14-07-2017, 20:00 | #2621 | |
Bugcatcher
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Цитата:
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15-07-2017, 01:18 | #2622 |
Bugcatcher
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Weapons without wires must always be loaded into external devices. Which is controlled by wire - in the internal.
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16-07-2017, 04:30 | #2623 |
Leading Aircraftsman
Регистрация: Jan 2015
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Thanks CrazyIvan.
I just think it would a good option to be able to load MG-74 in the external tubes together with the other weapons in the AKULA3. To have some extra MG74 is just useful as these are very good torpedo decoys. |
16-07-2017, 07:35 | #2624 |
Corporal
Регистрация: Jan 2011
Адрес: Chicago Il USA
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Miss a little miss a lot apparently.
Thanks guys once again. |
17-07-2017, 15:42 | #2625 | |
Leading Aircraftsman
Регистрация: Apr 2015
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Цитата:
...so you dont have to mess with global graphics settings. I have gamma at 0.8 which is actually vice versa in DW, Gamma = 1.2 , Код:
dangerouswaters.ini [Graphics] .MapStretch No .ScreenStretchQuality 3 .ParticleMax 500 .ParticleRate 5 .LocalLights Yes .TransparentWater Yes .WantRain Yes .Disable3D No .Want3DClouds Yes .WantVegetation Yes .AdapterID 0 .DeviceID 0 .ModeID 3 .DetailTextures Yes .BlendTextures Yes .Caustics Yes .WaterParticles Yes .WaterReflectionQuality 3 .WaterQuality 4 .WaterDrawMethod 1 .CameraFOV 60 .WantShadows Yes .ModelDetailTex Yes .RunInWindow No .Gamma "0.8" .SoftwareCursor No |
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17-07-2017, 15:53 | #2626 |
Leading Aircraftsman
Регистрация: Apr 2015
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Ivan ... nice 1.42 update
No any bugs so far. YES , congratulations. so far ... only small text bug in 65-76 torpedo description .. in game USNI ref.! , in manual rev38 is correct. Код:
opposite .. Range: 100 km (54 nm) at 50 Kts.. 50 km (27 nm) at 35 Kts. VLAD shallow stays at 4ft because no room for 600ft but it doesn't work at all ... no contacts. Is is it by design, intentionally ? Regards |
17-07-2017, 18:19 | #2627 | |
Leading Aircraftsman
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Цитата:
I can see the faint line. What I have meant that the stock? display the 636 uses is dark compared to the 877 which have modified displays, I just think these are better to look at faint line. |
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17-07-2017, 23:34 | #2628 |
Bugcatcher
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Kilo Improved
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17-07-2017, 23:39 | #2629 |
Bugcatcher
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To: Elpuxo
Sonobuoy visually is near the surface. The buoy sensor is located at a depth that is indicated for a particular sonobuoy. The sensor is below the bottom, this does not work.
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18-07-2017, 00:56 | #2630 |
Leading Aircraftsman
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19-07-2017, 19:14 | #2631 |
Leading Aircraftsman
Регистрация: Jul 2017
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Underwater visibility too good to be true!
Hi,
Thank you for the RA mod. Best mod ever for dangerous waters. I specially love the so many different controllable platforms available. The modern scopes on modern platforms like the virginia are awesome, but have to much good visibility underwater. So I have a little request, is it possible to reduce overall underwater visibility?... This would make underwater visibility much more realistic both for scope and external 3d views! |
20-07-2017, 23:07 | #2632 |
Bugcatcher
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It is impossible. The visibility does not exceed 500 meters. On the tactical level, this does not make any difference.
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20-07-2017, 23:23 | #2633 | |
Bugcatcher
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Цитата:
Weaponloadout Akula-III changed: wireguide UGST torpedo now load only internal tubes. MG-74 can be loaded into both internal and external tubes. It makes no sense to have torpedo-guided wires in the outer tubes.
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Only the dead have seen the end of the war. Последний раз редактировалось CrazyIvan; 21-07-2017 в 00:40. |
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21-07-2017, 01:10 | #2634 |
Leading Aircraftsman
Регистрация: Jul 2017
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21-07-2017, 02:04 | #2635 |
Bugcatcher
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These are different games.
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Only the dead have seen the end of the war. |
21-07-2017, 11:43 | #2636 |
Sergeant
Регистрация: Jul 2016
Сообщений: 235
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I have problem: water in RA is too dry. When i switch to full screen 3D view and touch my monitor, my finger is still dry.
Can you change that? I have found solution called RA realism pack: PS. sorry for joking but sometimes when i read "problems" of new players on subsim and other places i cant belive my own eyes. Последний раз редактировалось pepe; 21-07-2017 в 12:35. |
21-07-2017, 17:28 | #2637 |
Leading Aircraftsman
Регистрация: Jul 2017
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pepe, that's a rather stupid post you just puked right there.
I'm a "new player" that has been paying DW for the last 12 years! Furthermore, I read this entire thread from the beginning and CrazyIvan was the first one to bring that up, right here: http://www.redrodgers.com/forums/sho...postcount=1108 |
21-07-2017, 17:45 | #2638 |
Sergeant
Регистрация: Jul 2016
Сообщений: 235
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@Johnny, my post was not directed to your request. I have in mind things like:
- "wrong" direction for turning periscope - "leaving" DW because of replay viewer - and many, many other things Of course underwater visibility is in DW unrealisticly far but... in Cold Waters is much more farer. Differnces between this 2 games is: in DW it doesn't matter because you can "see" farer with HF sonar. In Cold waters "clear" water allows you to find and identify opponent. |
22-07-2017, 03:10 | #2639 |
Leading Aircraftsman
Регистрация: Jan 2015
Сообщений: 26
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About sonar, I am the only one who think that broadband sonar contact sound is very faint? especially submarines?
Also Active sonar ping from ships is annoying when I am in my sub. But this is easy fix, I could exchange ping file with one without sound. For pings from Torpedo I have created an electronic warning sound for the Active Intercept device, what do you guys think? I don't want torpedo ping silent so I created this. I don't think the ping sound in the game are very realistic, actually most frequencies above human hearing range. |
22-07-2017, 15:33 | #2640 |
Sergeant
Регистрация: Jul 2016
Сообщений: 235
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In multistation MP games players can not change weapon loadout (even with all stations asignet to 1 player). Is it fixable?
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