30-03-2010, 06:31 | #781 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
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In random mission Minerva (Italy) does not have skin color, appears white, it can also be seen in USNI data.
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30-03-2010, 08:47 | #782 |
Sergeant
Регистрация: Dec 2008
Сообщений: 250
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In the USNI database, the text entry for the chinese Improved Romeo SSK submarine is messed up.
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30-03-2010, 20:18 | #783 |
Leading Aircraftsman
Регистрация: Mar 2010
Адрес: Italy
Сообщений: 28
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Hi CrazyIvan, in the db in the section of THRUST the category "SSN +20" associated at the AKULA I imp and II has a value to "cspeednoise" of "21"...
it is correct or the "true" value is "20" and it will be to fix ??? |
30-03-2010, 20:49 | #784 | |
Bugcatcher
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Цитата:
"SSN +20" - this is only name. True value - in parametr window"cspeednoise" of "21". |
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31-03-2010, 00:36 | #785 |
Bugcatcher
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Seawolf Current Noise Table.
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31-03-2010, 01:08 | #786 |
Corporal
Регистрация: Sep 2009
Сообщений: 116
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Just finish a sound level test: Kilo Imp vs Seawolf
seastate level:3, No sea currents setting Seawolf at 10Kt, Kilo IMP(at 2kt) can't detect it even around 3nm, barely detect around 2nm; same condition, Seawolf can catch Kilo Imp at around 7nm, with tow array, use 1000Mhz Seawolf at 13kt, Kilo IMP(2kt) barely detect it around 5nm By the way: the new doctrine "Subdef" is a brilliant work. subs AI greatly improved, bravo! |
31-03-2010, 03:10 | #787 |
Leading Aircraftsman
Регистрация: Mar 2010
Сообщений: 22
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this is a little off-topic on generic DW exe behaviour..
Is there a difference between launching the game with Dangerouswaters.exe or LaunchDW.exe ? When I switch between two mods using Jsmge.. if I launch the game via Dangerouswater.exe I still have the previous screen and previous DW! If I launch it via LaunchDW.exe everything is all right as I would expect.. It's weird! |
02-04-2010, 21:10 | #788 |
Corporal
Регистрация: Sep 2009
Сообщений: 116
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A DWEdit.exe request
@RA team:Is it possible to make a DWEdit.exe without J3D-viewer? like the original DWEdit, version 1.0?
It may sounds strange, here is the the why?: I try to add some FC-addon model into DW, most of them are fine. but some good quality model couldn't tweak in DWEdit J3D viewer(but it works fine in DW game, just save the database change without double-click the model could do), every time I tried to view in J3Dviewer in order to tweak those moving parts in the model, DWEdit crashed. encountered that several times, beside diable J3Dviewer, Any solution? here is a sample, Kuznetsov-chn.J3D, looks great in DW, but many moving parts like SA-Guns and propellers couldn't work India Kiev CVHG Vikramaditya also have the same problem the 3D files for those 2 models 3dfiles.rar Последний раз редактировалось cayman; 02-04-2010 в 21:36. |
02-04-2010, 22:03 | #789 |
Senior Aircraftsman
Регистрация: Feb 2010
Сообщений: 53
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1) Is it normal that AI Victor III can track torp even at 29 kts, seems not realistic because of water flow around sensor at that speed...?
2) Will French Amethyste be in metric sys instead of imperial sys in next release of RA1.1? So far I've not managed to sink AI Victor III or AI UDALOY with Amethyste even with show truth on, F17 mod 2 seem not efficient at battle Same goes for ASURA SM, most of the time it gets intercepted by ship AI SM I start attack at distance around 5 miles from track. At this distance Amethyste will already be counter detected by most platforms. So no chance to get that close... All of this makes Amethyste very weak platform Thanks, Lau Последний раз редактировалось Lau; 03-04-2010 в 15:48. |
02-04-2010, 22:29 | #790 | |
Bugcatcher
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Цитата:
Put here in archive files which you pack - bmp and j3d. (Kuznetzov content) Probably I can to you help. |
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02-04-2010, 23:57 | #791 |
Corporal
Регистрация: Sep 2009
Сообщений: 116
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03-04-2010, 15:04 | #792 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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Bug report for Lada
Hello, found a bug on Lada: start mission, set waypoints, then select again Navigation from NavMap and the relative menu is corrupted.
Please find attached test mission and screen with the corrupted menu. Thanks for support. |
03-04-2010, 15:48 | #793 |
Senior Aircraftsman
Регистрация: Feb 2010
Сообщений: 53
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Periscope
Can AI detect periscope on radar in RA_mod v1.1?
Regards, Lau |
05-04-2010, 02:15 | #795 |
Sergeant
Регистрация: Dec 2008
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05-04-2010, 17:37 | #796 |
Bugcatcher
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05-04-2010, 21:19 | #797 |
Leading Aircraftsman
Регистрация: Mar 2010
Сообщений: 22
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Is it a my feeling, or Heli launch from FFG is no more sensitive to wind envelope? I can launch it safely even if the red gauge is outside the green pattern. What's wrong?
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05-04-2010, 23:53 | #798 |
Bugcatcher
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05-04-2010, 23:56 | #799 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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I think that the wind direction did not affect the helo in any version.
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06-04-2010, 00:33 | #800 |
Sergeant
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Amethyste bug
On Amethyste sub,
Torpedo station, when you move the pointer on flood equalize muzzle commands you get Ahead 1/3, 2/3 et etc. |
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