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Старый 17-07-2010, 10:57   #1098
CrazyIvan
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Регистрация: Nov 2008
Адрес: Russia Kursk City
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Сообщение от sertore Посмотреть сообщение
Hello CrazyIvan,
we will surely try OpenVPN: as we are a quite new to this tunneling software, can you please state exactly which is the configuration that we have to setup?

Maybe are you running an OpenVPN client in service mode on the DW HOST and the other participants are connection to this pseudo-server?

Or have we to use another configuration?

Thanks in advance for your kind help.

PS: BTW, we are using the direct connection of participants to an HOST with the DW session running through a reacheable IP, without any tunneling or VPN software... no service or particular client used at the moment, just the native connectivity provided directly by the game.

1. To receive the program http://openvpn.se/download.html (Installation Package (Both 32-bit and 64-bit TAP driver included)
2. Install (nothing changing in options of installation)
3. To place the unpacked archive dw-common.rar in C:\Program Files\OpenVPN\config
http://www.redrodgers.com/forums/sho...85&postcount=1 - dw-common.rar

4. We press by the right button an icon OpenVPN in task bar (on the right from below - where hours) and the first item of the menu "Connect" is chosen.

5. The window with a heap of the letters will appear which disappears in some seconds, on the right help from below emerges that the connection is successfully established, and the icon OpenVPN changes colour with red on green.

6. Your address in the turned out virtual local network looks like 192.168.151.xxx, it(he) can be learned(found out), having guided the mouse on an icon OpenVPN in task bar (on the right below), and having read the information in the emerged help (last string in a window).

7. We start dangerous waters in a mode host multiply and we look, what adapter and the address was chosen by game as working. The address should be ours, such, what was determined in the paragraph 6 by.

7.1. If is chosen wrong (that happens in 90 % of cases), then we leave game, we go in the catalogue, where the game is established, and we look a file adapters.txt. He contains the information on all network adapters (real and virtual) and their addresses. The file looks approximately so:

This file contains all adapters found on this system:
Local Area Connection 2 - IPv4 - 192.168.151.10
Local Area Connection - IPv4 - 192.168.2.1
Stream - IPv4 - 91.76.142.169

Us that adapter interests, at which the address from our virtual local network (192.168.151.xxx), in this case is very first.

We open a file dangerouswaters.ini in the catalogue with game, and in a line .AdapterName in section [Multiplayer] we enter a name of our adapter (everything, that up to first hyphen in the necessary line). In the given example should be:

.AdapterName "IPv4 - 192.168.151.10"

8. We solve, who should be host, host creates at itself a room and informs all ip-address from a virtual local network. Others enter it(him) and enter in game room.

9. For discussion and preparation of battles it is meaningful to use TeamSpeak. I have one empty - yo.jabber.ru:8769 (pay attention, that port non-standard), password - "akula" (without inverted commas, certainly).

Последний раз редактировалось CrazyIvan; 17-07-2010 в 11:20.
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