon use 2) due to bug in game engine new track do not transmitted to doctrine sometimes - try to reload mission 3) wait ~5min and you recieve birds :) |
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29-06-2010, 22:00 | #1028 | ||
Corporal
Регистрация: Jan 2010
Сообщений: 85
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Цитата:
Sertore wrote that it is necessary to be surface to promoting any targets by data link. So something is not as has to be. Цитата:
Please check it and give me an answer. |
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29-06-2010, 23:25 | #1029 |
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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30-06-2010, 02:06 | #1030 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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I wanted to download Ra mod and install it again. Unfortunatelly I can't do this because download process doesn't want to start at all. Any chance to upload it on mediafire or rapidshare ?
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30-06-2010, 10:32 | #1031 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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Download works fine for me: maybe you have to check your browser settings or internet connection options.
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30-06-2010, 11:30 | #1032 | ||
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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Цитата:
Important note: When creating a mission You MUST insert O.H.Perry*AI* (with MH-60R AI Helo) instead of O.H.Perry*User* (with MH-60R -PlayerCtrl-) if you do not use it as manned, otherwise disrupted helicopters work. You must insert O.H.Perry*User* in mission ONLY if you will manage it. All this concerned Udaloy*User* & Udaloy*AI* too. Цитата:
Or try this link: http://dangerouswaters.pl/download/RaDWX_v1.1_new.rar |
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30-06-2010, 20:00 | #1033 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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Thank you for alternative link. Unfortunately resinstalling Ra mod didn't help.
AI surface doesn't react of my sub radar. Additionaly I found something new: this happened only for US subs. Radar antenna was broken in every attempt to extract it. I hope this is only Win7 bug. What is the chance to make RA mod playable on Win7 ? |
30-06-2010, 20:36 | #1034 | |
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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Цитата:
For successfull radar use you must go to radar depth (not to PD). See "USNI Referense > Ownship Information" section for appropriate depth&speed for radar operation. |
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30-06-2010, 21:18 | #1035 |
Sergeant
Регистрация: Dec 2008
Сообщений: 250
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30-06-2010, 21:52 | #1036 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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My mistake my Master. I was looking at radio depth not radar.
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01-07-2010, 00:55 | #1037 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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1. I did a lot of tests about this radar issue. And it isn't win7 bug, it's RA bug.
Akula vs Spruance When Akula was about 20nm to Spruance I could lock on it by radar. Spruance didn't see me. No any reaction of Spruance was noticed. Spruance was able to detect my radar when I was about 5nm to it. Then attacked me by torpedos and subrocks. The same conclusion had my friend. He uses winXP. 2. What is the maximum range of launching torpedo to receive the message "torpedo in the water" ? Последний раз редактировалось whiskey111; 01-07-2010 в 02:53. |
01-07-2010, 16:51 | #1038 | |||
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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Цитата:
Before drawing such conclusions you must at least checked how it works in a clean version of DW or in other mods. Do not you? Цитата:
Enable QuickAircraftLaunch and see the result. Цитата:
The maximum range at which you can see the message "torpedo in the water" is 3nm |
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01-07-2010, 18:11 | #1039 | |
Sergeant
Регистрация: Dec 2008
Сообщений: 250
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Цитата:
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01-07-2010, 19:04 | #1040 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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Agreed, 15 to 30 min seem more realistic, how could an alert crew in real life do nothing for more than 45min after detection of unknown/assume hostile sub? Hopefully it is not hard coded as many other bugs by Sonalysts
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