Red Rodgers  

Вернуться   Red Rodgers > Запасная полоса > S.C.S. Dangerous Waters

Ответ
 
Опции темы Опции просмотра
Старый 16-09-2009, 01:08   #181
kpv1974
Sergeant
 
Аватар для kpv1974
 
Регистрация: Nov 2008
Адрес: Minsk, Belarus
Сообщений: 217
Причины всех перечисленных багов локализованы. В течении ближайших дней полностью их излечим!
Огромное спасибо за сообщения о них всем!
Информация о багах приветствуются!
kpv1974 вне форума   Ответить с цитированием
Старый 16-09-2009, 13:45   #182
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Question

Hi ,

In the latest DWX beta (june 2009), there was an entry in the USNI that listed all the torpedos with the active frequencies (search and attack) and the range of the sensor acquisition cone.
This entry is missing from RA/DWX 1.0. Can you put it back in ?
It was one of most useful pieces of information available, now you have to chase the info all over the place, and most importantly you don't get the range of the aquisition cone anymore.
goldorak вне форума   Ответить с цитированием
Старый 16-09-2009, 14:25   #183
CrazyIvan
Bugcatcher
 
Аватар для CrazyIvan
 
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,019
Цитата:
Сообщение от goldorak Посмотреть сообщение
Hi ,

In the latest DWX beta (june 2009), there was an entry in the USNI that listed all the torpedos with the active frequencies (search and attack) and the range of the sensor acquisition cone.
This entry is missing from RA/DWX 1.0. Can you put it back in ?
It was one of most useful pieces of information available, now you have to chase the info all over the place, and most importantly you don't get the range of the aquisition cone anymore.

The range will be always essential to vary from acoustic conditions.

In good conditions it can be 2000 meters, and in bad - is reduced for the same sensor - up to 500 meters.

There is no sense to specify with what that a solid range.
CrazyIvan вне форума   Ответить с цитированием
Старый 16-09-2009, 15:03   #184
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
I report a bug :

Condition : Show Truth off / link enabled
RA mod / no other mods installed.

What happens : Virginia at 100 feet, launches 4 subrocs at the same time, distance 10nm, at bearings 0, 10, 15, 20. Once the subrocs arrive at 10nm the game crashes.

AppName : dangerouswaters.exe
AppVer : 0.1.0.4
ModName : navalsimengine.dll
ModVer : 0.1.0.5
Offset : 0003dc67
goldorak вне форума   Ответить с цитированием
Старый 16-09-2009, 15:39   #185
kpv1974
Sergeant
 
Аватар для kpv1974
 
Регистрация: Nov 2008
Адрес: Minsk, Belarus
Сообщений: 217
Переустановите доктрины для устранения аи багов.
Вложения
Тип файла: rar Doctrine_New_Fix.rar (14.4 Кб, 1527 просмотров)
kpv1974 вне форума   Ответить с цитированием
Старый 16-09-2009, 15:43   #186
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
When subrocs (doesn't matter if launched by american subs or russian subs) enter the water, the torpedo icon on the navmap disappears.

Show truth is off.

Is this a bug ?
goldorak вне форума   Ответить с цитированием
Старый 16-09-2009, 15:50   #187
kpv1974
Sergeant
 
Аватар для kpv1974
 
Регистрация: Nov 2008
Адрес: Minsk, Belarus
Сообщений: 217
Цитата:
Сообщение от goldorak Посмотреть сообщение
When subrocs (doesn't matter if launched by american subs or russian subs) enter the water, the torpedo icon on the navmap disappears.

Show truth is off.

Is this a bug ?
reinstal the doctrine:

http://www.redrodgers.com/forums/att...5&d=1253097519
kpv1974 вне форума   Ответить с цитированием
Старый 16-09-2009, 16:33   #188
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Цитата:
Сообщение от kpv1974 Посмотреть сообщение

Hi KPV1974,

Installing the new doctrines doesn't help.
You still cannot see the subrocs when entering the water, they disappear from the navmap the moment they touch the surface of the ocean.
goldorak вне форума   Ответить с цитированием
Старый 16-09-2009, 22:52   #189
CrazyIvan
Bugcatcher
 
Аватар для CrazyIvan
 
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,019
Цитата:
Сообщение от goldorak Посмотреть сообщение
When subrocs (doesn't matter if launched by american subs or russian subs) enter the water, the torpedo icon on the navmap disappears.

Show truth is off.

Is this a bug ?
It not the bug.

However is a known problem with the secondary weapon.

I shall bring a simple and clear example:

The missile SS-N-27 ASM in addition LWAMI - had 2 stage.

Thus there was a following funny thing - player killed the target by a missile SS-N-27 ASM (and if to be exacter - second stage of this missile which was generated from the first stage) - however brifing of mission not distinguish it - that is brifing did not appropriate in a field of the player this killed target.

At generation of the second stage, the parental communication is lost. The second stage of a SS-N-27 missile - IS NOT CONSIDERED as a missile of the player.

In a case -RA- we notice same - generation of a final torpedo occurs by a complex way : SUB ---- > Missile ---- > Chute ---- > Torpedo.

Thus parental connection also is lost. Thus, this torpedo - NOT a TORPEDO of the PLAYER turns out that.
Therefore and on a navigating map she is not shown. The alien torpedo is considered what is it.

For network missions it is necessary to bypass this problem with the help of triggers stipulating this problem - for offset to the player which has killed the target.
CrazyIvan вне форума   Ответить с цитированием
Старый 16-09-2009, 23:07   #190
CrazyIvan
Bugcatcher
 
Аватар для CrazyIvan
 
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,019
Цитата:
Сообщение от goldorak Посмотреть сообщение
I report a bug :

Condition : Show Truth off / link enabled
RA mod / no other mods installed.

What happens : Virginia at 100 feet, launches 4 subrocs at the same time, distance 10nm, at bearings 0, 10, 15, 20. Once the subrocs arrive at 10nm the game crashes.

AppName : dangerouswaters.exe
AppVer : 0.1.0.4
ModName : navalsimengine.dll
ModVer : 0.1.0.5
Offset : 0003dc67

I need in this scenario.
CrazyIvan вне форума   Ответить с цитированием
Старый 16-09-2009, 23:53   #191
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
I need in this scenario.

Ok, I will send it to you.
goldorak вне форума   Ответить с цитированием
Старый 16-09-2009, 23:58   #192
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
It not the bug.

However is a known problem with the secondary weapon.

I shall bring a simple and clear example:

The missile SS-N-27 ASM in addition LWAMI - had 2 stage.

Thus there was a following funny thing - player killed the target by a missile SS-N-27 ASM (and if to be exacter - second stage of this missile which was generated from the first stage) - however brifing of mission not distinguish it - that is brifing did not appropriate in a field of the player this killed target.

At generation of the second stage, the parental communication is lost. The second stage of a SS-N-27 missile - IS NOT CONSIDERED as a missile of the player.

In a case -RA- we notice same - generation of a final torpedo occurs by a complex way : SUB ---- > Missile ---- > Chute ---- > Torpedo.

Thus parental connection also is lost. Thus, this torpedo - NOT a TORPEDO of the PLAYER turns out that.
Therefore and on a navigating map she is not shown. The alien torpedo is considered what is it.

For network missions it is necessary to bypass this problem with the help of triggers stipulating this problem - for offset to the player which has killed the target.
Ah, so its a limit of DW then.
If I understand correctly in multiplayer the player that launches subrocs and sinks targets is not notified that he killed the target/s.
Unless we attach triggers to the different possibile targets.
goldorak вне форума   Ответить с цитированием
Старый 17-09-2009, 00:45   #193
fitzcarraldo
DW Sub Captain
 
Аватар для fitzcarraldo
 
Регистрация: Sep 2009
Сообщений: 41
Many thanks...!!!!

How to install this new version? Overwrite the RA mod beta? On a new instalation of DW?

I have the beta version of RA installed...

Thanks...

Fitzcarraldo
fitzcarraldo вне форума   Ответить с цитированием
Старый 17-09-2009, 02:54   #194
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Reinstall from zero DW, apply patch 1.04 and then install DWX/RA 1.0.
goldorak вне форума   Ответить с цитированием
Старый 17-09-2009, 05:18   #195
fitzcarraldo
DW Sub Captain
 
Аватар для fitzcarraldo
 
Регистрация: Sep 2009
Сообщений: 41
Ok, many thanks!

Fitzcarraldo
fitzcarraldo вне форума   Ответить с цитированием
Старый 17-09-2009, 12:55   #196
Jaf
БЧ-2
 
Аватар для Jaf
 
Регистрация: Nov 2008
Сообщений: 255
I repeat for our foreign friends:

There is a problem with "freezing" BB and NB sonars on 212, 212A, Collins and Harushio.
This occurs if you go to the "Options" or "USNI_Reference" menu and return back to the game.
This is due to the difficulty of docking interfaces. (Thanks to Sonalysts)

We are working to resolve this problem, but who knows...
Jaf вне форума   Ответить с цитированием
Старый 17-09-2009, 14:08   #197
cayman
Corporal
 
Аватар для cayman
 
Регистрация: Sep 2009
Сообщений: 116
Hey, guys!
Great work in RA_1.0 Bad news for me though, just when I finished my own mod---base the RA_beta,add on Euro Subs like (Astute; Le Triomphant, I upload some pics on subsim), Chinese 093 SSN on going, then you release the 1.0, now I have to do it agin------------that's the disadvantage of dlls hacking, no easy "copy and paste"

So, I just go on and play the brand new 1.0, if there is anything, I'll let you know, Let's rock it out
cayman вне форума   Ответить с цитированием
Старый 17-09-2009, 14:18   #198
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Hi,

Can somebody tell me what coverage does the active intercept have ?
I couldn't find this info nowhere. Its not 360 degrees coverage, but something that covers from bearing 270 to 90 more or less. Is this correct ?
goldorak вне форума   Ответить с цитированием
Старый 17-09-2009, 15:45   #199
cayman
Corporal
 
Аватар для cayman
 
Регистрация: Sep 2009
Сообщений: 116
Can't use "DWEdit" anymore, notice tips like: "You are loading a database with a version lower than DW 1.04 It will be automatically converted to DW Version 1.04 format"

any solution?
cayman вне форума   Ответить с цитированием
Старый 17-09-2009, 17:35   #200
cayman
Corporal
 
Аватар для cayman
 
Регистрация: Sep 2009
Сообщений: 116
another bugs: "Typhoon U" can't be loaded in any scenario, every time it crash. but the other two Typhoon classes are good
cayman вне форума   Ответить с цитированием
Ответ


Здесь присутствуют: 26 (пользователей: 0 , гостей: 26)
 

Ваши права в разделе
Вы не можете создавать новые темы
Вы не можете отвечать в темах
Вы не можете прикреплять вложения
Вы не можете редактировать свои сообщения

BB коды Вкл.
Смайлы Вкл.
[IMG] код Вкл.
HTML код Выкл.

Быстрый переход


Часовой пояс GMT +4, время: 03:59.


Red Rodgers official site. Powered by TraFFa. ©2000 - 2024, Red Rodgers
vBulletin Version 3.8.12 by vBS. Copyright ©2000 - 2024, Jelsoft Enterprises Ltd. Перевод: zCarot