04-06-2010, 00:04 | #901 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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04-06-2010, 00:46 | #902 |
Sergeant
Регистрация: Dec 2008
Сообщений: 250
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Many thanks to all the RA mod team.
Downloading right now and will take the Type 212 with BlackShark and the new Barracuda for a spin. |
04-06-2010, 01:11 | #903 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
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04-06-2010, 01:15 | #904 |
Corporal
Регистрация: Sep 2009
Сообщений: 116
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here comes the firework!
best regards to RA team! |
04-06-2010, 01:32 | #905 |
Bugcatcher
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Адрес: Russia Kursk City
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04-06-2010, 01:42 | #906 |
Corporal
Регистрация: Sep 2009
Сообщений: 116
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Jimmy Carter
Suffren SSN BlackShark Torp .........Fucking great! damn good! Bravo, RA team! |
04-06-2010, 01:43 | #907 |
Bugcatcher
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Say - Enjoy... :-)
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04-06-2010, 01:50 | #908 |
Corporal
Регистрация: Sep 2009
Сообщений: 116
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Delta IV SSBN, amazing model!
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04-06-2010, 02:32 | #909 |
Corporal
Регистрация: Apr 2009
Сообщений: 64
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Thanks to all RA mod Team
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04-06-2010, 04:57 | #910 |
Senior Aircraftsman
Регистрация: Nov 2008
Сообщений: 43
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Let's sink some North Korean corvette . . . in game with RA
Thank you for the developers of RA. Your work is much enjoyed and appreciated. Simply put the best supermod for DW. |
04-06-2010, 08:50 | #911 |
Sergeant
Регистрация: Dec 2008
Сообщений: 250
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Ok guys,
Here is my first feedback Wonderful, the Black Shark is amazing for its wake homing capability and is a nice complement to the A184 Mod 3. Good thing the BS can't be loaded on all tubes, but only in 5 and 6. So the maximum amount is limited to 6 at least on the 212. The Suffren is cool, and the new periscope reticle on the kilo/alfa and other russian subs is wicked. We now have a very simple and quick way to determine range to surface and air contacts. The only thing I wish was back from the precedent version is the ship control station for the Type 212, Collins and Harushio. I don't understand why the old high tech control was substituted with the russian one. My first bug report : selecting the iranian kilo in quick mission gives a CTD when starting the mission. The error message says that the file responsabile for the crash is fctarget.dll and the address is 00020b58. |
04-06-2010, 09:15 | #912 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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Thank you so much!
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04-06-2010, 09:21 | #913 | ||
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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Цитата:
Цитата:
This will be fixed. |
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04-06-2010, 12:56 | #914 |
Bugcatcher
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04-06-2010, 13:11 | #915 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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04-06-2010, 13:29 | #916 |
Bugcatcher
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04-06-2010, 16:41 | #917 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
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Thanks, what is on your program next with RA? Other bugs chase? Other developments? We in France are eager to assist next development maybe in some database edition similar to the Millsab mod if you are interested. Our idea is that with a corrected RA core game (less bugs, more stability and nice new platforms), we would like if possible to try to have a common and as realistic as possible DB (as explained to you in PM) and also have the possibility to use purely graphic mods on top. This would hopefully bring up a common platform for interesting multiplayer games between countries as we have already done together with Italian and Polish team.
Anyway we will still test the new version and let you know if we find out any bug. |
04-06-2010, 16:57 | #918 |
Sergeant
Регистрация: Dec 2008
Сообщений: 250
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@dd149 : there is no one true mod. Each mod has its plus and minuses.
Thats the beauty of having choice. I for one don't want RA to be just a lwami database with pretty graphics on it. The database the modders have chosen, and its values for the different units is what makes this particular mod compelling. Some people like lwami, some like AT3 (that uses a variant of lwami), others like Mille-sabords mod which further changes lwami and finally some prefer RA mod. Doing a levelling of the different databases is not a good thing in my opinion. Just because a mod chooses a certain value, or does a thing in a certain way and another mod chooses different values and do things in some slightly different way doesn't mean that one of them is right and the other is wrong. |
04-06-2010, 17:15 | #919 | |
Sergeant
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Цитата:
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04-06-2010, 18:02 | #920 | |
Sergeant
Регистрация: Dec 2008
Сообщений: 250
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Цитата:
Exactly I agree. The modders give us a baseline. Then anyone can change the doctrines, the database (if it is open) etc... to better suit their needs and that of their playing community. What I don't want is for the modders to publish RA mod with the lwami database or another database. They have their own visions. And to be perfectly honest, only the people (officers and enlisted men) that serve aboard real subs/warships have any idea of what the correct values for top speed, maximum depth, maximum weapon range etc... are. And they cannot tell us. So every mod under the sun has to use public sources. And public sources give estimates. Estimates vary, Janes can publish some values, and russian sources for the same units can publish a different set of values. Which is correct ? Its a question that doesn't even make sense because unless you happen to know the real values, all else is just guessing more or less. Its nothing to lose your sleep over. And little variances account for slightly different playing schemes in the different mods. |
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