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Старый 10-01-2011, 22:35   #1
CrazyIvan
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Сообщение от Drakken Посмотреть сообщение
Yes of course, in fact in our test in BETASOM, we have verified that the air dropped torpedo have some problems of acquisition of target, like SUBROC, ASROC, or thrown aircaft.
I dont think that in real-life, this weapon are so not very functional.

Also is depend , as you can known, of the settings of acquisition (CONE & RANGE) of each torpedo in the database.

The mix of this (CONE & RANGE) and (Doctrine) determines the not correct functionality of this torpedo, especially not too far from the target.

How do you explain that the torpedo lose the contact at less 200 yard of his target ??? It is impossible. There is something that is no good.

If you want we can do some test togheter. in a multiplayer mission test, with debugger in function. Do you want ???
Please tell me if is possible.

Thanks.

You are right.

But it not a problem of the doctrine.

It is a problem of the engine of game.

How much time should be damned for boys from SCS?

If you are interested in this bug, I can show you this bug - in detail. (Default presented mistake)
Give me to know in PM.

We shall try to remove this hardcoded bug.
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Старый 11-01-2011, 00:56   #2
goldorak
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Сообщение от CrazyIvan Посмотреть сообщение
You are right.

But it not a problem of the doctrine.

It is a problem of the engine of game.

How much time should be damned for boys from SCS?

If you are interested in this bug, I can show you this bug - in detail. (Default presented mistake)
Give me to know in PM.

We shall try to remove this hardcoded bug.
CrazyIvan, do you have an idea why this bug is attenuated in other mods (Alfa Tau and lwami) and not in RA ?
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Старый 11-01-2011, 01:04   #3
dd149
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Сообщение от goldorak Посмотреть сообщение
CrazyIvan, do you have an idea why this bug is attenuated in other mods (Alfa Tau and lwami) and not in RA ?
Ra has modified the game in order to have better (more realistic) physics due to bad coding of original game, is it possible that for that particular point, it amplifies an existing fault?
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Старый 11-01-2011, 07:33   #4
CrazyIvan
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Сообщение от dd149 Посмотреть сообщение
Ra has modified the game in order to have better (more realistic) physics due to bad coding of original game, is it possible that for that particular point, it amplifies an existing fault?
You are absolutely right.

As in original game the procedure of an attack on the target is made similarly to the trigger.
The trigger fired and it should kill target. In spite of on any external conditions - the presence CMs, or is simple loss of contact.
As we have rejected it, there are visible defects occurs
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Старый 11-01-2011, 09:31   #5
goldorak
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Сообщение от CrazyIvan Посмотреть сообщение
You are absolutely right.

As in original game the procedure of an attack on the target is made similarly to the trigger.
The trigger fired and it should kill target. In spite of on any external conditions - the presence CMs, or is simple loss of contact.
As we have rejected it, there are visible defects occurs
Well whatever you do don't make steps backwards.
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Старый 11-01-2011, 21:20   #6
Drakken
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Сообщение от CrazyIvan Посмотреть сообщение
You are right.

But it not a problem of the doctrine.

It is a problem of the engine of game.

How much time should be damned for boys from SCS?

If you are interested in this bug, I can show you this bug - in detail. (Default presented mistake)
Give me to know in PM.

We shall try to remove this hardcoded bug.
Ok CrazyIvan, Thanks for your attention.
We must work all togheter to make a GREAT MOD.
With the active support of BETASOM base
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Старый 12-01-2011, 14:32   #7
Von Faust
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Сообщение от Drakken Посмотреть сообщение
Ok CrazyIvan, Thanks for your attention.
We must work all togheter to make a GREAT MOD.
With the active support of BETASOM base


To CrazyIvan:

have You a preference about configuration of DebugView and log file to send to You ?
For example: capture only "Detect" event, filter color....

Thanks
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