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Старый 06-07-2019, 00:11   #3021
CrazyIvan
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Awesome mission - thank you.

Btw nice sound effects from Hunt for Red October
Thx!

https://www.youtube.com/watch?v=YRl3...ature=youtu.be
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Старый 06-07-2019, 21:20   #3022
OrangeFr3ak
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Hi, will Indian Kilo/Sindhughosh submarines be added as playable submarines?
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Старый 09-07-2019, 11:47   #3023
GROHOT
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Juliett fire at some target. 1979 year. Japan sea.
Миниатюры
Нажмите на изображение для увеличения
Название: Zebzeev_ Foto 19.jpg
Просмотров: 1013
Размер:	71.9 Кб
ID:	11190  
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Старый 21-07-2019, 11:45   #3024
Stewy
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Сообщение от OrangeFr3ak Посмотреть сообщение
Hi, will Indian Kilo/Sindhughosh submarines be added as playable submarines?
Oh, and if you're considering making more diesel boats - would you please, please consider making the Oberon playable (British, Aussie, Canadian, Brazilian, Chilean)

Such a great Cold War warrior (and beautiful looking boat!) - it could use all the Kilo interfaces! - and it would make for some great missions!

Just an idea
Stew

Последний раз редактировалось Stewy; 26-07-2019 в 12:44.
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Старый 26-08-2019, 01:50   #3025
Billy
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I discovered another issue with American Aegis and SM-2's. The new issue is about SM-2's intercept altitude and climb rate. This problem is especially acute against high flying supersonic anti-ship missile such as SS-N-19 shipwreck. Due to the primitive missile logic design in Dangerous Waters, AA missiles would only destroy a target when they are co-altitude with the target. This is what I observe:

1. Shipwreck's profile: vertical launch up to about 10k+ then level off. When closing to about less than 10 nmi, it would gradually descent and dump tons of CM's.

2. SM-2's intercept profile against shipwreck: horizontal launch(even though VLS is supposed to be vertical launch), and gradually climb to 5-7k ft. At the last moment of interception, it would do a high angle pitch-up to catch shipwreck at higher altitude.

3. Russian SAM's fare far better because the initial vertical launch put them at much higher altitude and they are 2-3 times faster than SM-2. This can put them into co-altitude with target much quicker thus having much higher chance of success.

This problem is especially obvious at long range intercepts. At long range, SM-2's success rate against SS-N-19 (before the counter-measure phase) is below 15%. Russian's SA-N-6 grumbly's chance about 40%. I have created 2 identical scenario (one with a US task group and the other with a Russian ships). The Russian group even has one less escort warship. The difference is so obvious. If you want to test it out, I can somehow upload the scenarios.

If you compare the success rate of sm-2 between vanilla 1.04 and RA1.48, I believe the key that makes them so different is the altitude gained from initial vertical launch. In 1.04, all US VLS ships can do vertical launch but in RA, US ships cannot do vertical launch any more.
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Старый 26-08-2019, 15:24   #3026
GL-ER
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MILAS Anti Submarine Missile

Доброго дня!

Спасибо за вашу работу.
Просьба исправить дальность применения ракеты MILAS на фрегате Carlo Bergamini.
По данным MBDA дальность применения ракеты системы MILAS от 5 до 35км. В данном моде ракету можно применять на дальности до 10 км, далее из-за низкого профиля полета она становится зенитной (перенацеливается и сбивает вертолеты).
Количество ракет - 12 (не 4, как сейчас в RA 1.48).
(Up to 12 MILAS missiles installed on twin fixed launchers).

Поправка: Margottini-class (FREMM ASW) располагает двумя сдвоенными установками MILAS (4 ракеты) и двумя сдвоенными установками Teseo Mk2/A (4 ракеты), т.е. в моде по количеству ракет MILAS все верно, не хватает четырех ракет корабль\поверхность.
_____________

Hello a thanks for your work!

Please modify the MILAS missile on FREMM Frigate Carlo Bergamini.
According to MDDA datasheet, the MILAS missile is capable of ranges from 5 to in excess of 35 km in all directions but in RA 1.48 mod the missile in antisub configuration can be launched to maximum 10 km, then it to apply a SAM configuration and hit to HELI.

Numbers of MILAS missile is 12 (in RA 1.48 mod only 4).

Edit: Margottini-class frigate (FREMM ASW) has Teseo Mk2/A (2 double launchers) and Milas (2 double launchers) i.e. 4 ASW Missiles and 4 Ship\Land attack missiles.
Вложения
Тип файла: pdf MILAS.pdf (2.35 Мб, 1448 просмотров)

Последний раз редактировалось GL-ER; 26-08-2019 в 19:05.
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Старый 26-08-2019, 22:03   #3027
pepe
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MILAS ASW mode range is 35 km.
It means point E in milas plan maximum range is 35000 (Bergamini uses meters)

Video from test:

https://youtu.be/cnm46oHvQMc
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Старый 26-08-2019, 22:14   #3028
GL-ER
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Сообщение от pepe Посмотреть сообщение
MILAS ASW mode range is 35 km.
It means point E in milas plan maximum range is 35000 (Bergamini uses meters)
Yes, and now please short the range to 10-12 km and put a Heli on the map near to "E" point. the MILAS misile hit to Heli instead a torpedo drop.
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Старый 26-08-2019, 22:28   #3029
pepe
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Nothing strange happened - all was correct:

https://youtu.be/lxRaQj1R24w
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Старый 26-08-2019, 22:59   #3030
GL-ER
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Сообщение от pepe Посмотреть сообщение
Nothing strange happened - all was correct:
And finish step - increase the distance to 15-17km (and Heli near "E").
If you will have all correct in this case I shut up and keep a silence.

And one thing that I did - for target point I use the manual target marker (Ctrl-Enter, for example 1003 and apply this to MILAS plan and push "Auto preset" button). Please try it.
I lost one missile on 15 km distance (use Heli and manual target marker).

In attacment the save from my last mission where I shot down the Heli by Milas missile (it was at a distance "F" 22km, "E" 24km).
Вложения
Тип файла: zip ATK_Fin.zip (1.02 Мб, 831 просмотров)

Последний раз редактировалось GL-ER; 26-08-2019 в 23:32.
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Старый 26-08-2019, 23:41   #3031
pepe
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Сообщение от GL-ER Посмотреть сообщение
And finish step - increase the distance to 15-17km (and Heli near "E").
No, i havent time for launching MILAS to every situation and every kilometer of range. You probably have something wrong with installation - please check this.

RA needs clear version 1.04 + RA 1.48 + patch 3

Maybe you forgot about one step?


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Сообщение от GL-ER Посмотреть сообщение
And one thing that I did - for target point I use the manual target marker (Ctrl-Enter, for example 1003 and apply this to MILAS plan and push "Auto preset" button). Please try it.
I lost one missile on 15 km distance (use Heli and manual target marker).
Hmm, maybe problem is with first waypoint. Are you sure first waypoint was in front of your Bergamini and no further than 5000m?

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Сообщение от GL-ER Посмотреть сообщение
In attacment the save from my last mission where I shot down the Heli by Milas missile (it was at a distance "F" 22km, "E" 24km).
I cannot open your save because you use different resolution - not available to my monitor. Please send me replay.dat from your last mission. But i think you have installation error
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Старый 27-08-2019, 00:04   #3032
GL-ER
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RA needs clear version 1.04 + RA 1.48 + patch 3
Yes, I have this sequence of game installation (+Russian Voices).
Цитата:
Hmm, maybe problem is with first waypoint. Are you sure first waypoint was in front of your Bergamini and no further than 5000m?
it like truth but it also means that "Auto preset" doesn't work. The first waypoint ("F") is not a vessels front.
I've used a manual target marker, TMA calculated marker and even truth marker.
If I use it on more than 10 km distance I lost the missile or Heli.

Цитата:
Please send me replay.dat from your last mission.
Yes, please. (How did you guess about the my game resolution if you did not download the zip archive with the mission? )
Вложения
Тип файла: zip replay.zip (52.9 Кб, 793 просмотров)

Последний раз редактировалось GL-ER; 27-08-2019 в 11:39.
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Старый 27-08-2019, 01:30   #3033
pepe
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Did you read RA_Weapon_Info_rev39.pdf (in "manual" folder)?

MILAS uses the same doctrine as SILEX:

Цитата:
Mode ASW: In ASW employment, the torpedo is dropped in as soon weapon "Enabled".
[ Point "E" at SILEX PLAN on geoplot display. /Weapons Control Station Of -UDALOY *
User * - DDG Class ]
Before Launch of a “SILEX” guarantee that the first WayPoint "F" is ahead of the ship on
distance less than 5000 m.
* - For exact drop of a torpedo, it is recommended to hold a course of the ship in a direction of
target. Torpedo use only ACTIVE Mode Search.
As soon as the torpedo is dropped, the missile will be selfdestruct own detonator.

Mode ASuW: In a this mode, “Silex” does not use a torpedo and the missile works as usual
SSM.
For activation of this mode, at start of a missile, guarantee that the first WayPoint, [F mark at
Display], will defend from the ship - more than on 5000 meters. It will nominate to a “Silex” a mode ASuW.
Auto preset - set first waypoint [F] in half way to target! - it means in most cases it will be ASuW mode!

Milas in ASW mode transit at 200 meters (after decreasing altitude from launch)

Milas in ASuW mode transit at 10 meters (after decreasing altitude from launch)

So its easy to check MILAS mode after chacking missile altitude.

Your replay will not show that so i didn't watch it
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Старый 27-08-2019, 04:00   #3034
GL-ER
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Auto preset - set first waypoint [F] in half way to target! - it means in most cases it will be ASuW mode!
For a target distance more than 10 km "F" waypoint in "Auto preset" equal more than 5000m.

OK, my mistake is incorrect "F" position of MILAS waypoint.
The sensors of MILAS missile detect Heli as a surface vessel (The missile altitude lower 17m i.e. it's in ASuW mode).

Последний раз редактировалось GL-ER; 28-08-2019 в 15:08.
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Старый 28-08-2019, 05:27   #3035
Billy
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1. Subcommand missions are now password protected. I am trying to modify some of the missions for my own uses. Would it be possible to get the password to unlock them?

2. How do I make controllable platform selectable? I put two controllable subs in but the selection drop-down menu is still greyed out.
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Старый 23-09-2019, 14:18   #3036
Red_88
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Very nice work with the new Fire Control Interfaces for the Victor and Sierra.

However I discovered an problem with Victor III. When launching torpedo below 240 meters torpedo will always malfunction and sink to bottom and grey out.
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Старый 23-09-2019, 21:05   #3037
kyte
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However I discovered an problem with Victor III. When launching torpedo below 240 meters torpedo will always malfunction and sink to bottom and grey out.
No mistake. Torpedo tubes of Victor series submarines allows you to launch torpedoes from a depth of 250 meters.
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Старый 24-09-2019, 01:59   #3038
CrazyIvan
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No mistake. Torpedo tubes of Victor series submarines allows you to launch torpedoes from a depth of 250 meters.
There is a proposal to increase this depth to the maximum depth of immersion of this sub.


If the launch depth should be above 250 meters - then this should be fixed on all victors of the series.
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Старый 24-09-2019, 02:54   #3039
kyte
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There is a proposal to increase this depth to the maximum depth of immersion of this sub.


If the launch depth should be above 250 meters - then this should be fixed on all victors of the series.
I agree. However, I propose to leave this limitation for the subs of the first series (Victor-I).

Is there a similar limitation for Western subs? Or should there be a limit to the speed at which they can fire a torpedo?
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Старый 24-09-2019, 10:17   #3040
CrazyIvan
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The peculiarity of torpedo tubes located side on-board (688 ssn21 etc) is that they do not allow shooting at speeds close to maximum. But the speed limit is not exactly known. It is possible to make a speed limit for subs with a side arrangement of torpedo tubes. But I repeat - the limit speed, is not exactly known.
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