02-05-2018, 00:11 | #2821 |
Bugcatcher
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To begin with - install the default game (it looks like you your machine is not friendly even for the original game).
And clean up the entire folder with the game - from the old files. Тry it and if everything works - install add-on 1.44. "Dangerous Waters has stop working" message - from ???
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02-05-2018, 00:52 | #2822 | |
Leading Aircraftsman
Регистрация: Mar 2010
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Цитата:
I use W10 and Nvidia GPU. This problem start from you inserted new graphics sonar station for the FFG/DDG units. |
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02-05-2018, 01:06 | #2823 | |
Bugcatcher
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Цитата:
Does the error occur when the scenario is loaded or when you try to enter the new graphic station? It is absolutely unclear - which module gives the error.
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Only the dead have seen the end of the war. Последний раз редактировалось CrazyIvan; 02-05-2018 в 12:47. |
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02-05-2018, 16:23 | #2824 | |
Corporal
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Цитата:
I have try to create a single mission with Udaloy or Bergamini but DW crash. The problem is that when DW crash there is no indication on the module and on the offset. I have to enable debug mode ? I have read that you have to use /debugoutput command with exe file but wich program I use to capture the event ? Thank You |
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02-05-2018, 17:15 | #2825 |
Bugcatcher
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Run DbgView.exe (the program should be in the root folder with the game)
Then select the option from the menu Connect -> Name of your computer. Then run the command line dangerouswaters.exe -debugoutput. (or create and launch BAT file with the string dangerouswaters.exe -debugoutput) Next, in the debugger, you will see which module was last loaded from the list of DLL files. like this : [972] EXE: HULL STORE = 4000 [972] EXE: Scenario Name: QuickMission seed: 1525271564. [972] EXE: PRE-ProgressDialogCreate. [972] EXE: New Track Num 1001, ent hull 1, tgt hull 1 [972] EXE: BOTTOM OF SimLoad returning: 1! [972] EXE: Loading Interface textdll... [972] EXE: Loaded DLL: Bridge.DLL with Unique ID: 10222 [972] EXE: Loaded DLL: AcousticDisp.DLL with Unique ID: 10232 [972] EXE: Loaded DLL: ASTAC.DLL with Unique ID: 10229 [972] EXE: Loaded DLL: Active.DLL with Unique ID: 10209 [972] EXE: Loaded DLL: INCPT.DLL with Unique ID: 10210 [972] EXE: Loaded DLL: TowedArray.DLL with Unique ID: 10212 [972] EXE: Loaded DLL: EW.DLL with Unique ID: 10234 [972] EXE: Loaded DLL: Radar.DLL with Unique ID: 10220 [972] EXE: Loaded DLL: TMA.DLL with Unique ID: 10221 [972] EXE: Loaded DLL: WeaponsControl.DLL with Unique ID: 10235 [972] EXE: Loaded DLL: FloatingCamera.dll with Unique ID: 10242 [972] EXE: Loaded DLL: TorpedoControl.DLL with Unique ID: 10237 [972] EXE: Loaded DLL: WCont2.DLL with Unique ID: 10219 [972] EXE: Loaded DLL: L11.DLL with Unique ID: 10250 [972] EXE: New Track Num 1, ent hull 4, tgt hull 4 [972] EXE: New Track Num 2, ent hull 3, tgt hull 3 [972] EXE: New Track Num 3, ent hull 2, tgt hull 2 [972] EXE: STARTING THE REINFORCE ALERT ADD-ON v.1.44 Revision 1.
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Only the dead have seen the end of the war. Последний раз редактировалось CrazyIvan; 02-05-2018 в 17:36. |
02-05-2018, 17:24 | #2826 | |
Corporal
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Цитата:
I'll try tonight. Thank You |
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02-05-2018, 23:36 | #2827 | |
Corporal
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Цитата:
[26748] EXE: Inserting Entity: 816 [26748] EXE: Inserting Entity: 940 [26748] EXE: Inserting Entity: 921 [26748] EXE: Inserting Entity: 973 [26748] stopping file [26748] stopping file [26748] EXE: HERE! [26748] EXE: PRE-sendIniMsg. [26748] EXE: PRE-sendTimeManagerMsg. [26748] EXE: PRE-sendDBAddressesMsg. [26748] EXE: PRE-new SolutionManager. [26748] EXE: PRE-sendWorldAddressesMsg. [26748] EXE: POST-sendWorldAddressesMsg. [26748] EXE: PRE-new MastManager. [26748] EXE: PRE-InitOS. [26748] EXE: PRE-InitSubScreenData. [26748] EXE: PRE-new GoalManager. [26748] EXE: PRE-new ScoreManager. [26748] EXE: PRE-SetScenarioName. [26748] EXE: PRE-SetScenarioType. [26748] EXE: PRE-GetScenario. [26748] EXE: PRE-GetEntityToControl. [26748] EXE: HULL STORE = 4000 [26748] EXE: Scenario Name: QuickMission seed: 1525288956. [26748] EXE: PRE-ProgressDialogCreate. [26748] EXE: New Track Num 1001, ent hull 1, tgt hull 1 [26748] EXE: BOTTOM OF SimLoad returning: 1! [26748] EXE: Loading Interface textdll... [26748] EXE: Loaded DLL: Bridge.DLL with Unique ID: 10222 This with Bergamini: [21816] EXE: Inserting Entity: 816 [21816] EXE: Inserting Entity: 940 [21816] EXE: Inserting Entity: 921 [21816] EXE: Inserting Entity: 973 [21816] stopping file [21816] stopping file [21816] EXE: HERE! [21816] EXE: PRE-sendIniMsg. [21816] EXE: PRE-sendTimeManagerMsg. [21816] EXE: PRE-sendDBAddressesMsg. [21816] EXE: PRE-new SolutionManager. [21816] EXE: PRE-sendWorldAddressesMsg. [21816] EXE: POST-sendWorldAddressesMsg. [21816] EXE: PRE-new MastManager. [21816] EXE: PRE-InitOS. [21816] EXE: PRE-InitSubScreenData. [21816] EXE: PRE-new GoalManager. [21816] EXE: PRE-new ScoreManager. [21816] EXE: PRE-SetScenarioName. [21816] EXE: PRE-SetScenarioType. [21816] EXE: PRE-GetScenario. [21816] EXE: PRE-GetEntityToControl. [21816] EXE: HULL STORE = 4000 [21816] EXE: Scenario Name: QuickMission seed: 1525289213. [21816] EXE: PRE-ProgressDialogCreate. [21816] EXE: New Track Num 1001, ent hull 1, tgt hull 1 [21816] EXE: BOTTOM OF SimLoad returning: 1! [21816] EXE: Loading Interface textdll... [21816] EXE: Loaded DLL: Bridge.DLL with Unique ID: 10222 With OH Perry I have no problem and the result is: [23432] EXE: Inserting Entity: 921 [23432] EXE: Inserting Entity: 973 [23432] stopping file [23432] stopping file [23432] EXE: HERE! [23432] EXE: PRE-sendIniMsg. [23432] EXE: PRE-sendTimeManagerMsg. [23432] EXE: PRE-sendDBAddressesMsg. [23432] EXE: PRE-new SolutionManager. [23432] EXE: PRE-sendWorldAddressesMsg. [23432] EXE: POST-sendWorldAddressesMsg. [23432] EXE: PRE-new MastManager. [23432] EXE: PRE-InitOS. [23432] EXE: PRE-InitSubScreenData. [23432] EXE: PRE-new GoalManager. [23432] EXE: PRE-new ScoreManager. [23432] EXE: PRE-SetScenarioName. [23432] EXE: PRE-SetScenarioType. [23432] EXE: PRE-GetScenario. [23432] EXE: PRE-GetEntityToControl. [23432] EXE: HULL STORE = 4000 [23432] EXE: Scenario Name: QuickMission seed: 1525289317. [23432] EXE: PRE-ProgressDialogCreate. [23432] EXE: New Track Num 1001, ent hull 1, tgt hull 1 [23432] EXE: BOTTOM OF SimLoad returning: 1! [23432] EXE: Loading Interface textdll... [23432] EXE: Loaded DLL: Bridge.DLL with Unique ID: 10222 [23432] EXE: Loaded DLL: AcousticDisp.DLL with Unique ID: 10232 [23432] EXE: Loaded DLL: ASTAC.DLL with Unique ID: 10229 [23432] EXE: Loaded DLL: Active.DLL with Unique ID: 10209 [23432] EXE: Loaded DLL: TowedArray.DLL with Unique ID: 10212 [23432] EXE: Loaded DLL: EW.DLL with Unique ID: 10234 [23432] EXE: Loaded DLL: Radar.DLL with Unique ID: 10220 [23432] EXE: Loaded DLL: TMA.DLL with Unique ID: 10221 [23432] EXE: Loaded DLL: WeaponsControl.DLL with Unique ID: 10235 [23432] EXE: Loaded DLL: FloatingCamera.dll with Unique ID: 10242 [23432] EXE: Loaded DLL: TorpedoControl.DLL with Unique ID: 10237 [23432] EXE: Loaded DLL: MachineGun.DLL with Unique ID: 10239 [23432] EXE: Loaded DLL: UW_CTRL.dll with Unique ID: 10231 [23432] EXE: Loaded DLL: L11.DLL with Unique ID: 10250 [23432] EXE: New Track Num 1, ent hull 4, tgt hull 4 [23432] EXE: New Track Num 2, ent hull 3, tgt hull 3 [23432] EXE: New Track Num 3, ent hull 2, tgt hull 2 [23432] EXE: STARTING THE REINFORCE ALERT ADD-ON v.1.44 Revision 1. [23432] NSE: O.H.Perry FFG User detected by Freighter with Visual at rng 795 [23432] NSE: O.H.Perry FFG User ID'd Neutral by Freighter [23432] NSE: Spruance DD detected by Freighter with Visual at rng 2422 If could be helpful I have a CTD if I try to change to lower resolution from 1280x1024 in Options. The result of debug is: [26592] FTH: (26592): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. *** [26592] [26592] [26592] Building Driver/mode list... [26592] [26592] Driver: nvldumd.dll [26592] Description: NVIDIA GeForce GTX 1050 [26592] Device: HAL [26592] 640 x 480 R5G6B5 [26592] 800 x 600 R5G6B5 [26592] 1024 x 768 R5G6B5 [26592] 1280 x 1024 R5G6B5 [26592] Finished [26592] [26592] Clipping to 0, 0 to 1279, 1023 [26592] Pixel shader version: 1.4 [26592] Projected texture supported: Yes [26592] Clipping to 0, 0 to 1279, 1023 [26592] stopping file [26592] Removing window clipping. [26592] [26592] [26592] Building Driver/mode list... [26592] [26592] Driver: nvldumd.dll [26592] Description: NVIDIA GeForce GTX 1050 [26592] Device: HAL [26592] 640 x 480 R5G6B5 [26592] 800 x 600 R5G6B5 [26592] 1024 x 768 R5G6B5 [26592] 1280 x 1024 R5G6B5 [26592] Finished [26592] [26592] Pixel shader version: 1.4 [26592] Projected texture supported: Yes [26592] Clipping to 0, 0 to 1023, 767 Thank You |
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03-05-2018, 00:02 | #2828 |
Bugcatcher
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OK.
This requires some analysis. Most likely, the AcousticDisplay module can not be loaded. However - for Bergamini, no graphics for the AcousticDisplay station were changed, but this can not be downloaded. I have to think about some time. Possible Bridge Station bugged. PS: Regarding the video driver - I have great suspicions that you have it conflicting with DW.
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Only the dead have seen the end of the war. |
03-05-2018, 17:40 | #2829 |
Bugcatcher
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To Von Vaust:
Are you sure that in the 1.43 version of the Udaloy and Bergamini work without errors? Since - Bergamini was not changed graphics (in 1.44), also files Bridge and Acoustics display - identical in versions 143 and 144. Your e-mail on Yahoo is in force? For further debugging, I want to send you some files. PS: On Win 10 resolution it is necessary to change in the DangerousWaters.INI file. ModeID 1 - 800x600 ModeID 2 - 1024x768 etc. . . In the game menu this will not work.
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Only the dead have seen the end of the war. |
03-05-2018, 21:59 | #2830 |
БЧ-2
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03-05-2018, 23:21 | #2831 | |
Corporal
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Цитата:
I have try to see the Windows event viewer and the resul is: Nome dell'applicazione che ha generato l'errore: dangerouswaters.exe, (NAME APPLICATION) versione: 0.1.0.4, timestamp: 0x45b1069b Nome del modulo che ha generato l'errore: unknown, versione: 0.0.0.0, timestamp: 0x00000000 (MODULE THAT HAVE GENERATED THE ERROR) Codice eccezione: 0xc0000005 Offset errore 0x00000000 (OFFSET ERROR) ID processo che ha generato l'errore: 0x6e90 (PROCESS THAT HAVE GENERATED THE ERROR) Ora di avvio dell'applicazione che ha generato l'errore: 0x01d3e312e2b53195 Percorso dell'applicazione che ha generato l'errore: D:\giochi\Dangerous Waters\dangerouswaters.exe Percorso del modulo che ha generato l'errore: unknown (MODULE PATH) ID segnalazione: ad03a53b-bd3b-4536-97d4-9490d031f055 |
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03-05-2018, 23:28 | #2832 | |||
Corporal
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Цитата:
Цитата:
Цитата:
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04-05-2018, 13:48 | #2833 |
seadog
Регистрация: Aug 2016
Адрес: China
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hi
hi, I have a request for you if you are not busy
For the current unbroken torpeto-guiding-wire, I really like to have some way to alter it, even if the method to be used is not that real. as you mentioned before , to achieve the 100% reality for torpeto-guiding-wire, lots of works need to be done. so let's compromise that, let's just intruduce some kind of speed limit when sub wants to maintain the torpeto-guiding-wire, just like the way if sub's speed exceed some limitation, their TA will break. the reason I really like to implement this kind of limitation is if there is a limitation to consider when wire-guiding torpeto, to achieve a hit , player will need more information before attack, also need to know how to use the layer to mask their own torpeto to alert opponent as late as possible. there is a really bad way to play DW: detect target, no information gathering, no analysis, just shoot 3-5 torpetos, run , ping, wire-guiding ...... if it is convenient and easy for you, could you please tell me how to do that. Последний раз редактировалось seadog0514; 04-05-2018 в 18:02. |
04-05-2018, 14:12 | #2834 |
БЧ-2
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04-05-2018, 17:19 | #2835 | |
Corporal
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Цитата:
No Jaf, there are no other events related to the DW crash. Thank You |
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04-05-2018, 18:07 | #2836 |
seadog
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suggestion:
using vmware to run a win7, then install DW+RA in it, it works perfectly. |
04-05-2018, 18:28 | #2837 |
Corporal
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04-05-2018, 18:54 | #2838 | |
Bugcatcher
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Цитата:
For example, if you turn off the cord option in the doctrine - there is no voice message about the wire break. However, you can control the cord by torpedo - at least you can do torpedo reset by command SHUTDOWN. A good idea is to close the muzzle to break the wire from the DOCTRINE. In this case, you will receive a voice and text message about the wire break, and really lose control of the torpedo. But this option is also quite complex - it requires intervention in the game engine.
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Only the dead have seen the end of the war. |
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04-05-2018, 22:04 | #2839 |
seadog
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05-05-2018, 01:22 | #2840 |
Corporal
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I have a little solution but the behavior of DW is strange.
Searching for code 0xc0000005 in Google I read that the problem could be caused by the antivirus. I have disabled Avira Antivir and Malwarebytes, I launched DW and Udaloy works perfectly, immediately I have tried Bergamini and this also worked !!! I exit from DW, restart DW and it doesn't work. Rechecking antivirus and Malwarebytes but this is disabled. Ok........I restart Windows, disable Antivirus and Malwarebytes and DW work fine. I close DW, restart DW and it doesn't work. I will not dwell further, after many attempts DW (with Udaloy and Bergamini) work fine only if I restart Windows and launch DW as first program. If I close DW and restart DW this doesn't work. If I restart Windows and launch DW work. Very strange. Tanks You (excuse me for my english) |
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