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Старый 12-12-2020, 21:39   #3134
Torpedo 65-76
Sergeant
 
Регистрация: Nov 2019
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Сообщение от CrazyIvan Посмотреть сообщение
12-15 hours of game time to end up firing 4 torpedoes (two at each helicopter carrier oraircraft carrier)?

Such scenarios are best done in an campaign , when the player is immediately in a"combat position" depending previously mission result .


Wait 15 hours is a heavy cast iron weight. Just IMXO...

PS: You can also set the battery charge percent through the script in scenario.
This mission is for real fans. In addition, the player will not be bored, believe me. Considering that single patrol ships and groups have no desire to give themselves away, so they move quietly. It is possible that one of them is disguised as the noise of the one following him a fishing boat. And those who go with active sonar will be like a thorn in the player. All patrol ships have one thing in common - the inability to predict their further movement. The player will have to actively use the ESM antenna, periscope, as well as find a convenient place and time to charge the batteries so that the enemy does not notice him, given that it is impossible to deviate from the intended route of the aircraft carriers, since the player's torpedoes simply will not reach them. Regarding the four torpedoes: the player will still have to survive until they fire, and also always keep their batteries in readiness for a long battle. If the patrol detects the player, the convoy will not appear. Let's assume that he will change course and bypass the dangerous area. This mission not suitable for those who need to shoot quickly. During the Second World War, mini-submarines made their way into the enemy's bays for days in order to launch two torpedoes. By the way, the difficulty level is 4 stars
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