24-06-2017, 19:42 | #2581 |
Aircraftsman
Регистрация: Jun 2017
Адрес: Italy
Сообщений: 3
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Amazing mod! The best one! Thanks for this great work!
I want to ask you if there is the possibility that the Enrico Toti class submarine will be added to the italian navy. I know that this class is obsolete, but I'am italian and i love this class and the possibility to create situations with it. Anyway thanks a lot for every hour that you spend in this work. |
25-06-2017, 16:48 | #2582 | |
Sergeant
Регистрация: Jul 2016
Сообщений: 235
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Цитата:
All Multiplayer game hosting, after closing session (end mission) causes CTD. It happend in every one from six MP games where i was host (in 3 different scenarios). @CrazyIvan thx for fixing IL-38 |
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26-06-2017, 01:13 | #2583 |
Corporal
Регистрация: Mar 2011
Сообщений: 72
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Перепроверил баг с убитыми пассивными сонарами. Он наблюдается на всех лодках в этой версии мода. Если выбрать например на 688i в разделе narrowband ship classification сигнатуру цели и перевести filter on на filter off происходит вылет с ошибкой SONARNB.DLL (или SonarN.dll (класс Борей), это же происходит и на лодках других классов. Иногда вылетает с ошибкой SharedDLL.dll но значительно реже. Версия мода 1.42, ОС Windows XP SP3. Чистая установка мода, переустанавливал на всякий случай... Если нужен более подробный отчет об ошибке, говорите вышлю...
------------------------------------------------------------------------------------------------------- Rechecked the bug with killed passive sonar. It is observed on all boats in this version of the mod. If you select for example 688i in the narrowband ship classification section the signature of the target and switch filter on to filter off, a crash occurs with the SONARNB.DLL (or SonarN.dll (SSNB "Borey" class) error, the same happens on boats of other classes. Sometimes crashes with an error SharedDLL.dll but much less often. Version of the mod 1.42, OS Windows XP SP3. Clean installation of the mod, reinstalled just in case ... If you need a more detailed error report, say I'll send ... |
26-06-2017, 16:52 | #2584 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Цитата:
Has been fix.
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Only the dead have seen the end of the war. |
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27-06-2017, 01:05 | #2585 |
Corporal
Регистрация: Mar 2011
Сообщений: 72
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27-06-2017, 01:40 | #2586 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Give me on PM your e-mail.
I send test version (Database Fix) without this bug.
__________________
Only the dead have seen the end of the war. |
27-06-2017, 11:52 | #2587 |
Aircraftsman
Регистрация: Jun 2017
Сообщений: 4
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I forgot to mention, I'm on Win 7- are you on Win 7 as well?
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27-06-2017, 18:52 | #2588 |
Sergeant
Регистрация: Jul 2016
Сообщений: 235
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@subunit win7 x64
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27-06-2017, 21:02 | #2589 |
Aircraftsman
Регистрация: Jun 2017
Сообщений: 4
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28-06-2017, 01:26 | #2590 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Цитата:
This is only a test variant. Not recommended as a patch! PS: Basically, this solves the problem with the bug of using a filter on a narrowband sonar. However, it is possible that in your case this is what causes the СTD.
__________________
Only the dead have seen the end of the war. |
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28-06-2017, 22:08 | #2591 | |
Corporal
Регистрация: Mar 2011
Сообщений: 72
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Цитата:
Нашел другую ошибку. Граниты с Оскара 2 не запускаются с глубины 100-90 метров а только где-то с 45. В версии 1.40 например запускаются со 100 м, как и написано в энциклопедии. П/с пишу с телефона так что только на русском... |
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28-06-2017, 22:32 | #2592 |
Aircraftsman
Регистрация: Sep 2015
Сообщений: 5
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Thanks for keeping this game alive, you are the best!!!!
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28-06-2017, 23:05 | #2593 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Цитата:
New Edition OwnShip USNI Data (for next Update) for Oscar: **************************************** *** Rus Addon Remarks *** Oscar-II Maximum and Minimum Depths Depth on Russian submarines is measured and ordered in meters.* Sail breaks surface: 18 m.* Sail exit: 17 m. Fully Surfaced: 12 m. Max Operating Depth: 500 m (1,640 ft).** Max Speed: 33 kts. Depth and speed information seen here represents what is modeled for the Oscar-II class submarines in S.C.S. Ц Dangerous Waters. These depths indicate the ordered depth necessary to place the indicated extended mast approximately one meter above the surface of water. These depths assume calm Seas. Depths will vary in heavier sea states. Speeds in excess of those listed after an indicated depth will break the mast. Periscope Depth: 22 m / 10 kts. Radar Depth: 22 m / 8 kts.*** Radio Mast Depth(Comms Depth): 22 m / 10 kts. ESM Mast Depth: 22 m / 10 kts. Snorkel/Ventilation Depth: 21 m / 10 kts. Floating wire breaks at speeds = or > 18 kts; Wire Length - 550 m. Towed Array breaks break at 33 kts. Backing up or extreme turns and depth changes may cut the towed array. *The Oscar measure depth in meters. These depths are not as precise as those measured in feet. The actual depth at which the mast or sail breaks the surface may be somewhere in the distance between the stated depth and one meter above the stated depth. This difference will be very noticeable in heavy sea states. **Maximum Operating depth is the maximum depth at which you can routinely operate. Crush depth is below that. How much below will be slightly different every time you play. ***Radiating while the radar mast is submerged destroys the Radar. Be sure you are at Radar depth before raising the Radar Mast. Pr.949A /ANTEY/ "Oscar-II" Sensors The "Oscar-II" uses the following sensors in "Reinforce Alert" add-on: ----------- Sensor Description --------------- ------------------------------------------------------------------------------------------- ░ MGK-503M Medium Frequency Active Sonar 3500Hz; 15 Kts max spd; SNR -10 ------------------------------------------------------------------------------------------- ░ MG-519M HF Active Sonar ~ 2.5 nmi Detect Range ------------------------------------------------------------------------------------------- ░ MG-70 Active Intercept Receiver ------------------------------------------------------------------------------------------- ░ MGK-503M Passive Sphere Sonar 12 Kts max detectable spd; SNR -12 800-2000 Hz; ------------------------------------------------------------------------------------------- ░ MGK-503M Passive Hull Sonar 8 Kts max detectable spd; SNR -4 100-600Hz; ------------------------------------------------------------------------------------------- ░ Pelamida Towed Passive Array 11 Kts max detectable spd; SNR -8 0-1200 Hz; Lendth - 1115 ft (340m); Double Cone Mirror ------------------------------------------------------------------------------------------- ░ Rim Hat ESM Receiver ------------------------------------------------------------------------------------------- ░ MRK-50 Radar; J-Band ------------------------------------------------------------------------------------------- GAMEPLAY WEAPONS AND LAUNCH CONDITIONS: Torpedoes: UGST (Dual,act-pass-wakehoming,wireguide) 515 m (1689 ft) USET-80 (Dual,act-pass-wakehoming) 1000 m (3280 ft) 65-76 (ASuW, wakehoming) 480 m (1574 ft) Shkval Torpedo-Rocket. 436 m (1430 ft) Missiles: SS-N-19 SSM (Conventional Shipwreck). 20-60 m (66-197 ft) SS-N-19 Nuke (Nuke Shipwreck variant). 20-60 m SS-N-19 LAM (LAM Shipwreck variant). 20-60 m SS-N-15 Nuke (SS-N-15 "Starfish" Nuke Variant) 40-60 m (131-197 ft) SS-N-16 ASW "Stallion" 40-150 m (131-492 ft) SS-N-27 ASW (Sizzler) 20-100 m (20-328 ft) * - Speed: 10 knots or less. Mines: -------- Special: --------- *****************************************
__________________
Only the dead have seen the end of the war. |
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28-06-2017, 23:13 | #2594 |
Corporal
Регистрация: Mar 2011
Сообщений: 72
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29-06-2017, 00:04 | #2595 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Цитата:
New Edition OwnShip USNI Data (for next Update) for Oscar:
__________________
Only the dead have seen the end of the war. |
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29-06-2017, 01:15 | #2596 |
Aircraftsman
Регистрация: Jun 2017
Сообщений: 4
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This fixed it! I'm on to Bastion Gambit now thanks to this test DB. Thank you!!
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29-06-2017, 01:15 | #2597 | |
Corporal
Регистрация: Mar 2011
Сообщений: 72
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Цитата:
Торпеда SET-65 нет 3д модели (не отображается не в игре не в UNSI) SET-65 MODEL NOT AVAILABLE П/С: В Database модели торпеды SET-65 (User) нет, Model Name High: xSet-65.j3d вместо set-65ET.j3d SET-65 Torpedo и SET-65E Torpedo другие торпеды стоят (не черные сэт 65 а зеленые) yu-3torp.j3d Последний раз редактировалось Рыба; 29-06-2017 в 01:45. |
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29-06-2017, 15:18 | #2598 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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This is only a test variant. Not recommended as a patch!
Downloud DataBase from post 2590.
__________________
Only the dead have seen the end of the war. |
29-06-2017, 18:13 | #2599 |
Corporal
Регистрация: Mar 2011
Сообщений: 72
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30-06-2017, 10:34 | #2600 |
Aircraftsman
Регистрация: Apr 2015
Сообщений: 6
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Приветствую ув. форумчане. Извините , что может быть не по теме , но нужна помощь в правильном определении вот этого слова -Knuckles. Вот что пишут об этом маневре на Subsim? других упоминаний этой техники я не нашел - A knuckle is a defensive technique used by a submarine under attack. A submarine makes a knuckle by a sudden, sharp movement back and forth of the rudder. This leaves an especially tubulent spot in the water behind the submarine, and then the sub continues moving away. Because of how sound waves are bent and reflected in water, this "knuckle" can confuse an inbound enemy torpedo's target-homing sonar, and sometimes even fool the torpedo into thinking the knuckle is the actual submarine's hull. The result is thus hopefully that the torpedo (or the enemy weapons techs controlling the torpedo thru its guidance wire) will lose contact on the submarine, or else the torpedo will actually detonate against the knuckle, with little or no harm to the escaping sub itself. Knuckles can also be used to confuse/defeat active sonar being used by surface ships, sonobuoys, ASW helicopters with dipping sonars, etc. может есть какие мысли как ее можно назвать. Нужно для перевода на русский язык игры Gold Waters.
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