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Старый 19-03-2011, 01:43   #1510
sertore
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Регистрация: Sep 2009
Адрес: Italy
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Сообщение от CrazyIvan Посмотреть сообщение
To Sertore:



The contact is lost - because the sensor control has appeared under a layer.

You do not know what the layer limits detectability?
What here not clear?


It always so was. (In stock DW)

We simply have designated it visually

PS: The contollable ship has the indications of depth TA.

Why sub can not have it?
OK, got the point. I was wrongly supposing to extend the stock feature of game. You know the tactic to hear below layer with sub above and viceversa using slow speed to let TA going depth or leaving it below layer in case of slow surfacing at low speed: I thought to manage the 1/2 TA above and the 1/2 TA below the layer as 2 different and working sensors. Anyway I understood now. Brilliant work, big enhancement vs. original game, great job Krabb! Discussion will start at Betasom too. Thanks.

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Сообщение от CrazyIvan Посмотреть сообщение
>>PS: another little graphic bug: SSP screen profile rulers for 212A still in feet, even if data and layer are draw in m.
Be guided by the indications of meaning in meters. As, figure - actually deceit.
Only meaning of depth of a layer is urgent. All rest at station scale SSP a window-dressing. Only LAEYR DEPTH value- TRUE.
Layer depth line is draw correctly and write at correct meter value on feet ruler. SSP lines are wrong because draw in feet.
Anyway I agree: it is not a problem, just cosmetic.Thanks

Последний раз редактировалось sertore; 19-03-2011 в 02:02.
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