We are concentrated on elimination of mistakes in the mechanics of game.
Last time were advanced Subrocs missile - now there is an opportunity to set modes of search of torpedos - passive or active mode, is deep or Shallow.
Have made the intelligent mechanics job of CMs on platforms of the player (Avia and surface Ships).
Artillery on DDG Udaloy - correct cone of guns are established. (Tnx Mr. Krabb - nice hack work
)
Russian units - all in system of measurement of meters instead of ft ( Driveable Aircraft and Helo).
Aggression of submarines also under essential intelligence.
AEGIS and other doctrines of the surface ships - the work is essentially changed.
Is eliminated bug with CTD in "Missions of the big battle " - where the mass launch of AI missiles caused damages of game.
And it is a lot of, much another...
The addition new units is does not decide really anything.
The player can choose from all presence available now AI of platforms - the worthy opponent.
However - first of all, the mechanics of game should work correctly.
( The confidential message - NavalSimEngine was successfully broken
).
And we expect some valid improvement.
Cheers!