18-06-2010, 09:47 | #11 |
Sergeant
Регистрация: Sep 2009
Адрес: Italy
Сообщений: 176
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[BUG] Abnormal sonars sensitivity in RA 1.1 FINAL
Dear RA modders, here is a multiplayer mission that we played yesterday night, experiencing some queer and not understandable behaviours.
Recapping our feelings:
This is not the first time that we experienced the stellar sensitivity of sonars with the new version of RA 1.1 MOD: maybe the environmental conditions have an unexpected impact on sonar performance? Or did you changed the sonars sensitivity for gameplay reasons? Can you please check and let us know your impressions? Thanks in advance for support, Sertore PS: to let the scenario playable in single player you have to edit it moving the units of side 0 more far from the AO: I did not do it to avoid to change something, possibly wrong, in original file played. |
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