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OK.
I'll check it out. :) Next changes i detected and fixed in DB: |
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Do not retract landing gear and do not disable the autopilot at takeoff. |
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Let me take the opportunity to ask if could be possible change the doctrine to let the heli and the Atlantic able to engage air target, if closer (Heli with Ataka and Atlantic with Sidewinder); this could be a big enhancement from the air defence point of view. Thanks. |
Hi friends, I have a big problem... with my new video graphic AMD HD Radeon 6670 and the CATALYST Driver 12.8 my game go into crash when i using the PERI o Laser Peri Station... have you some advice about this ?
EDIT: Good news i try to install the last CATALYST driver 13.1 and now work all well.... :rolleyes |
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works fine! Here the videoclip about takeoff and landing with your settings: New RA Settings - YouTube |
great to see you guys still working on this! havent been here for long time, but I´d like to say thanks. well done, I think I gonna launch DW again right now.
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Test this correction with Kitty Hawk & Enterprise. Good hunting! |
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Both tests (Kitty Hawk and Enterprise) were successful. In the video you can not see but are good take-offs from various sides of the take-off ramp. Only with one landing I had prblems but i think it was my error (too long on the ramp :rolleyes) Thank You and best regards http://youtu.be/T_jhXfkMnZ4 |
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Not necessarily do everything myself - the autopilot itself copes with landing (ReturnToBase & LandOn commands) However it is sometimes mistaken and break the airplane. |
Reaction Alert crew:
Salute! YOU GUYS RULE THE WAVES! Thank you for keeping up development and improving DWX for so long. A heartfelt THANK YOU from me, my colleagues and our commander here in the Netherlands, DWX is the only reason we keep awake during slow days, instead of nodding off :p EDIT: typo's |
Hi guys, there is a problem with the wire-guide of BLACKSHARK Torpedo...
i see in DB and in effect the "GUIDED" otions is not selected. So you can fix it in next release. |
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Has been fixed. |
Some info about add-on "Reinforce Alert" (DWX 1_37 version).
* - Airstrip has been fixed for driveable S-3 Viking successful landing * - USNI data added picture Communication Center * - USNI DATA: TU-142 Bear new photo added. * - S-3 Viking dll files fixed. * - SUB SSP stations: Sound propagation fixed to meters per second instead feet per second at SUB with metric system. * - Akula-2 Improved: Missiles names at weaponloadout and Fire Control station changed to "Sizzler" instead 3M-54e1 ASCM and ALFA ASM instead 3M-51 ALFA * - Depth of communication has been fixed - now the AI submarine can not get new contacts when they are below Comms depth. Variable Communication Depth use: Radiomasts, Floating wires, ELF comms. * - AI Ship will now attack the AI Ship targets,that a player promoted by LINK 11 communication. * - AI Sub: will now attack the AI Ship and AI SUB targets,that a player promoted by LINK 11 communication. * - AI Plane: will now attack the AI Ship and AI SUB targets,that a player promoted by LINK 11 communication. * - Black Shark User Torpedo wire guide option bug has been fixed. * - Udaloy: Active Sonar Station range scales now in kilometers instead Kyds. Active Transmit Power designated an buttons. * - SUB Countermeasure Doctrine has been fixed. Declared conditions of work CMs - supported. ================================================== === |
RA 1.37
Good job!
Thanks CrazyIvan and RA team. |
Wishing I spoke Russian at this point.
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Thanks again CrazyIvan and to the rest of the gang at R.A. Keep up the great work! |
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In v 1.36 the Helix has a strange behaviour, which was not there in V 1.35.
Sometimes cannot even be launched, sometimes explodes on take-off, sometimes not controllable either immediately or after some time in game. Could it be linked to the Viking fixes? The changes in 1.37 look attractive, when will it be available? Thanks from France for your sustained efforts to improve the game.:) |
Вложений: 1
Found bug in 688 SubCommand campaign mission "Halifax". DDG 51 Approach Trigger was dependant on wrong trigger not to be fired resulting in the scenario becoming impossible to finish. Corrected mission file in attachments for future update.
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Tnx!
Has been fixed. |
Found more stuff to fix, i will play through the campaign and fix what i find then send the modified files.
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CMs problems
Hi Crazy Ivan, I report a bug seen on surface ships.
On Udaloy, launched countermeasures #1 or #2 (flares o chaffs) appears only on the water surface and then disappear. On Perry, all starboard CMs appear inside the ship! Is it only a graphic issue that does not impair CM's work? Or does it? I've 1.36 RA. Thanks! |
Вложений: 2
To: Covour
I do not see any problems. Snapshot run cm's - all 6 IR and 6 Chaff in the air. |
Thank you to have tested it. I tried it again, also disabling wind, but the issue is still there. I don't know, maybe due to a different OS? (I have Vista)
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Hi, problem appears always on FFG, sporadically on DDG.
It seems to be not related to OS as I have XP with the same issue. CrazyIvan, we are creating a videoclip to show you the problem. Thanks |
Цитата:
http://youtu.be/BLj2vWg5tq4 |
Tnx! Has Been Fixed.
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Great! Thx!
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On Udaloy, ASW missiles seem not to oprate properly, if target is at more than 5 nm, missile does not release torpedo and continues to fly till exhausting fuel? This happens in both 1.35 and 1.36.
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Maybe you launch missile into a ASuW mode.
Check Launch Presets - Pay attention to the point F. ================================================== == SS-N-14 Silex (Primary ASW Weapon) Multipurpose Missile Length: 7.205 m (23.6 ft) Diameter: 0.574 m (22.5 in) (upper body) Height: 1.35 m (4.4 ft) Payload: UMGT-1 torpedo Weight: 4,000 kg (4.0 tons) - 40 - Speed: 0.95 Mach (613 kts) Max Altitude: 400 meters. Range: 6-50 km (3.2 -:- 27 nm) Warhead: 250 Kg (AsuW Mode) Has two modes - ASW and ASuW. Mode ASW: In ASW employment, the torpedo is dropped in as soon weapon "Enabled". [ Point "E" at SILEX PLAN on geoplot display. /Weapons Control Station Of -UDALOY * User * - DDG Class ] Before Launch of a “SILEX” guarantee that the first WayPoint "F" is ahead of the ship on distance less than 5000 m. * - For exact drop of a torpedo, it is recommended to hold a course of the ship in a direction of target. Torpedo use osnly ACTIVE Mode Search. As soon as the torpedo is dropped, the missile will be selfdestruct own detonator. Mode ASuW: In a this mode, “Silex” does not use a torpedo and the missile works as usual SSM. For activation of this mode, at start of a missile, guarantee that the first WayPoint, [F mark at Display], will defend from the ship - more than on 5000 meters. It will nominate to a “Silex” a mode ASuW. NOTE: ASW Mode - It can also be used with limited success against surface target with UMGT torpedo at controllable DDG. Udaloy - has two stations of Weapons Control - F10 and F12. ================================================== ==== |
Ok, we will check and let you know, thanks!
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Version 1.37 has been released.
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Table Of Sound Pressure Level For Submarines in DWX ver. 1.37.
NOTE: All data were obtained directly from the debugger executable files, not by calculating a theoretical formulas. It should be noted that the formula for noise generation ships and submarines different - for ships using a linear rise of noise, and for submarines - logarithmic. PS: If Submarine in Cavitation Mode, Then +15 to Currently Noise. |
RA 1.37
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Thank you very much.
Great work as always! |
Thanks a lot from France!!!
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OH, BTW, link 11, great work! that really bring up the maneuver of the gaming into another level |
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Other platforms probably can not accept the VIKING. LANDBASED Airport - accesible for S-3 Viking. |
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