02-09-2010, 21:25 | #1141 |
Sergeant
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The use of the new font is a good improvement over the default fischer-price one. It really lends a professional military view on the interface.
Is it possibile to use the same font to replace all the other labels in the various 2d screen interfaces ? Maybe by using a bold variant of the new font ? |
02-09-2010, 23:17 | #1142 | |
Corporal
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Цитата:
this day, I enjoy a new way of playing DWX: using 4 computer to control 4 different platform in Multi-LAN at a time, myself act as a fleet commander, that's a lot more fun 3-D hunting sub is more interesting and more modernize, of course, more effective. then, I realized how important it is if the Sub can share the data link network by automaticaly upload its intellegent to other playable platform , the AI sub can behave so in the AI data link, so , I figure with some code change, the controlable Sub can upload its tatical information by raising its floatwire, then, we should have a new kind of tatic in multi-play. Will RA team consider this kind of development in DWX? BTW: since I build several computers to play multi-DW, found out that the best Video card for DW are those belong to DirectX9.0b era, especially the old ATI videocard(like X600 X800), or Intel intergrated graphic card(X4500, intergrated in Intel G41/45 motherboard is the best choice,). those latest videocard like Nvidia GTX 460, ATI 5870, 5450, none of them are good for DW, just so you know Последний раз редактировалось cayman; 02-09-2010 в 23:43. |
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02-09-2010, 23:55 | #1143 | |
Bugcatcher
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Цитата:
Some players complain on CTD with multigame. I would like to check it. The coming days, I would like to invite some players for network game, on mine host PS: In mu machine NV 6600 video put, I do not receive any problems with this hardware. |
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03-09-2010, 01:00 | #1144 | |
Sergeant
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The only difference is that the new cards don't have the hardware for dithering 16 bit graphics (which is what DW uses !!!!). So with these new cards you tend to get piss poor graphics during night missions, or underwater. You want someone to blame ? Blame SCS for using a 16 bit graphics engine in 2005. |
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03-09-2010, 12:42 | #1145 |
Sergeant
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Bug Report : Towed Array
Hi Guys,
The towed array is non working in the perry and udaloy. Either in quick missions or designing a mission with the mission editor. You can click on the "stream towed array" button, the game voice will say "towed array deployed" but if you go into the towed array station all screens are dead, they don't show anything. Same thing if you design a mission with the towed array already deployed. You will see nothing at the sonar screens. |
03-09-2010, 14:00 | #1146 | |
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I should designate it option in drop menu as " Towed Array / PD Mast Search" Последний раз редактировалось CrazyIvan; 03-09-2010 в 14:49. |
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03-09-2010, 15:14 | #1147 | |
Sergeant
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Цитата:
Yep its clearer this way. Although the best way would be to have 2 different entries in the drop menu, one for "deploy towed array" and another for "PD mast search" since these 2 things are conceptually very different and have nothing to do with one another. |
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03-09-2010, 21:34 | #1148 |
Sergeant
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About sonar performance...
Hey Guys,
I want to ask a question about sonar performance. I was playing a mission on a Lada, and managed to detect a Han at 12.2 nm going at 4 knots. It was not cavitating, and both him and I were on the same side of the layer. I got him on broadband on the conformal sonar. Not even on the towed array. Is this realistic ? I have uploaded a save of the mission, so you can see how easily the Lada detected the Han. |
03-09-2010, 23:02 | #1149 | |
Corporal
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Цитата:
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03-09-2010, 23:06 | #1150 | |
Corporal
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Цитата:
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03-09-2010, 23:15 | #1151 | |
DW & Il2 player
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Цитата:
Is this debug info made by internal debug system of DW or by external debugger? Thanks. |
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03-09-2010, 23:57 | #1152 |
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03-09-2010, 23:59 | #1153 |
Bugcatcher
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External.
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04-09-2010, 01:03 | #1154 | |
Bugcatcher
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Some Subs - loud. However HAN - Not the loudest Sub. At 4 kts, HAN have noise level 74 points. Hotel-II - 75 points. ALFA - 69 points. 688 Imr - 65 points. Seawolf - 62 points. Kilo - 65 points. Kilo Impr - 61 points... etc,etc It is necessary to say, that for diesel submarines, the significant noise increase occurs on speed 3-4 kts. On 2 kts - you practically can not find out a diesel submarine. |
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04-09-2010, 13:20 | #1155 | |
Sergeant
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Цитата:
Hmm so 2 knots is maximum speed to be silent. Does this apply also to diesel submarines that use the "nuclear sub interface" ? Harushio, Type 212, Collins and Lada ? |
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08-09-2010, 20:32 | #1156 |
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09-09-2010, 20:31 | #1157 |
Sergeant
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Hi Guys,
I have a bug report : Faulting application dangerouswaters.exe, version 0.1.0.4, faulting module dangerouswaters.exe, version 0.1.0.4, fault address 0x002f3976. Код:
0000: 41 70 70 6c 69 63 61 74 Applicat 0008: 69 6f 6e 20 46 61 69 6c ion Fail 0010: 75 72 65 20 20 64 61 6e ure dan 0018: 67 65 72 6f 75 73 77 61 gerouswa 0020: 74 65 72 73 2e 65 78 65 ters.exe 0028: 20 30 2e 31 2e 30 2e 34 0.1.0.4 0030: 20 69 6e 20 64 61 6e 67 in dang 0038: 65 72 6f 75 73 77 61 74 erouswat 0040: 65 72 73 2e 65 78 65 20 ers.exe 0048: 30 2e 31 2e 30 2e 34 20 0.1.0.4 0050: 61 74 20 6f 66 66 73 65 at offse 0058: 74 20 30 30 32 66 33 39 t 002f39 0060: 37 36 0d 0a 76.. I fired 2 mk 48, one over and one under the layer. The Akula 2 went under the layer so the first torpedo missed. The second one after a 10 minute course hit the Akula from broadside. 2 minutes later the game crashed. No other units were present on the map, only seawolf and akula 2. |
09-09-2010, 21:59 | #1158 |
DW & Il2 player
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09-09-2010, 22:33 | #1159 | |
Sergeant
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Цитата:
Since the enemy sub was under the layer the torpedo just went over him and continued on its route. I didn't make him go around since I already had a second torpedo going under the layer. |
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09-09-2010, 22:46 | #1160 | |
Bugcatcher
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Step by step? |
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