22-03-2010, 00:44 | #701 |
Bugcatcher
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22-03-2010, 19:22 | #702 |
Corporal
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Russian friends: Su-32 FN super-sonic ASW fighter
how about its ASW ability? which level is it compare to Tu-142? if this Su-32 actually good at ASW, it might be a great idea to put it in RA-Mod |
22-03-2010, 19:33 | #703 |
Corporal
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the original seawolf model in DW is somewhat like SSN23, but a raw one. you might consider building SSN 23 model base on that scale, just a thought
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22-03-2010, 19:34 | #704 |
БЧ-2
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Последний раз редактировалось Jaf; 23-03-2010 в 12:56. |
22-03-2010, 21:14 | #705 |
Senior Aircraftsman
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F17 mod 2
@Goldorak
Less than 4 miles and Amethyste torp did not managed to sink UDALOY At this distance UDALOY would have already counter detected Amethyste... So here ends the fun of a great French submarine Even if it is not realistic, may I suggest to load French Amethyste with Blackshark? Rubis can stay with F17 mod 2 torp, this way French will have two very different sub to balance scenario. I am just trying to play the french sub, but if it does not stand a chance I will certainly switch to other sub. Thanks, Lau |
22-03-2010, 22:07 | #706 |
Leading Aircraftsman
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Is it normal that my U212 (stopped, 0 kts) had detected a Delta III class at only 3nm running at 5kts towards me?
thx! |
22-03-2010, 23:10 | #707 | |
Bugcatcher
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Цитата:
It is also used by Pakistan and Spain." You disagree with the official data? However Kilo carries similar torpedos - TEST-71 (15 km at 40 kts) - but we you see them shall not change - because it "inconveniently" for game. |
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22-03-2010, 23:14 | #708 | |
Sergeant
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Цитата:
Lau you would need 2 torpedoes to effectively sink the Udaloy. Hell not even one mk 48 adcap is sufficient. 2 heavyweight torpedoes are necessary. So 2 F17 mod 2 would be necessary. Did you see that the F17 has wakehoming sensor ? Its much more effective againt AI surface vessels than simply using passive and or active guidance. As for the Rubis and or Amethyste carrying Blackshark torpedoes. Its too much of a strech. Modern french Scorpene (AIP subs) class subs and next generation nuclear powered subs will carry the Blackshark. But the old Rubis or Amethyste no. Its silly to convert every sub to top of line sub when in reality its not like that. Even in the Mille-sabords french community, some players (that I suppose work aboard french subs daily) have said that in DW the F17 mod 2 is way way better than the real one. The F17 mod 2 is pretty good, the only thing it lacks is a very big range. But even at 40 knots it can kill most subs with 1 and damage substantially surface units. In this sense its in the same league as the DM2A4 and the Blackshark and Adcap. |
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22-03-2010, 23:45 | #709 |
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23-03-2010, 00:14 | #710 |
Senior Aircraftsman
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@Goldorak
I do get your point. Just for info : F17mod 2 did not even reach the Udaloy as he started to run at about 30 kts, by the time they get at around 2 milles, torp has reached its max range and turns off. I am happy that your info from Mille Sabord says that F17 mod 2 are more efficient in the game than in reality I hope France will never get in to a war with these torps Again many thanks for your reply. Best regards, Lau |
23-03-2010, 01:10 | #711 | ||
Sergeant
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Цитата:
The same problem afflicts subs (such as kilos for instance) that have torpedoes with small range. This is why using these kind of subs is very very challenging. You are very constrained in the geometry, something that subs with longer range torpedoes are oblivious to. Цитата:
In reality the F17 were originally designed against surface threats. Anyway Lau, since the database is open even if the Redrodger modders won't add new playables it is not inconceavable that some other modders would add a new generation playable french sub (with Blacksharks). I myself would love to see the new british subs Vanguard and the Astute playable in DW. |
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23-03-2010, 10:13 | #712 |
Corporal
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23-03-2010, 11:04 | #713 | |
Corporal
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Цитата:
built playable Astute 2 years ago base on the SCX's model http://www.subsim.com/radioroom/showthread.php?t=155599 now need a nice-looking model to fuel the desire to build a RA-add on Astute Последний раз редактировалось cayman; 23-03-2010 в 12:25. |
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23-03-2010, 13:56 | #714 |
Senior Aircraftsman
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Umm many things are improved. Perhpas the sound bug was for the better
The new 1.1 is gonna be |
23-03-2010, 18:56 | #715 | |
Sergeant
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Цитата:
Or if its not possibile, then blue side subs should come equipped with surface to air missiles that are launched from under the water. We need some kind of protection to blow out of the sky these pesky supersonic ASW planes. Manpads in this instance are not sufficient. |
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23-03-2010, 22:22 | #716 | |
Corporal
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Цитата:
SU-32 FN section, "Only one prototype had been seen - side number 44 -- by 2007. It was reportedly fitted with a ‘Sea Dragon’ avionics suite and may have MAD gear in the tailboom. It will be able to carry sonobuoys on a centreline pod" http://unsd.macrossroleplay.org/sukhoisu32fn.html Designed to attack enemy submarines and surface ships, the Su-32FN/MF can operate in all weather conditions, day or night. For it's assigned role, the fighter is equiped with maritime search radar, a ventral sono-bouy pod with 72 bouys, MAD, laser rangefinder, ECM pods on the wingtips, and a EFIS cockpit with 7 LCD screens. The Su-32FN/MF is armed with one GSh-301 30mm cannon in a starboard wing root extension and 12 hardpoints that can carry missiles, torpeados, bombs, sonobouy pods, mines, or other ordinance Leninez OKB B004 multi functional phased array terrain following /mapping radar. (Sea Sake maritime search radar ASW) http://books.google.com.hk/books?id=...%20asw&f=false sensor: MAD + hydrolocator(sonobyoy processor) ASW role weapon: carry 72-buoy+4 homing torpedoes(2 under each wing) rumour said that this project was terminated in 1997, but,who knows? that's why I ask Russian friends give some lecture Последний раз редактировалось cayman; 23-03-2010 в 22:47. |
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23-03-2010, 22:58 | #717 |
Bugcatcher
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The guys, we have considerably large mistakes in the engine of game.
These mistakes the games, reserved in the engine, from SCS. And we give the large importance to this problem, instead of problem of addition new units. As these additions - anything essentially do not change in game. The description of the bug: Be on PD and give itself to find out to a submarine which has Subrocs. After Subrocs will be at a stage of cruise - give a command go to Surface. Subrocs - any more do not work. Can check it on clean 1.04 of the version from SCS - is default bug. We are engaged with such serious things, instead of problem of addition any new units. |
23-03-2010, 23:08 | #718 |
Leading Aircraftsman
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yes! and we appreciate very much all your great efforts!
Yesterday I got a TIW message on my Udaloy, but I was running at 30 knots and totally blind on my sensors (bulb sonar and TA). Is this right on surface ships? thanks! |
23-03-2010, 23:49 | #719 | ||
Sergeant
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Цитата:
Absolutely. But you can't blame us poor players if we desire more units. I think its natural. In any case since the database is finally open, modders from different countries can start to add new units. Ps: if somehow the bug related to wakehoming torpedoes could be fixed it would be fantastic. Цитата:
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24-03-2010, 00:11 | #720 | |
DW Sub Captain
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Цитата:
I´m testing with the editors (used with Lwami and ALFA TAU) and all of that give me errors and errors. Is there some special editor for RA? Many thanks! Fitzcarraldo |
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