12-03-2010, 00:26 | #641 |
Bugcatcher
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4 Silex Salvo vs NR-1 Civilian Sub (Travel an 1230 ft).
two UMGT-1 in Active Mode has been generated from SILEX and two torp in Passive Mode. Also - variable Search Depth has been setting. LOG: [3720] NSE: UMGT-1 Torpedo detected by NR-1 Research Sub with Passive Sonar at rng 1071 [3720] NSE: UMGT-1 Torpedo ID'd Hostile by NR-1 Research Sub [3720] NSE: ======= Torpedo Data ========: [3720] NSE: UMGT-1 Torpedo [3720] NSE: Acoustic Mode ( 1- Active 0 - Passive ): [3720] NSE: 1.000000 [3720] NSE: SearchDepth: [3720] NSE: -762.947754 [3720] NSE: ======= Torpedo Data ========: [3720] NSE: UMGT-1 Torpedo [3720] NSE: Acoustic Mode ( 1- Active 0 - Passive ): [3720] NSE: 1.000000 [3720] NSE: SearchDepth: [3720] NSE: -1160.784180 [3720] NSE: ======= Torpedo Data ========: [3720] NSE: UMGT-1 Torpedo [3720] NSE: Acoustic Mode ( 1- Active 0 - Passive ): [3720] NSE: 0.000000 [3720] NSE: SearchDepth: [3720] NSE: -515.886536 [3720] NSE: UMGT-1 Torpedo detected by NR-1 Research Sub with Passive Sonar at rng 725 [3720] NSE: UMGT-1 Torpedo ID'd Hostile by NR-1 Research Sub [3720] NSE: ======= Torpedo Data ========: [3720] NSE: UMGT-1 Torpedo [3720] NSE: Acoustic Mode ( 1- Active 0 - Passive ): [3720] NSE: 0.000000 [3720] NSE: SearchDepth: [3720] NSE: -1394.416016 [3720] NSE: NR-1 Research Sub detected by UMGT-1 Torpedo with Passive Sonar at rng 2175 [3720] NSE: NR-1 Research Sub ID'd Hostile by UMGT-1 Torpedo |
12-03-2010, 03:20 | #642 | |
Corporal
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Цитата:
PS: We just finished a game in multy (5 players) and it seems stable. Only one crash at the end game but it is the standard DW. All players listenthe TIW from great distances (we have Vista, Xp....) Thanks !!! |
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12-03-2010, 11:29 | #643 |
Senior Aircraftsman
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If I may suggest one thing
there's one thing that I miss sorely from LWAMI that is not in DWX. That is the ability for towed torpedo decoy to detonate [some type of] torpedo. LWAMI made these towed decoy able to detonate torpedo but in effect destroying it and allowing subsequent torpedo to detonate on the ship itself. Ideas could go far so I thought why not sharing what I had in mind |
12-03-2010, 11:39 | #644 |
Sergeant
Регистрация: Dec 2008
Сообщений: 250
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Hi CrazyIvan,
It would be best if silex ASW missiles could be set to active (no random choice between active and passive search modes). For air dropped torpedoes from remote controlled helicopters leave them as they are now. My fellow italian players would appreciate if the Type 212 could use metric units (to express distance, for periscope depth, etc...), the same as russian boats. We don't exactly use feet and yards over here. |
12-03-2010, 12:09 | #645 | |
БЧ-2
Регистрация: Nov 2008
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Learn materiel :) http://www.commanders-academy.com/fo...hread.php?t=74
Цитата:
Start any mission. When contact appears, right click on it and select "Classify Contact..." If you see "Information not available" on Indonesian 512-1152 ship, then you installed RA 1.1 not correctly P.S. for goldorak: Indonesian 512-1152 is first element in RA 1.0 and RA 1.1 Difference is that in 1.0 you will see "Information not available & No Photo" but in 1.1 I corrected classification. Последний раз редактировалось Jaf; 12-03-2010 в 12:45. |
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12-03-2010, 12:46 | #646 | ||
Corporal
Регистрация: Apr 2009
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Цитата:
The problem is that the link to "DbgView" doesn't work. Цитата:
I have try it and it works fine. It is classified correctly /the information are available). |
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12-03-2010, 12:50 | #647 | |
Sergeant
Регистрация: Dec 2008
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Цитата:
Weird, I was convinced the towed decoy on the frigate/udaloy could make torpedoes explode, same as in Lwami. I was playing a mission with an Udaloy, and an incoming torpedo suddenly explosed way behind the ship, where the nixie was. This doesn't happen everytime though, some times the torpedo is just spoofed by the nixie and goes its own way. |
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12-03-2010, 14:43 | #648 | |
Bugcatcher
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Цитата:
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12-03-2010, 14:53 | #649 | |
Bugcatcher
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Цитата:
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12-03-2010, 17:06 | #650 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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Metric units
It is true that for Navies other than US, British and Australian and other ex- commowealth countries, metric units are more realistic than Imperial system.
Thanks again to the Russian team, we are amazed by the amount of work you did. One more question, do you intend to release a detailed changelog for the new RA 1.1 mod? |
12-03-2010, 21:54 | #651 | |
Bugcatcher
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Цитата:
You can check it on LAN (multiplay)- using SEVEN or Vista? |
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13-03-2010, 12:16 | #652 |
Leading Aircraftsman
Регистрация: Mar 2010
Адрес: Italy
Сообщений: 28
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Hi
I am a member of the Italian forum BETASOM (www.betasom.it), we are testing together with VON FAUST (already affiliate in this FORUM) and up 12 players your MOD, I would like to ask if it is possible to modify the weapons of the Italian sub A212. Recently we have effected a visit to the submarine and there are some errors in your database. You can insert/REFRESH with this WEAPON LOADOUT... TORPEDO A184 Mod3 TORPEDO BLACK SHARK (to the place of A184) ---> ( with this data (Warhead 420kg - max speed 52 knt - range (90km @ 20knt - 22km@52knt) - max depth 800 m - wireguided) . ASM ---> SUB-HARPOON (to the place of ASM EXOCET) Thanks... and thanks for your job with this good MOD. |
13-03-2010, 18:52 | #653 |
Corporal
Регистрация: Sep 2009
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Test several times, in Win7 system, LAN(mutiplay) does have a TIW problem, both the OS and the Game(DWX1.1) are clean installation don't know if it is the same in XP, if it isn't, then may be have something to do with the Win7 firewall protocol; if it is, then may be some codes in "exe" still need to be clean |
13-03-2010, 23:35 | #654 | |
БЧ-2
Регистрация: Nov 2008
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Цитата:
Does this problem occurs only in multiplayer or both in the multiplayer and in a single? Write you OS. |
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14-03-2010, 00:52 | #655 |
DW Sub Captain
Регистрация: Sep 2009
Сообщений: 41
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Possible bug?
In the DW mission "Superficial Tomb", I picked up the Seal team at 267 ft depth and 10 kts. velocity. The status mission give me a goal for that... In the moment of the pick up, I use accelerated time (8x), for the approach to the coordinates of the traffic message. I didn´t need to go at 3 kts. and PD depht to recover the seal team. Regards. Fitzcarraldo |
14-03-2010, 02:26 | #656 | |
Senior Aircraftsman
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Цитата:
Really? That's great. I never noticed that in DWX 1.0. As for DWX 1.1 I've decided to wait for the re-release instead. Thanks for the information |
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14-03-2010, 02:54 | #657 |
Sergeant
Регистрация: Dec 2008
Сообщений: 250
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Tonight I got a reminder just how great it is to have the subroc launch missile warning. Unfortunately I wasn't up against subrocs, but asrocs launched from 2 krivak III.
No missile launch warning, only the TIW telling me these torpedoes landed just beside me. Its a real pity sonar can't detect surface launch asrocs. |
14-03-2010, 10:37 | #658 | |
Bugcatcher
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14-03-2010, 10:49 | #659 |
Bugcatcher
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What system is used Australian NAVY? Yards and feet? Or meters? Tnx. |
14-03-2010, 12:03 | #660 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
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I believe that Australians use Imperial system like US and UK. Could somebody confirm it?
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