08-10-2009, 18:45 | #341 |
Sergeant
Регистрация: Dec 2008
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@ cayman : no problem man.
I thought the model was final so the 200 countermeasures figure really irked me. Fortunately its no so. Just try to keep the numbers in a normal range. |
09-10-2009, 17:48 | #342 |
Corporal
Регистрация: Sep 2009
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texture missing feedback
Canada IROQUOIS class, missing "IROQUOIS.bmp"
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09-10-2009, 18:04 | #343 |
Bugcatcher
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10-10-2009, 02:11 | #344 |
Corporal
Регистрация: Sep 2009
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13-10-2009, 16:09 | #345 |
Corporal
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Ohio wpnloadout.dll modification sample
same like Typhoon,
one improvement, SLBM totally unloadable in Main stow, this will be applied for other SSBN subs later. beside, add Harpoon as default weapon in Tube 2 3 4 |
13-10-2009, 19:09 | #346 |
Leading Aircraftsman
Регистрация: Jun 2009
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Hello RA Team
Great job with your new mod, but its a shame that you have block people like myself from doing there own person modifications. Is there any chance you chaps might change your minds on this please? Best Regards. FCCC. |
13-10-2009, 19:16 | #347 | |
Leading Aircraftsman
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Цитата:
You've very busy modding the .dll files haven't you, I will aft to download these files to see the changes that you have done. Are you working with RA Team now or are you just trying to help out with some different changes for all to try? |
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13-10-2009, 19:55 | #348 |
Bugcatcher
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Cayman, why you do not delete the weapon based on 04 interface?
You make improbable loadouts. We do not support it. In any case before the beginning of mission the player himself will establish the necessary weapon. Therefore for us it is not important as it looks visually - us important, that the Typhoon had no ASM of misseles, as however and Ohio - rather Harpoon. |
14-10-2009, 03:32 | #349 | |
Corporal
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Цитата:
read the post at #340 loadout isn't my concern. detail perfection is the point BTW: VictorIII has weapon loadout number bugs. the only 1 Extube SS-N-22 is a good idea, but you didn't change the relative "ebx" to "ebp", therefore, those following weapon like "SET-65" got "+" or "-" error |
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14-10-2009, 03:34 | #350 |
Corporal
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Just making a point that RA mod have many viable details to be improved, nothing more
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14-10-2009, 12:47 | #351 | |
Bugcatcher
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Цитата:
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15-10-2009, 06:38 | #352 |
Leading Aircraftsman
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15-10-2009, 06:40 | #353 | |
Leading Aircraftsman
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Цитата:
Come you didn't answer my question? |
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15-10-2009, 09:59 | #354 |
Bugcatcher
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16-10-2009, 00:39 | #355 |
Leading Aircraftsman
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Hello CrazyIvan.
Thanks for the reply. The question was is there any chance you might change your mind on the editing of the RA Database, for the likes of myself that just want to do some personal editing to the RA Database, i.e. adding different model's to the A.I and changing the weapons and other things. If I need to agree that I won't release the modded files, that wouldn't be a problem to me because its only for my use anyway. |
16-10-2009, 10:03 | #356 | |
Bugcatcher
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Цитата:
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16-10-2009, 12:22 | #357 |
Corporal
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17-10-2009, 04:00 | #358 |
Leading Aircraftsman
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That's super-cool CraszyIvan niceone, you have made me very happy and I would guess a lot of other will be too.
Can I ask have you got a email address or if its easy would you email me at ( Remove ) please. I have got a few question I'd like to ask you about DW. Последний раз редактировалось fleet command CC; 17-10-2009 в 20:11. |
17-10-2009, 16:02 | #359 |
Corporal
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A question about Typhoon[U] sensor
Already post at #336, but you didn't answer yet. so I ask again
Whether Typhoon or Typhoon[U] class have a towarray or not? I notice that you've built a Typhoon TA sensor, but it isn't in use, and I haven't found any credit source of informations to confirm that. since I got Typhoon[U] up and running, I add the TA sensr in it, and it works great, it's no need for Typhoon[U] to do that "crazy-ivan" move to take care its tail. so, if indeed there was upgrade Typhoon with TA, I think you should add in the next patch |
17-10-2009, 20:13 | #360 | ||
Leading Aircraftsman
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Цитата:
You didn't answer my question. Цитата:
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