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-   -   -ReinForce Alert - worldwide discussion (https://www.redrodgers.com/forums/showthread.php?t=4912)

Hummer 05-02-2012 11:08

Guy`s read readme

Some info about add-on "Reinforce Alert" (DWX 1_35 version).

* - Added Controllable Atlantic Mk 3 /France/Italy/Germany/
* - Fixed bug when message "Vampire inbound, bearing xxx." no received if AUTOCREW option in "switch off" position at Bridge Station.

Fearless 08-02-2012 16:51

The correct armament Payload for the Collins Class sub is 22 (mix of Mk 48s and UGMs) in RA mod it is only 18.

Can this be corrected? Alternatively where in the object.eod file is it located so I can correct this myself?

On another note, v1.35 is running fine for me.

dasOoops 09-02-2012 21:19

Вложений: 2
Extra info from DB dwx 1.35 to usnidata. (On russian)

Fearless 10-02-2012 04:13

Thanks for that,

Can you advise what the extras are in english?

dasOoops 10-02-2012 18:16

Extra in english... Low chances... Information from DB (TPK, weapons, speed and other for units) possible translate to english. But manual, classification - I am cannot do it...

Sag75 10-02-2012 21:17

Вложений: 1
Hi Crazy Ivan, I noticed a problem during firing Gauntlet from Udaloy. I can acquire targets behind me (to ship stern) or generally rear side, and I can also fire a Gauntlet, but it falls down or takes an other heading. It seems Gauntlets can only target ships that are in the bow's semi-circle (from starboard to port passing through the bow). If a ship is in the other semi-circle (starboard to port passing through stern) missiles do not aim the target.

This issue do not apply to Perry: on O.H.P. I can target every target with SM-1, even if the target is rear side, astern.


I attached a mission test to evaluate whether this problem may be common or just for me. The mission displays the Udaloy at the center with several ships on a circle to be targeted.

Also, is it possible make Gauntlet launches from bow/stern VSL systems?


Thanks!

Fearless 12-02-2012 04:40

How do you install the Extras?

Hummer 12-02-2012 13:42

Цитата:

Сообщение от Fearless (Сообщение 127885)
How do you install the Extras?

Google translate
Quick Installation Guide:

1. Make backup copies of files and usnidata.grp usnidata.ndx
Graphics folder of the game Dangerous Waters.
2. Copy the extra in the game folder Graphics Dangerous Waters.
3. Navigate to the folder Graphics \ extra.
4. Run the install.bat file
5. Remove the extra folder from the folder Graphics Game Dangerous Waters.
6. Tea / coffee making facilities. Sugar to taste, ... :)

dasOoops 12-02-2012 17:57

Вложений: 2
Extra info from DB dwx 1.35 to usnidata on (poor)english...
Without weapons manual, classification. Weapons manual look in pdf-file from addon dwx 1.35!

Captain Wolf 13-02-2012 23:26

Regular CTD (so far it is fixed)
 
Вложений: 1
Hi all. I am new to this forum but not to DW or RA, and sometimes post on SubSim. I have enjoyed mucking around with the various Versions of RA for the last 2 years also struggling to keep up with all the updates that Crazy Ivan slaves over to make RA so fantastic :D.
I now have ruin my momentum of praise to report a regular CTD occurance with 1.35 (it used to happan to me with previous verions as well). Most of the time I have noticed, that it occurs when weapons enable themselves (the majority of the time being ASMs and LAMs) and every time both surface ships main guns are fired (Rapid & Single). Over the last 3 days I have been conducting tests when firing different weapons torps, missiles and guns and logging the error addresses whenever there was a CTD and so far it has always been the same address no matter what weapon caused the CTD. I Have listed the address below. Thanks for your time.

Application Error
Faulting application dangerouswaters.exe, version 0.1.0.4, faulting module navalsimengine.dll, version 0.1.0.5,
fault address 0x0004c63d.&#x000d ; &#x000a ;


Right, I am now feeling really thick %) I just remebered I had a simililar problem back when using RA 1.1- and subsequently put a query on Subsim. Anywho I recieved a fix that solved the problem back then, so today I searched through my downloads and found it and put it into my DW folder.
What do you know it has so far solved it, so ignore everything I have said while I go hide in a corner somewhere. :42:

I have added the fix (that was sent to me 2 years ago while on SubSim and is so far working)
For anyone who is experiencing the same problem (be warned I have only given it a basic thrashing so far).

sertore 15-02-2012 10:39

Цитата:

Сообщение от Captain Wolf (Сообщение 127925)
Hi all. I am new to this forum but not to DW or RA, and sometimes post on SubSim. I have enjoyed mucking around with the various Versions of RA for the last 2 years also struggling to keep up with all the updates that Crazy Ivan slaves over to make RA so fantastic :D.
I now have ruin my momentum of praise to report a regular CTD occurance with 1.35 (it used to happan to me with previous verions as well). Most of the time I have noticed, that it occurs when weapons enable themselves (the majority of the time being ASMs and LAMs) and every time both surface ships main guns are fired (Rapid & Single). Over the last 3 days I have been conducting tests when firing different weapons torps, missiles and guns and logging the error addresses whenever there was a CTD and so far it has always been the same address no matter what weapon caused the CTD. I Have listed the address below. Thanks for your time.

Application Error
Faulting application dangerouswaters.exe, version 0.1.0.4, faulting module navalsimengine.dll, version 0.1.0.5,
fault address 0x0004c63d.&#x000d ; &#x000a ;


Right, I am now feeling really thick %) I just remebered I had a simililar problem back when using RA 1.1- and subsequently put a query on Subsim. Anywho I recieved a fix that solved the problem back then, so today I searched through my downloads and found it and put it into my DW folder.
What do you know it has so far solved it, so ignore everything I have said while I go hide in a corner somewhere. :42:

I have added the fix (that was sent to me 2 years ago while on SubSim and is so far working)
For anyone who is experiencing the same problem (be warned I have only given it a basic thrashing so far).

NavalSimEngine.dll was updated in the RA versions subsequent to 1.1: I suppose using the old fixed library you can miss new features and have queer compatibility problems. Anyway, thanks for useful suggestion.

Captain Wolf 15-02-2012 18:40

Цитата:

Сообщение от sertore (Сообщение 127958)
NavalSimEngine.dll was updated in the RA versions subsequent to 1.1: I suppose using the old fixed library you can miss new features and have queer compatibility problems. Anyway, thanks for useful suggestion.

Ok I will keep that in mind, at the moment things are running smoothly but I am watching like a hawk to see if anything is out of place or acting erratically. And if things do go screwy and I have to go back and use the original NavelSimEngine the error address was mentioned in my previous post for those who know a hell of a lot more about programming than I do to have a look at.
Once again RA is an excelent mod and it will be sad for it to come to an end soon, that said I heartily respect all the work that Crazy Ivan and the RA team have put in to it, so to that I say thank you.:D

Panzermensch 21-02-2012 18:17

Вложений: 1
I have found out some things i can not find reasons for:

1. Why there is no 3D-Sound on Sail Bridge anymore since RA 1.3? (on LF Station its still avaible)

2. Mobile Sub Targets Mk37 cant be destroyed?

3. Is there any clue why SSN21's Narrowband Sonar display background is now grey? (v.1.35)

Sag75 21-02-2012 22:34

is it possible implement this weapon on Udaloy?
 
Hi RA Team, in this video the Udaloy "Admiral Chabanenko" launches a ASW weapon from her torpedo tube. It seems a torpedo, but after a while a missile cames out from surface. Looking around, it should be the anti-submarine SS-N-15 or SS-N-16.. is it possible implement it in Udaloy model in RA? Maybe duplicating torpedo station?

http://www.warfare.ru/?lang=&catid=2...eo=true&id=300
At 4:56 minute


Thanks!

Fearless 22-02-2012 05:38

Is the fixed doctrines for RA v1.34 still required to be installed in RA v1.35?

Гена 22-02-2012 21:27

Sag75
Chabanenko actually isn't Udaloy class. She is last ship of Udaloy class with significant changes called Udaloy II.
Originally Udaloy class has 8 SS-N-14 Silex (URK-5 "Rastrub-B") ASW system and 533mm torpedo tubes for launching torpedoes. So there is no SS-N-16 on pure Udaloy class, but SS-N-14. I think that is what modelled in the mod.
Chabanenko is improved Udaloy and has 8 SS-N-22 Sunburn (3M-80 "Moskit") anti-ship missiles instead of 8 SS-N-14 Silex misiles at the same place. So ASW system on Chabanenko is situated instead of "conventional" torpedo tubes and this is SS-N 16 Stallion ASW system.

CrazyIvan 26-02-2012 09:51

Цитата:

Сообщение от Panzermensch (Сообщение 128163)
I have found out some things i can not find reasons for:

1. Why there is no 3D-Sound on Sail Bridge anymore since RA 1.3? (on LF Station its still avaible)

2. Mobile Sub Targets Mk37 cant be destroyed?

3. Is there any clue why SSN21's Narrowband Sonar display background is now grey? (v.1.35)

3. - better control of the weak signal

Fearless 02-03-2012 03:59

Any chance of having the MK 48 Mod 7 CBASS torpedo added into the RA mod? This latest torp is used on the Collins Class sub in Royal Australian Navy
as well as with the

United States Navy
Royal Canadian Navy
Brazilian Navy
Royal Netherlands Navy

Panzermensch 02-03-2012 05:13

Цитата:

Сообщение от CrazyIvan (Сообщение 128231)
3. - better control of the weak signal

Ah yes I expected such idea! *thumbs up*

To precise question 1.
"Why there is no 3D-Sound on Sail Bridge anymore since RA 1.3? (on LF Station its still avaible)"
I was wondering about wrong reg-entry could possibly be the failure:

sfxInstallPath: C:\Spiele\Dangerous Waters\Audio\Sfx\sfx.agg+

Could you check up these line in regedit wether its correct..? just to sort out I have not made any mistakes setting up the registries. Thanks

Fearless 02-03-2012 06:47

Цитата:

Сообщение от Panzermensch (Сообщение 128347)
Ah yes I expected such idea! *thumbs up*

To precise question 1.
"Why there is no 3D-Sound on Sail Bridge anymore since RA 1.3? (on LF Station its still avaible)"
I was wondering about wrong reg-entry could possibly be the failure:

sfxInstallPath: C:\Spiele\Dangerous Waters\Audio\Sfx\sfx.agg+

Could you check up these line in regedit wether its correct..? just to sort out I have not made any mistakes setting up the registries. Thanks

Is there meant to be a +sign in front of sfx.agg+?


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