01-05-2011, 00:32 | #1581 |
Leading Aircraftsman
Регистрация: Mar 2010
Адрес: Italy
Сообщений: 28
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Hi Crazy, fantastic job... a question :
it can be installed on the version 1.31 B ? Or only on the 1.31 ? EDIT: *** BUG REPORT *** If you select the new sub "Ghost" when the game loading the mission a message "BITMAP LOAD FAIL" is the result, and then the game go to crash. Последний раз редактировалось Drakken; 01-05-2011 в 10:43. |
01-05-2011, 19:03 | #1582 | |
Aircraftsman
Регистрация: May 2011
Сообщений: 1
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Цитата:
(thks for your work) |
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02-05-2011, 01:13 | #1583 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Tnx!
Point Taken. |
02-05-2011, 06:11 | #1584 | |
Leading Aircraftsman
Регистрация: Jan 2011
Сообщений: 20
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Цитата:
In Singleplayer however the ACTUV will become even more interessting, when for example you have 2 or 3 of them constantly monitoring an area and have the submarine commander issued the order to penetrate their surveillance without beeing noticed, and so on and so forth. Anyhow, just downloaded the new patch and looking forward to see all the new tweaks an adds. Thanks for your hard work RA Mod Team and Crazy Ivan |
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02-05-2011, 11:26 | #1585 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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Unbelievable patch!
CrayIvan, just finish to look into the new patch: cannot believe to my eyes... so much improvements and enhancements that I was confused. DARPA units, Ghost SSK and all fixes to nasty defects: you are really a serious developer and comrade! We really appreciate your brilliant work: you do not finish to bring DW to a new life ever and ever. Now we start the testing phase using your new patched MOD for our weekly meetings. Thanks!
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03-05-2011, 18:05 | #1586 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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To Goldorak:
RunToEnable Presets: RTE ( Torp m. ASW nm). For Subrocs you must enter range value in nm. If torpedo in tube, then range entering in meters. Written simply as a reminder, for subroc - is used preset from a torpedo, instead original subroc preset. |
03-05-2011, 18:41 | #1587 |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
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Yeah, great work with the TA-Length Display! Good job, Team!
Attention: No downloadlinks in first post, CrazyIvan! greetz |
05-05-2011, 17:55 | #1588 |
Leading Aircraftsman
Регистрация: Jan 2011
Сообщений: 20
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This is teasing guys,.... waiting for the D-Patch to become downloadable...
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05-05-2011, 22:40 | #1589 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
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05-05-2011, 23:03 | #1590 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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06-05-2011, 00:03 | #1591 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
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06-05-2011, 01:22 | #1592 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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Is this present in the original game or a side effect of the modified navsimengine? Are there some tests that can help you?
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06-05-2011, 03:48 | #1593 |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
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I have met these problems before as well... actually at Predator UAV.
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06-05-2011, 17:14 | #1594 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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Please note that new US coastal guard units have a too aggressive doctrine: 90% of times it is a suicide attack even against friendly units. Please check. Thanks
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07-05-2011, 23:34 | #1595 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
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Predator And Defender has been fixed.
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11-05-2011, 16:34 | #1596 |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
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Saturday we have our next session and it would be great if you could release the update before Saturday. Sooo pleeease release! I cant wait anymoooore!!!!
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13-05-2011, 00:07 | #1597 |
Leading Aircraftsman
Регистрация: Jun 2009
Адрес: Germany
Сообщений: 20
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Hey, DWX Team!
I currently working on a new interface for the Type 212 Submarine: As far as i know, it does looks nearly similiar to the real one and it will add more individualism to the standard - Akula screens. WIP Status: http://oi54.tinypic.com/mshedu.jpg Could you use this? Tomorrow, it will be done! EDIT: Okay, i have seen some real pictures of the Rudder Control Interface and they dont even looks nearly similar to my concept. Some jerks from Bundeswehr has told me it looks like a WinXP interface. -.- Anyway, is my concept interesting and usable for you so far? Current WIP: http://oi52.tinypic.com/28iu7wo.jpg Hope, you like it, i want to do some more. EDIT2: Okay, the Interface is completed, now i will make cursors for the compass, air pressure- and rudder gauges. Current WIP: Последний раз редактировалось falconsix; 13-05-2011 в 12:58. |
13-05-2011, 17:51 | #1598 |
Corporal
Регистрация: Apr 2009
Сообщений: 64
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13-05-2011, 18:04 | #1599 |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
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This looks awesome, falcon!
I am very looking forward to see it working! |
14-05-2011, 21:43 | #1600 |
Corporal
Регистрация: Oct 2010
Адрес: Bremen, Germany
Сообщений: 68
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Multiplayer Bug: Game crashs in Multistation Game when Sonaroperator has not control over Ship Control Station. Probably because the new TA-Length display.
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