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Старый 02-09-2010, 21:25   #1141
goldorak
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Question

The use of the new font is a good improvement over the default fischer-price one. It really lends a professional military view on the interface.
Is it possibile to use the same font to replace all the other labels in the various 2d screen interfaces ? Maybe by using a bold variant of the new font ?
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Старый 02-09-2010, 23:17   #1142
cayman
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Сообщение от CrazyIvan Посмотреть сообщение
We have tried normally to systematize Chinese Destroyers and Frigates.

Specially for you Cayman!
what can I say? you guy Rock! that's my best birthday gift, ever!

this day, I enjoy a new way of playing DWX: using 4 computer to control 4 different platform in Multi-LAN at a time, myself act as a fleet commander, that's a lot more fun
3-D hunting sub is more interesting and more modernize, of course, more effective. then, I realized how important it is if the Sub can share the data link network by automaticaly upload its intellegent to other playable platform , the AI sub can behave so in the AI data link, so , I figure with some code change, the controlable Sub can upload its tatical information by raising its floatwire, then, we should have a new kind of tatic in multi-play. Will RA team consider this kind of development in DWX?

BTW: since I build several computers to play multi-DW, found out that the best Video card for DW are those belong to DirectX9.0b era, especially the old ATI videocard(like X600 X800), or Intel intergrated graphic card(X4500, intergrated in Intel G41/45 motherboard is the best choice,). those latest videocard like Nvidia GTX 460, ATI 5870, 5450, none of them are good for DW, just so you know

Последний раз редактировалось cayman; 02-09-2010 в 23:43.
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Старый 02-09-2010, 23:55   #1143
CrazyIvan
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Сообщение от cayman Посмотреть сообщение
what can I say? you guy Rock! that's my best birthday gift, ever!

this day, I enjoy a new way of playing DWX: using 4 computer to control 4 different platform in Multi-LAN at a time, myself act as a fleet commander, that's a lot more fun
3-D hunting sub is more interesting and more modernize, of course, more effective. then, I realized how important it is if the Sub can share the data link network by automaticaly upload its intellegent to other playable platform , the AI sub can behave so in the AI data link, so , I figure with some code change, the controlable Sub can upload its tatical information by raising its floatwire, then, we should have a new kind of tatic in multi-play. Will RA team consider this kind of development in DWX?

BTW: since I build several computers to play multi-DW, found out that the best Video card for DW are those belong to DirectX9.0b era, especially the old ATI videocard(like X600 X800), or Intel intergrated graphic card(X4500, intergrated in Intel G41/45 motherboard is the best choice,). those latest videocard like Nvidia GTX 460, ATI 5870, 5450, none of them are good for DW, just so you know
Probably you well will check up multigame.

Some players complain on CTD with multigame.

I would like to check it.

The coming days, I would like to invite some players for network game, on mine host

PS: In mu machine NV 6600 video put, I do not receive any problems with this hardware.
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Старый 03-09-2010, 01:00   #1144
goldorak
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Сообщение от cayman Посмотреть сообщение
BTW: since I build several computers to play multi-DW, found out that the best Video card for DW are those belong to DirectX9.0b era, especially the old ATI videocard(like X600 X800), or Intel intergrated graphic card(X4500, intergrated in Intel G41/45 motherboard is the best choice,). those latest videocard like Nvidia GTX 460, ATI 5870, 5450, none of them are good for DW, just so you know
DX10+ cards work fine with DW.
The only difference is that the new cards don't have the hardware for dithering 16 bit graphics (which is what DW uses !!!!).
So with these new cards you tend to get piss poor graphics during night missions, or underwater.

You want someone to blame ? Blame SCS for using a 16 bit graphics engine in 2005.
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Старый 03-09-2010, 12:42   #1145
goldorak
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Exclamation Bug Report : Towed Array

Hi Guys,

The towed array is non working in the perry and udaloy.
Either in quick missions or designing a mission with the mission editor.
You can click on the "stream towed array" button, the game voice will say "towed array deployed" but if you go into the towed array station all screens are dead, they don't show anything.
Same thing if you design a mission with the towed array already deployed. You will see nothing at the sonar screens.
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Старый 03-09-2010, 14:00   #1146
CrazyIvan
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Сообщение от goldorak Посмотреть сообщение
Hi Guys,

The towed array is non working in the perry and udaloy.
Either in quick missions or designing a mission with the mission editor.
You can click on the "stream towed array" button, the game voice will say "towed array deployed" but if you go into the towed array station all screens are dead, they don't show anything.
Same thing if you design a mission with the towed array already deployed. You will see nothing at the sonar screens.
Switch on from drop menu an option Sensors ---- > PD Mast Search - ON

I should designate it option in drop menu as " Towed Array / PD Mast Search"

Последний раз редактировалось CrazyIvan; 03-09-2010 в 14:49.
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Старый 03-09-2010, 15:14   #1147
goldorak
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Сообщение от CrazyIvan Посмотреть сообщение
Switch on from drop menu an option Sensors ---- > PD Mast Search - ON

I should designate it option in drop menu as " Towed Array / PD Mast Search"

Yep its clearer this way.
Although the best way would be to have 2 different entries in the drop menu, one for "deploy towed array" and another for "PD mast search" since these 2 things are conceptually very different and have nothing to do with one another.
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Старый 03-09-2010, 21:34   #1148
goldorak
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Question About sonar performance...

Hey Guys,

I want to ask a question about sonar performance. I was playing a mission on a Lada, and managed to detect a Han at 12.2 nm going at 4 knots. It was not cavitating, and both him and I were on the same side of the layer. I got him on broadband on the conformal sonar. Not even on the towed array.
Is this realistic ?

I have uploaded a save of the mission, so you can see how easily the Lada detected the Han.
Вложения
Тип файла: 7z lada versus han 12 nm @ 4 nodi identificato sul conformal.7z (53.2 Кб, 782 просмотров)
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Старый 03-09-2010, 23:02   #1149
cayman
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Сообщение от goldorak Посмотреть сообщение
DX10+ cards work fine with DW.
The only difference is that the new cards don't have the hardware for dithering 16 bit graphics (which is what DW uses !!!!).
So with these new cards you tend to get piss poor graphics during night missions, or underwater.

You want someone to blame ? Blame SCS for using a 16 bit graphics engine in 2005.
Yep, that is what I meant, bad color performance in Dx10 Dx11 videocard, although the FPS is much better. After all, It's an old game.
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Старый 03-09-2010, 23:06   #1150
cayman
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Сообщение от CrazyIvan Посмотреть сообщение
Probably you well will check up multigame.

Some players complain on CTD with multigame.

I would like to check it.

The coming days, I would like to invite some players for network game, on mine host

PS: In mu machine NV 6600 video put, I do not receive any problems with this hardware.
International multiple-play? Count me in
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Старый 03-09-2010, 23:15   #1151
dasOoops
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Сообщение от CrazyIvan Посмотреть сообщение
The sensor controls of torpedos, are sensitive to target angle.

The distance of detection will vary here is how, depending on that under what angle are a Torpedo and Target.

Screen in Archive.
Good time of day!
Is this debug info made by internal debug system of DW or by external debugger?
Thanks.
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Старый 03-09-2010, 23:57   #1152
CrazyIvan
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Сообщение от cayman Посмотреть сообщение
International multiple-play? Count me in
Ok!
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Старый 03-09-2010, 23:59   #1153
CrazyIvan
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Сообщение от dasOoops Посмотреть сообщение
Good time of day!
Is this debug info made by internal debug system of DW or by external debugger?
Thanks.
External.
Вложения
Тип файла: rar DBGVIEW.rar (86.3 Кб, 845 просмотров)
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Старый 04-09-2010, 01:03   #1154
CrazyIvan
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Сообщение от goldorak Посмотреть сообщение
Hey Guys,

I want to ask a question about sonar performance. I was playing a mission on a Lada, and managed to detect a Han at 12.2 nm going at 4 knots. It was not cavitating, and both him and I were on the same side of the layer. I got him on broadband on the conformal sonar. Not even on the towed array.
Is this realistic ?

I have uploaded a save of the mission, so you can see how easily the Lada detected the Han.
ALFA vs HAN.

Some Subs - loud.

However HAN - Not the loudest Sub.

At 4 kts, HAN have noise level 74 points.
Hotel-II - 75 points.
ALFA - 69 points.
688 Imr - 65 points.
Seawolf - 62 points.
Kilo - 65 points.
Kilo Impr - 61 points... etc,etc

It is necessary to say, that for diesel submarines, the significant noise increase occurs on speed 3-4 kts.

On 2 kts - you practically can not find out a diesel submarine.
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Старый 04-09-2010, 13:20   #1155
goldorak
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Сообщение от CrazyIvan Посмотреть сообщение
It is necessary to say, that for diesel submarines, the significant noise increase occurs on speed 3-4 kts.

On 2 kts - you practically can not find out a diesel submarine.

Hmm so 2 knots is maximum speed to be silent.
Does this apply also to diesel submarines that use the "nuclear sub interface" ? Harushio, Type 212, Collins and Lada ?
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Старый 08-09-2010, 20:32   #1156
CrazyIvan
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Hmm so 2 knots is maximum speed to be silent.
Does this apply also to diesel submarines that use the "nuclear sub interface" ? Harushio, Type 212, Collins and Lada ?
Yes.
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Старый 09-09-2010, 20:31   #1157
goldorak
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Hi Guys,

I have a bug report :


Faulting application dangerouswaters.exe,
version 0.1.0.4,
faulting module dangerouswaters.exe, version 0.1.0.4,
fault address 0x002f3976.

Код:
0000: 41 70 70 6c 69 63 61 74   Applicat
0008: 69 6f 6e 20 46 61 69 6c   ion Fail
0010: 75 72 65 20 20 64 61 6e   ure  dan
0018: 67 65 72 6f 75 73 77 61   gerouswa
0020: 74 65 72 73 2e 65 78 65   ters.exe
0028: 20 30 2e 31 2e 30 2e 34    0.1.0.4
0030: 20 69 6e 20 64 61 6e 67    in dang
0038: 65 72 6f 75 73 77 61 74   erouswat
0040: 65 72 73 2e 65 78 65 20   ers.exe 
0048: 30 2e 31 2e 30 2e 34 20   0.1.0.4 
0050: 61 74 20 6f 66 66 73 65   at offse
0058: 74 20 30 30 32 66 33 39   t 002f39
0060: 37 36 0d 0a               76..
I was playing on a seawolf against an Akula 2.
I fired 2 mk 48, one over and one under the layer. The Akula 2 went under the layer so the first torpedo missed.
The second one after a 10 minute course hit the Akula from broadside.
2 minutes later the game crashed. No other units were present on the map, only seawolf and akula 2.
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Старый 09-09-2010, 21:59   #1158
dasOoops
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Сообщение от goldorak Посмотреть сообщение
Hi Guys,

I have a bug report :


Faulting application dangerouswaters.exe,
version 0.1.0.4,
faulting module dangerouswaters.exe, version 0.1.0.4,
fault address 0x002f3976.
Is first torpedo miss on target and go away or do circle and detect target in second time?
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Старый 09-09-2010, 22:33   #1159
goldorak
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Сообщение от dasOoops Посмотреть сообщение
Is first torpedo miss on target and go away or do circle and detect target in second time?
No the first torpedo was set to a depth higher than the layer.
Since the enemy sub was under the layer the torpedo just went over him and continued on its route. I didn't make him go around since I already had a second torpedo going under the layer.
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Старый 09-09-2010, 22:46   #1160
CrazyIvan
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Сообщение от goldorak Посмотреть сообщение
No the first torpedo was set to a depth higher than the layer.
Since the enemy sub was under the layer the torpedo just went over him and continued on its route. I didn't make him go around since I already had a second torpedo going under the layer.
It happens constantly?
Step by step?
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