01-02-2024, 15:51 | #3361 |
seadog
Регистрация: Aug 2016
Адрес: China
Сообщений: 99
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a new webpage
I am creating a new page for our website, where people can do some TMA simulations.
Maybe I will complete it before RA-1.52 comes out. |
11-02-2024, 00:45 | #3362 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,019
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Find document RedBook143.pdf.
It explains in some detail the implementation of TMA for many aspects.
__________________
Only the dead have seen the end of the war. |
23-02-2024, 15:25 | #3363 |
Aircraftsman
Регистрация: Feb 2024
Сообщений: 2
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1000lb MInes do not appear
Maybe you know it already but the 1000lb mines do not appear in the simulation. I've tried placing minefields at the editor and launching them from the Orion and the result is nothing appearing at both cases. Thanks for your attention and understanding.
EDITED LATER: The Database pointed to a "mineair" doctrine so I tried backing it up and replacing it with a renamed copy of the original "mine.txt" from the original 1.04 DW. The mines reappeared and exploded accordingly and I finally have managed to produce damage to the enemy ship. Последний раз редактировалось BEEP; 25-02-2024 в 00:38. Причина: complement with new facts |
25-02-2024, 11:58 | #3364 | |
seadog
Регистрация: Aug 2016
Адрес: China
Сообщений: 99
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hi
Цитата:
the TMA-calculation page is ready. this is a personal website, only Chinese. default account dw / dwlianji , or create your account. http://seadog.pythonabc.org:55555/tu.../tma-caculate/ usage demo https://www.bilibili.com/video/BV1iz421R7fB basic usage: 1 upload a TMA station screenshot (attach is an example image) 2 verify detected bearing lines, remove any you does like 3 click the sumbit botton |
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25-02-2024, 16:22 | #3365 | |
Aircraftsman
Регистрация: Jan 2022
Сообщений: 3
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Цитата:
The Redbook is avaliable at SUBSim: https://www.subsim.com/radioroom/dow...o=file&id=5187 Последний раз редактировалось Lex15; 25-02-2024 в 17:28. |
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25-02-2024, 20:15 | #3366 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,019
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Цитата:
PS: Bug has been fix.
__________________
Only the dead have seen the end of the war. Последний раз редактировалось CrazyIvan; 25-02-2024 в 21:59. |
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05-03-2024, 16:22 | #3367 |
seadog
Регистрация: Aug 2016
Адрес: China
Сообщений: 99
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thanks a lot
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07-03-2024, 22:29 | #3368 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,019
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Actually, this mine is the player's weapon. There is a duplicate of this mine that is used as an AI weapon. And in order to place mine fields with these player mines - this was not originally intended by me. Well,since someone is trying to place the player’s mines in a minefield, I redid the doctrine. So be it.
__________________
Only the dead have seen the end of the war. |
11-03-2024, 00:20 | #3369 |
Aircraftsman
Регистрация: Feb 2024
Сообщений: 2
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Dear CrazyIvan,
I spent the last few weeks improving the cockpit panel for our beloved S-3 Viking. I'd like to submit this work for your appreciation and , if acceptable, I'd be honored if it is made part of the incoming version. Therefore I need to know how I can send you the files. Thanks in advance for your kindly reply. Последний раз редактировалось BEEP; 14-03-2024 в 15:09. |
12-03-2024, 17:41 | #3370 |
seadog
Регистрация: Aug 2016
Адрес: China
Сообщений: 99
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anyone is familiar with Cheat-Engine?
Currently I am using screenshots of TMA station as data input for my TMA-resolving program. I think using a hacking software is a better way to get real time game data . |
01-07-2024, 17:44 | #3371 |
seadog
Регистрация: Aug 2016
Адрес: China
Сообщений: 99
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any news?
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01-07-2024, 18:56 | #3372 |
Sergeant
Регистрация: Nov 2008
Адрес: Minsk, Belarus
Сообщений: 217
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Если всё получится у Главкома... Мне кажется он скоро новый сим в кодах на ассемблере напишет.
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17-07-2024, 14:27 | #3373 |
seadog
Регистрация: Aug 2016
Адрес: China
Сообщений: 99
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what?
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29-08-2024, 16:06 | #3374 |
seadog
Регистрация: Aug 2016
Адрес: China
Сообщений: 99
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no more update ?
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10-09-2024, 03:04 | #3375 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,019
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__________________
Only the dead have seen the end of the war. |
07-10-2024, 23:13 | #3376 |
Aircraftsman
Регистрация: Oct 2024
Сообщений: 1
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Hello to everyone here.
Have a question regarding DW Mission Editor. Is it true that you can not assign aerial assets as well as surface ones as user controlled playables ? |
18-10-2024, 03:33 | #3377 |
Submariner
Регистрация: Oct 2024
Сообщений: 1
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Bullshit. I am working right now with DW scenarios for my local community of players and besides having some troubles with triggers, I never had such a problem that I cannot assign aerial or surface unit as playable one(of course there are very few of them controlable like O.H. Perry or Udaloy or Ka-27 -Player Ctrl- and others)
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19-10-2024, 20:57 | #3378 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,019
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The passive torpedo cone will be white when turned on. The torpedo that is operating in active mode will show a red cone on the display.
This is currentlybeing tested for hidden bugs.
__________________
Only the dead have seen the end of the war. |
28-10-2024, 11:08 | #3379 |
seadog
Регистрация: Aug 2016
Адрес: China
Сообщений: 99
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a question,
for UGST torpoto, if I set it to 'straight run' mode, it's sonar search cone will behave like advanced mk-48, search left-ahead-right one by one, or it's sonar search cone will point to ahead only ? |
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