09-01-2010, 16:29 | #421 |
DW & Il2 player
Регистрация: Dec 2008
Сообщений: 140
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I say shortly: Happy New Year all! Without discrimination ) And with Christmas! )
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13-01-2010, 00:40 | #422 |
Aircraftsman
Регистрация: Sep 2009
Сообщений: 9
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One question and one idea came into my mind. Is oil rig floating like a ship or grounded and stationary like a building in RA? (I don't have RA installed now, as I'm waiting for 1.1, so I can't check this out.)
I'm just thinking that could it be possible to give an ordinary ship extending legs like an oil rig (which, I think, grow as much as needed), and could we move "stationary ship" or "ship in anchorage" problem to the history? You know, then there would be maybe three classes of freighter for example: original Freighter, Freighter loaded and then, within the "buildings", Freighter stationary. Most of the times these specialized stationary ships would be probably decorations only, but I think they could be nice. Personally I hate wandering ships in port and have thought many times how the problem could be solved. By editing wind and current the problem can't be solved properly and definitely. Comments, please... Greetings, -RC- |
14-01-2010, 23:07 | #423 |
DW Sub Captain
Регистрация: Sep 2009
Сообщений: 41
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There is a new estimated date for the one-one RA?
I´m desesperate for the new mod!!! I´ll watch that, I´ll watch that.... Fitz |
16-01-2010, 03:58 | #424 |
Senior Aircraftsman
Регистрация: Dec 2008
Адрес: Columbus,Ohio
Сообщений: 34
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Any more units being added from the past release ?
Also you guys kick a** |
16-01-2010, 13:36 | #425 | |
БЧ-2
Регистрация: Nov 2008
Сообщений: 255
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New estimated date for 1.1 - when will be ready ;)
Цитата:
2. Victor-II SSN (Rus) 3. Akula-I SSN (Rus) 4. Rubis SSN (France) 5. Améthyste SSN (France) Последний раз редактировалось Jaf; 18-01-2010 в 15:42. |
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17-01-2010, 15:09 | #426 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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I have a few questions:
1. player ctrl helicopters - when they are not controlled by human during the mission they just started to fly north east. It's very embarrassed situation becasue it requireds to always have enough people to play or editing the mission all the time. I remember that in Lwami and pure DW 104 helicopters works correctly. If this possible to do the same in RAmod ? 2. TLAM missles firing by AI DDGs doesn't work properly and they are just flying over the target. Even if the target is near sea level (without any terrain obstacles). Or maybe I'm doing something wrong. 3. Type 212, Lada, Akula II impr. - special forces deploy doesn't exist or doesn't work. Any changes in the future ? 4. When special forces reached their target, this target is going to be destroyed. It is very difficult then to create scenario with special forces deployment because they are going to destroy everything Is this possible (and correct with RAmod main idea) to make special forces not destroying their target ? 5. Akula I - possible to add this sub in RA1.1 ? We have only Akulas of North Fleet. It will be nice to have some Akula I of Pacific Fleet. Thanks for replying Последний раз редактировалось whiskey111; 18-01-2010 в 01:03. |
18-01-2010, 12:18 | #427 | |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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Цитата:
2. Fixed 3. Work good. 4. No. 5. Added in v. 1.1 |
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18-01-2010, 12:35 | #428 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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About point 3: you wrote that it works but it doesn't for me now. Maybe it's me doing something incorrect. How to deploy special forces from lada if this unit doesn't have option "deploy special forces" ?
Thanks for the answers. Very nice to hear that Akula I is added to v1.1. You all make excellent work ! |
18-01-2010, 14:21 | #429 | |
Senior Aircraftsman
Регистрация: Aug 2009
Сообщений: 32
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Цитата:
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19-01-2010, 02:45 | #430 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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My next question is about new drivable units. Is there any chance in the future to drive Gotland class submarine ?
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19-01-2010, 10:58 | #431 |
Leading Aircraftsman
Регистрация: Jun 2009
Сообщений: 29
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Can I ask who made the,
Vanguard.j3d Vanguard.bmp Pulsor.bmp in the DWX_RA? |
20-01-2010, 10:14 | #432 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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20-01-2010, 11:33 | #433 |
Leading Aircraftsman
Регистрация: Jun 2009
Сообщений: 29
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20-01-2010, 14:39 | #434 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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20-01-2010, 22:59 | #435 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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I would like to ask about what kind of new "realistic" upgrades can we expect in the following version 1.1 or even more future ?
I hope these information are not classified |
21-01-2010, 06:06 | #436 |
Bugcatcher
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,018
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We do not classify.
Some hundreds changes. And can be more. |
21-01-2010, 18:46 | #437 |
DW Sub Captain
Регистрация: Sep 2009
Сообщений: 41
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Is there the possibility of create a personal new Navy with the 1.1 mod? I like add new ships to the existents navies (example: latinamerican countries - A Cuban Akula or a Venezuelan Victor or an Argentinean Seawolf!!!!).
Many thanks for the upcoming update Fitzcarraldo |
23-01-2010, 14:31 | #438 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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I have some idea about sonar issues. I don't know nothing about realism but it could be interesting from playing point of view.
SITUATION: This is highly confirmed that long long before we can see a target on the broadband sonar display firstly we can see it on the narrowband sonar display. When we notice a single frequency on the narrowband sonar display we don't see it on the broadband sonar display and mostly we can't mark the target (but AI can do this). IDEA: Upgrade broadband sonar display behave into this way that give us possibility to notice a target when in narrowband sonar display is only single frequency. And one another question, rather about mission making: is this possible to recover special forces (to the submarine) after their deployed? Thank you for the answers. |
24-01-2010, 00:26 | #439 |
Leading Aircraftsman
Регистрация: Jun 2009
Сообщений: 29
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Here is a idea would it be possible to hack DW so the you could, use the unit like you can in Fleet Command?
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24-01-2010, 01:05 | #440 |
Corporal
Регистрация: Jan 2010
Сообщений: 85
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I don't understand what's your point.
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