30-07-2011, 01:48 | #1701 |
Corporal
Регистрация: Sep 2009
Сообщений: 116
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Torbuster --- the first hard kill torpedo decoy for submarines
http://www.rafael.co.il/Marketing/29...Text=Torbuster http://www.israeldefense.com/?Catego...&ArticleID=520 http://defense-update.com/products/t/torbuster.htm http://home.janes.com/events/exhibit...s-succes.shtml http://www.defence.pk/forums/militar...terceptor.html http://www.rafael.co.il/marketing/SI...ILES/7/997.pdf |
05-08-2011, 23:36 | #1702 |
Sergeant
Регистрация: Nov 2008
Адрес: Minsk, Belarus
Сообщений: 217
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!!!
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11-08-2011, 03:16 | #1703 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Цитата:
In the original version of game, all torpedos blew up on CM's. Then it was rejected by all community. As the start CM, simply killed each torpedo. And besides - torpedos have the advanced block the analysts. So, not all so is unequivocal.
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11-08-2011, 13:26 | #1704 |
DW & Il2 player
Регистрация: Dec 2008
Сообщений: 140
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if torpedos have electro-magnetic detonator (not contact detonator), why it must blow at CM? I think, the mass of CM is too low for this type of detonator. Correct? I think, in original game is a bug...
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15-08-2011, 22:51 | #1705 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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Bug fix status
Hello RA team, could we know a little bit of the latest development? Are you going to issue a fix with latest corrections signalled here, or are you working on something bigger. The latest version is already pretty good and is used now full time by the French and Italian communities. Thanks again for your achievements.
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15-08-2011, 23:37 | #1706 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Цитата:
If you have noticed, in original game, there is an inability to start missile in "sated salvo ". Even VLS shoot 1 missile at 10 seconds. Thus start 6 missiles to last 1 minute. As well artillery - given from a database - are ignored. In the version 1.33, it was is eliminated. ROF (Rate Of Fire) Launchers work as is specified in a database. VLS can start missile with the minimal interval per 1 second. From ---- !DWX_RA_1_33_OPFOR_INFO.TXT ---- : ** - Launchers ROF (Rate Of Fire), now corresponding with Database values ROF. ** - Missile Doctrines fixed (for variable cruise altitudes soviet missiles). ** - Towed Array depth option,switch-off for Multistation game - for prevent CTD.
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16-08-2011, 00:12 | #1707 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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Superb job, it probably was not easy...
Some other nice things in the works? When will you release 1.33 it seems that 1.32 is still on the download page? |
16-08-2011, 00:21 | #1708 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Many corrections were made - I specially did not register it.
However many mistakes were liquidated. Waiting ver. 1.33... It is not long
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16-08-2011, 03:25 | #1709 | |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
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Цитата:
German Team is really looking forward to play and test the next patch!! |
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16-08-2011, 11:56 | #1710 | |
Senior Aircraftsman
Регистрация: Aug 2009
Сообщений: 50
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Цитата:
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29-08-2011, 11:11 | #1711 | |
Corporal
Регистрация: Sep 2009
Сообщений: 116
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Цитата:
wow,, that's exactly what I thought you could do in the next version, when I develop a playable Su-32FN/Su-34, I found that the Salvo-shooting interface IS absolutely necessary inprovement for the game, that's great news! Another thing, when I develop playable jet-plane onboard Carrier, noticed that the Game also ignore the Airstrip databse setting, that cause the fail landing on the Carrier wonder if you can check this out in the future development? playable ariplane on the Carrier, that would be a lot of fun! on another hand, helo-landing airstrip setting is working well , so right now, I add some playable special-airplane on the Carrier, that bring me a lot of fun Последний раз редактировалось cayman; 29-08-2011 в 11:36. |
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31-08-2011, 15:28 | #1712 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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To: Cayman.
Establish correctly airstrip (light green), and the plane will be capable landing on a deck. Make a beginning of a air-strip approximately 250 meters behind of the ship.
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31-08-2011, 16:02 | #1713 |
Aircraftsman
Регистрация: Aug 2011
Адрес: Greece
Сообщений: 3
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Hello everyone....
Congratulations to RA team. Superb job!!! I have discovered your mod only too recently although I play DW for many years now. I think its the best mod I've seen so far. Can't find any missions or scenarions based on your mod though. I would be more than happy if you had any suggestion. Again, congrats. Keep up the excellent work! |
31-08-2011, 21:45 | #1714 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Цитата:
Missions are located in a folder Scenario in subfolders: 688HK_DW_Scenario RSR_RA_Campaign SubComm-Campaigns SubComm-Scenario_RA Copy them from these subfolders in a folder Scenario.
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01-09-2011, 17:09 | #1715 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
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Version 1.33 -Reinforce Alert- available for download.
Links - in post #1. Cheers!
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01-09-2011, 19:54 | #1716 |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
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let me be the first one who say thanks for releasing this patch!
I am very looking forward to check all the new features and fixes! Thanks from my german DW crew! |
01-09-2011, 22:55 | #1717 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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Thanks again
Thanks for brilliant job from me and Betasom team: keep up you work, you rocks!
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01-09-2011, 23:15 | #1718 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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Thanks for the good work again, we will report tets as usual, but French people are still on hollidays so a bit of time will be necessary
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02-09-2011, 13:50 | #1719 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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[BUG] Diesel kilos does not recharge battery again
Hello RA team, we suspect that some diesel Kilos does not recharge the battery on multiplayer session (not multistation). What can we do to let you able to investigate about the issue? Have we to use special dll or executable or have we just to say you which are the Kilo types that does not work? We can create a test scenario, checking with other people which are the unit types that does not work: any special information like debug log, tags of units used, anything else? Thanks.
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03-09-2011, 20:59 | #1720 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
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Цитата:
I shall check it in two days on my workers computers. DLL for ShipControl "Kilo" - was not changed for the version 1.33. Probably, the time of a charge is simply increased. As - the operating time of batteries was increased, accordingly and the time of a charge also was increased.
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