23-04-2019, 22:49 | #2981 |
Sergeant
Регистрация: Jul 2016
Сообщений: 235
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@kyte i will make tests + videos
Give me 15-30 minutes ASURA behavior is strange - no matter mode (high or low trajectory): 1. after launch missile goes almost verticaly up 2. after few seconds missile goes almost verticaly down (and sometimes hits water) 3. travel in low trajectory havent stable altitude - sometimes missile hits water 4. sometimes missile hits target below line of water First video is with weapon malfunction OFF but I thought vas ON - so text in game is NOT correct https://youtu.be/8WLlz7C9Nas Second test: https://youtu.be/0sPY50yHOoo Third test: https://youtu.be/WjKaBBDfMQc Before recording (test zero) both missiles in low trajectory mode hit water in half way to target. I havent this video because not all settings were correct (destruction range was not enough for hitting target) Последний раз редактировалось pepe; 23-04-2019 в 23:16. |
24-04-2019, 02:36 | #2982 |
Северный флот
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24-04-2019, 02:50 | #2983 |
Sergeant
Регистрация: Jul 2016
Сообщений: 235
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I think bug appeared because for more realistic torpedo vs korund behavior, all weapon doctrines in RA were changed.
Don't be mad - DW engine is far from perfection: if you fix one bug, 5 more appears BTW Suffren still have very good torpedoes and sensors. |
24-04-2019, 10:49 | #2984 |
Leading Aircraftsman
Регистрация: Jul 2017
Сообщений: 24
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Thanks for your videos pepe.
Has anyone else noticed in the first video that every time a fired unit shuts down there's a message saying the periscope #2 is flooded? I bet that also happens when a torp shuts down or runs out of fuel! |
24-04-2019, 17:30 | #2985 |
Sergeant
Регистрация: Jul 2016
Сообщений: 235
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LOL i didn't notice that
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24-04-2019, 22:35 | #2986 |
Северный флот
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Yes, exactly! I've got the same message.
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13-05-2019, 08:41 | #2987 |
Corporal
Регистрация: Feb 2019
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13-05-2019, 22:07 | #2988 |
Sergeant
Регистрация: Jul 2016
Сообщений: 235
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You should ask this question there, where you read this information. Btw it was OLD list of features.
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14-05-2019, 09:10 | #2989 |
Corporal
Регистрация: Feb 2019
Сообщений: 75
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I read this 19.04.2019
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14-05-2019, 09:34 | #2990 |
Corporal
Регистрация: Feb 2019
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14-05-2019, 10:07 | #2991 |
Sergeant
Регистрация: Jul 2016
Сообщений: 235
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ok sorry because I thought you have read discussion on DWLD discord channel
I had only old one and some features probably were changed. New RA version should be realeased in 1 week or little more - be patience |
14-05-2019, 10:37 | #2992 | |
Corporal
Регистрация: Feb 2019
Сообщений: 75
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Цитата:
If I want to use new version RA me need new instaled DW and patching that for 1.04, after that install RA 1.48? |
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14-05-2019, 11:19 | #2993 |
Sergeant
Регистрация: Jul 2016
Сообщений: 235
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yes
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20-05-2019, 17:43 | #2994 | |
Bugcatcher
Регистрация: Nov 2008
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Цитата:
__________________
Only the dead have seen the end of the war. |
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20-05-2019, 17:46 | #2995 |
Bugcatcher
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$$$$$$$$
Some info about "Reinforce Alert" (DWX 1_48 version). 1 - User Sub: Portable SAM launchers has been fix. (became independent of radar impulse on target platform.)* 2 - User Subrocs missile has been fix.(bug with incorect preset modes for torpedoes) 3 - Russian Sierra's SSN Class added.* 4 - Messages about reached maximal depths has been fix for driveable SUB platforms.* 5 - Mission Editor: Remove bug with uncorrect message about set floating platform an water as an land.* 6 - UMM-44 & SS-N-15 Nuke: Warhead was reconfigured to charge 5 kT, which corresponds to a lethal area of 1.5 km for medium subs. 8 - All playable Victor's SSN class has been reconfigured. Kilo shipcontrol station has been removed. 9 - Sauro-3 & Sauro-4: Fix bug with lack MF sonar sound for Broadband station.* 10 - Mission Editor: option EMCON allowed for all platform classes.* 11 - The "WeapMalfunction" option is now set to OFF by default.* 12 - KA-27, NFH-90: Fix speed order bug from browser window order.* 13 - IDAS User missile: Guided option added. 14 - Dipping Sonar bug removed - when the sensor stops working if the option to allow the wind is ON. 15 - Juliett SSG Playable added. 16 - Playable Kilos: Target Display Graphics has been reworked (improved background and lettering contrast). 17 - The default bug is removed when the link contact from sonobuoy comes through civil aviation or any air platform without a sonobuoy of the processor.* 18 - AI Oscar-II Mod SSAN (Belgorod) added to Russia. 19 - AI Type 209/1400 SS added to Egypt. 20 - Option "Boomer Tracking" added. (Description in USNI. Section *** DWX ver 1.48 INFO ***) 21 - Controllable ships: fixed loss of communication with sonobuy when working ship radar.* 22 - Fix default bug when "Torpedo In The Water" comes to all controllable platforms from sonobuoy.* 23 - Electronic Countermeasures effectiveness for EW air platform has been reduced. 24 - Laser Finger Stations: fix depths and speed of damages.* 25 - SSM User missile: fix unstable behavior. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
__________________
Only the dead have seen the end of the war. |
20-05-2019, 19:28 | #2996 |
Corporal
Регистрация: Feb 2019
Сообщений: 75
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Happy hear that, Ivan!
Belgorod have Kanyeon? |
20-05-2019, 20:33 | #2997 |
Bugcatcher
Регистрация: Nov 2008
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Yes.
But this AI unit (as a mega torpedo).
__________________
Only the dead have seen the end of the war. |
20-05-2019, 20:40 | #2998 |
Sergeant
Регистрация: Jul 2016
Сообщений: 235
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Interesting - now you should work on tsunami effect after explosion
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20-05-2019, 22:00 | #2999 |
Corporal
Регистрация: Feb 2019
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20-05-2019, 22:02 | #3000 |
Северный флот
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This is very good news, Ivan! Thanks from me to you and your team!
Small question: sub Sierra will be playable? |
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