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-   -   Missions for DW (https://www.redrodgers.com/forums/showthread.php?t=6913)

Torpedo 65-76 28-11-2020 21:42

Missions for DW
 
Вложений: 1
Single mission for Bergamini Briefing in English and Russian.

Torpedo 65-76 28-11-2020 21:46

Вложений: 3
Single mission for a Soviet submarine with a choice of difficulty. Briefings in English and Russian.

Torpedo 65-76 28-11-2020 22:15

Вложений: 1
Mission for a Soviet submarine. Briefing in Russian.

kpv1974 20-12-2020 16:42

Неплохая миссия, спасибо.

Torpedo 65-76 27-12-2020 18:37

Цитата:

Сообщение от kpv1974 (Сообщение 146334)
Неплохая миссия, спасибо.

какая именно? Как успехи в прохождении?)

Torpedo 65-76 27-12-2020 18:38

Вложений: 1
Mission for Los-Angeles 2: Capture and sink a Soviet warships group. A novelty that has never been seen in any other mission: the warships have radars on, but active search sonars are turned off. The scenario is designed for a long time, the first hours of the game there will be no clashes, but your submarine during this time may become the prey of a helicopter. If the game crashes, then inform me.Briefing in English and Russian.

pepe 27-12-2020 22:05

Thx for single player mission ;-)

https://youtu.be/QkW_kV970PI

Torpedo 65-76 27-12-2020 22:26

Цитата:

Сообщение от pepe (Сообщение 146352)
Thx for single player mission ;-)

https://youtu.be/QkW_kV970PI

I forgot to write in the description '' a few hours of PLAYING TIME '' :42:
How do you like the radars on Soviet ships with the active sonars off? It's a pity that not all ships can do this :(

pepe 28-12-2020 01:09

Цитата:

Сообщение от Torpedo 65-76 (Сообщение 146353)
How do you like the radars on Soviet ships with the active sonars off? It's a pity that not all ships can do this :(

really samart solution - i need to test it because my ESM showed only FCR's. Im affraid FCR doesn't work as normal surveillance radar.

Btw, why you set so dramatically low sonars effectiveness (sand+bottom limited=only 25%) at sea state 2? This information should be in briefing - because ith highly uncommon setting. More accuratelly for devastating storm on littorial waters than calm waves on blue waters.

Torpedo 65-76 28-12-2020 15:33

Цитата:

Сообщение от pepe (Сообщение 146354)
really samart solution - i need to test it because my ESM showed only FCR's. Im affraid FCR doesn't work as normal surveillance radar.

Btw, why you set so dramatically low sonars effectiveness (sand+bottom limited=only 25%) at sea state 2? This information should be in briefing - because ith highly uncommon setting. More accuratelly for devastating storm on littorial waters than calm waves on blue waters.

Yes, the FC-radar does not work as a search radar, but it does a great job with the ship! Despite the fact that the active sonar is silent. The rest is a matter of technique. With hydrology in a mission, this is a big + for the player. If the AI ​​ships turned on the air and surface radar themselves when attacking aircraft, it would be even better. But since this is not the case, the FC-radar is also not bad, it has the same radius as the air radar. The ISM of a submarine sees the radiation of the FC-radar with 11-13 miles depending on the height of the ship's radar mast, and if the submarine floats up, this distance increases.
Regarding hydrology in the mission, I put it randomly, since I did not find information about hydrology in the Mediterranean Sea. The report at the start of the mission contains information (advice) so that the player would use reconnaissance antennas and a periscope more often, this is not just written for occupying space in the player's chat. Those who follow the advice in the mission, they will find opponents, and those who will play as they are used to, most likely not. The advice was written for a reason, everything is for the good of the player. Probably this is the most resonant mission in the game, and the most unusual in terms of search, because in fact, when searching for an enemy, the commander often uses reconnaissance antennas, we began to forget about it

kpv1974 28-12-2020 19:49

Цитата:

Сообщение от Torpedo 65-76 (Сообщение 146348)
какая именно? Как успехи в прохождении?)

NORTHERN_HUNT.7z

Да и вообще любые мисси с русским брифингом и радиосообщениями всегда приятны.

Torpedo 65-76 17-01-2021 19:14

Вложений: 1
Single mission for Kilo. Scenario is designed for a long playing time (at least five hours).Briefing in Russian and English

Torpedo 65-76 03-02-2021 18:51

Вложений: 1
Heavy mission for high skill. Driving a Kilo-class submarine, evacuate the pilots and leave the danger zone. Briefing in Russian.

Torpedo 65-76 03-02-2021 19:28

Вложений: 1
Single-mission for a Los Angeles-class submarine with the task of intercepting a group of Soviet warships in the Mediterranean. You must sink an escort of a Kirov-class cruiser, but you are not allowed to attack Kirov himself below the waterline. Briefing in English and Russian. Unlike the first version the composition of the group of warships and hydrology have been changed. The possibility of meeting with an enemy submarine has been increased.

CrazyIvan 06-02-2021 01:40

Цитата:

Сообщение от Torpedo 65-76 (Сообщение 146384)
Single-mission for a Los Angeles-class submarine with the task of intercepting a group of Soviet warships in the Mediterranean. You must sink an escort of a Kirov-class cruiser, but you are not allowed to attack Kirov himself below the waterline. Briefing in English and Russian. Unlike the first version the composition of the group of warships and hydrology have been changed. The possibility of meeting with an enemy submarine has been increased.

There is an bug in trigger # 6 (SOVREMENNYY RUN AWAY) -the command to run a non-existent script.

Torpedo 65-76 06-02-2021 02:15

Цитата:

Сообщение от CrazyIvan (Сообщение 146385)
There is an bug in trigger # 6 (SOVREMENNYY RUN AWAY) -the command to run a non-existent script.

there are all `` run away '' triggers without scripts. These triggers are just used as alert

CrazyIvan 09-02-2021 00:45

Цитата:

Сообщение от Torpedo 65-76 (Сообщение 146386)
there are all `` run away '' triggers without scripts. These triggers are just used as alert

I would recommend that any command completes correctly.

Torpedo 65-76 09-02-2021 03:46

Цитата:

Сообщение от CrazyIvan (Сообщение 146387)
I would recommend that any command completes correctly.

This is not a command, this is a notification to the player. The ship has left the combat zone and the player receives a notification about this. The script is not needed here

CrazyIvan 09-02-2021 23:14

Цитата:

Сообщение от Torpedo 65-76 (Сообщение 146388)
This is not a command, this is a notification to the player. The ship has left the combat zone and the player receives a notification about this. The script is not needed here

if the script is not needed - then do not record its EXECUTION. You may receive unexpected events.


That's all I wanted to say. :)

Torpedo 65-76 10-02-2021 00:27

Цитата:

Сообщение от CrazyIvan (Сообщение 146389)
if the script is not needed - then do not record its EXECUTION. You may receive unexpected events.


That's all I wanted to say. :)

Okay, you mean the game crashes?


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