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10-01-2011, 22:35 | #1 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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Цитата:
You are right. But it not a problem of the doctrine. It is a problem of the engine of game. How much time should be damned for boys from SCS? If you are interested in this bug, I can show you this bug - in detail. (Default presented mistake) Give me to know in PM. We shall try to remove this hardcoded bug. |
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11-01-2011, 00:56 | #2 | |
Sergeant
Регистрация: Dec 2008
Сообщений: 250
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Цитата:
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11-01-2011, 01:04 | #3 |
Sergeant
Регистрация: Jan 2009
Адрес: North France
Сообщений: 155
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Ra has modified the game in order to have better (more realistic) physics due to bad coding of original game, is it possible that for that particular point, it amplifies an existing fault?
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11-01-2011, 07:33 | #4 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
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Цитата:
As in original game the procedure of an attack on the target is made similarly to the trigger. The trigger fired and it should kill target. In spite of on any external conditions - the presence CMs, or is simple loss of contact. As we have rejected it, there are visible defects occurs |
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11-01-2011, 09:31 | #5 | |
Sergeant
Регистрация: Dec 2008
Сообщений: 250
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Цитата:
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11-01-2011, 21:20 | #6 | |
Leading Aircraftsman
Регистрация: Mar 2010
Адрес: Italy
Сообщений: 28
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Цитата:
We must work all togheter to make a GREAT MOD. With the active support of BETASOM base |
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12-01-2011, 14:32 | #7 | |
Corporal
Регистрация: Apr 2009
Сообщений: 64
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Цитата:
To CrazyIvan: have You a preference about configuration of DebugView and log file to send to You ? For example: capture only "Detect" event, filter color.... Thanks |
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Здесь присутствуют: 14 (пользователей: 0 , гостей: 14) | |
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