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Hummer 31-10-2012 05:03

Цитата:

Сообщение от CrazyIvan (Сообщение 132729)
* - Fixed ASUW mission bug (CTD) with Controllable Atlantic Mk 3 /France/Italy/Germany/
* - AI Subrocs snaphots over sudden torpedo attack - reduced exact aiming.
* - IR station bug removed for multistation mode (Aviation interfaces).
* - Sound profiles has been fixed for Borey,Typhoons and Red October.
* - Argentinean A-4M Skyhawk or Veinticinco De Mayo CV in mission causes game crash bug removed.
* - Controllable Ships - noise platforms has been increased.
* - Controllable Ships - towed arrays sensitivity has been improved.
* - An Submarines, SailBridge sound bug has been fixed.
* - KA-27: Ammo quantity reduced to 500.
* - For best informations, LINK 11 switch labels fixed to "Receiver Is ON" and "Receiver Is OFF".
* - Kilo Improved Club Added to Vietnam.
* - Gepard 3.9 FFH Frigate Added to Vietnam. (KA-27 Helix onboard carried)
* - Molniya PT (ASW primary) has been added to Vietnam.
* - Pauk-II Class added To Vietnam.
* - AS 332F ASW Helicopter Added to Indonesia.
* - Sigma 9113 FFL Corvette added to Indonesia. (Helo pad for AS 332F ASW Helicopter)
* - Sigma 10514 FFH Frigate added to Indonesia. (AS 332F in Hangar Onboard carried)
* - Project 11661K (Dagestan) Frigate Added to Russia (KA-27 Helix Onboard).
* - AS 15TT ASM, MICA SAM missiles has been added.
* - Akulas: for player speed launch underwater missile increased to 15 kts.
* - Some new pictures added to USNI section.
* - SS-N-16 Stallion 3D model fixed.
* - OSA-I; OSA-II bug with difficulties in classifications has been fixed.
* - USNI reference: added information about loadout weapon for controllable platform (OwnShip Section)

and One more question it will be a patch or a new version?
Can replace the mod to game stock(vanila) sky textures, sun, moon, for new textures(models)?

whiskey111 31-10-2012 23:09

Jaf: thank you for the answer. I'm looking forward to the new RA version.

Any chance to see new surface controllable units ?

Jaf 01-11-2012 10:23

Цитата:

Сообщение от whiskey111 (Сообщение 132764)
Any chance to see new surface controllable units ?

Chances are always there, but at the moment they are equal to zero.

whiskey111 01-11-2012 14:35

Understand.
How about some upgrade to the existing AI units attack/defense scropts.
For example german frigates look like almost completely passive in the fight and are easy targets.

PJB 01-11-2012 19:58

Цитата:

Сообщение от CrazyIvan (Сообщение 132729)
* - Controllable Ships - noise platforms has been increased.
* - Controllable Ships - towed arrays sensitivity has been improved.

So as i understand only fixing Ships TA and not subs? so will be easier for FFG drivers to kill deaf subs. Even with a few bugs to work out still an AWESOME mod, keep up the great work

Sag75 03-11-2012 18:11

Вложений: 1
Hi to all, after upgrading to 1.35, I still have a bug in gauntlets behaviour in the stern emi-circle of Udaloy.

As you can see in the attached mission, aiming Gauntlets to astern merchant targets (90° to 270° passing through 180°), the missiles run erratically.

This is a pitty as there is no missile anti-missile/air/ship defence astern the Udaloy !

CrazyIvan 05-11-2012 22:41

Цитата:

Сообщение от Sag75 (Сообщение 132785)
Hi to all, after upgrading to 1.35, I still have a bug in gauntlets behaviour in the stern emi-circle of Udaloy.

As you can see in the attached mission, aiming Gauntlets to astern merchant targets (90° to 270° passing through 180°), the missiles run erratically.

This is a pitty as there is no missile anti-missile/air/ship defence astern the Udaloy !

Has been fixed.

Hummer 06-11-2012 06:27

I know mod release thats is done ,how long waite release?

Sag75 07-11-2012 01:36

Цитата:

Сообщение от CrazyIvan (Сообщение 132836)
Has been fixed.


GREAT! thanks for modding!

sertore 09-11-2012 10:41

SLAM-ER ineffective against land targets
 
Hello, I know, SLAM-ER should used against land targets near the coasts due to the limitation of doctrine, but they are really ineffective against land targets, leaving the P-3 without weapons against SAM and other land threats.
The missiles, if launched against a land target that is not near the water, start to rotate over the target until it consume all its propellant.
Can you please check if is it possible fix this problem, at least to let the missiles able to hit a inland target under some conditions? Thanks.

Jaf 09-11-2012 11:29

Цитата:

Сообщение от sertore (Сообщение 132899)
The missiles, if launched against a land target that is not near the water, start to rotate over the target until it consume all its propellant.Can you please check if is it possible fix this problem, at least to let the missiles able to hit a inland target under some conditions? Thanks.

I'm afraid to ask - have you disabled autocommand at F6 station when launching SLAM-ER?
(see page 41 of RA_Weapon_Info_rev33.pdf)

sertore 09-11-2012 23:35

Цитата:

Сообщение от Jaf (Сообщение 132900)
I'm afraid to ask - have you disabled autocommand at F6 station when launching SLAM-ER?
(see page 41 of RA_Weapon_Info_rev33.pdf)

Hello Jaf,
yes, I had the F6 station on manual control as during our multiplayer session we keep all autocommands disabled.
Moreover another player, flying on Tu-Bear, got the same problem with russian missiles but in this case I am not able to say you something more as I was on P-3.

Jaf 10-11-2012 20:22

Цитата:

Сообщение от sertore (Сообщение 132910)
yes, I had the F6 station on manual control

Thanks for the report, will be tested.

Гена 18-11-2012 05:21

Цитата:

Сообщение от NavyUSA (Сообщение 132704)
makes fun of me? :D:D ehe
I Enjoy breaking a Russian unit with a MK-48. A real pleasure. ;)

greetings

Hopefully USN is really proud of you. Good luck with that :80:

Hummer 20-11-2012 17:47

how long wait next version?

whiskey111 25-11-2012 15:24

Цитата:

Akulas: for player speed launch underwater missile increased to 15 kts.
Why the speed was increased to such a high value ?

Hummer 30-12-2012 17:14

what about version 1.36?
not long time any new`s

Drakken 04-01-2013 13:46

Bug Reports guns fire FFG/DDG User
 
Hi, can you check the effectiveness of the Guns (76mm / 100mm)
of the Udaloy and Perry Human control...
it seems that is impossible to hit any target (land or surface).

Thanks :)

sertore 13-01-2013 18:16

[BUG] Udaloy cannon
 
Цитата:

Сообщение от Drakken (Сообщение 134218)
Hi, can you check the effectiveness of the Guns (76mm / 100mm)
of the Udaloy and Perry Human control...
it seems that is impossible to hit any target (land or surface).

Thanks :)

Hello RA Team,
we did some tests and seems that the automatic aim does not works: the cannons miss every targets are pointing, even with FCR active.
Can you please check and let us know?
Thanks

sertore 17-01-2013 10:26

[BUG] SUBWREACK AND AIP SUBMARINE NOT COMPATIBLE
 
Вложений: 1
Hello,
we have to notice an apparent bug in RA 1.35: using the mission editor and creating a scenario with a new AIP submarine (COLLINS, HARUSCIO, 212) and a SUBWRECK, choosing as controllable platform the AIP in the game cause the game crash.
This does not happen with a controllable submarine of different class.
Please find attached a test mission to check this strange behaviour.
Thanks

Jaf 17-01-2013 21:11

Вложений: 1
Цитата:

Сообщение от sertore (Сообщение 134435)
controllable AIP submarine (COLLINS, HARUSCIO, 212) in scenarios with a SUBWRECK cause the game crash

Thanks for the report.
Unpack this CrazyIvan`s FIX in game folder.
Good hunting! :)

sertore 18-01-2013 18:06

Hi Jaf,
works fine: thanks to you and CrazyIvan for quick and resolutive fix!

Hummer 18-01-2013 20:59

all fix to one file
Cumulative FIX#2 for DWX v1.35

http://www.ra-dwx.narod.ru/Update_For_1_35_02.rar

CrazyIvan 18-01-2013 22:35

Цитата:

Сообщение от Hummer (Сообщение 134490)
all fix to one file
Cumulative FIX#2 for DWX v1.35

http://www.ra-dwx.narod.ru/Update_For_1_35_02.rar

In ver. 1.36

CrazyIvan 24-01-2013 17:27

Try to do manually correct shooting distance - for a long distance down the value. For example: - minus 200 meters for landbased target in which you shoot with a maximum distance (Udaloy - 21.000 m, Perry - 16.460 m)

Цитата:

Сообщение от Drakken (Сообщение 134218)
Hi, can you check the effectiveness of the Guns (76mm / 100mm)
of the Udaloy and Perry Human control...
it seems that is impossible to hit any target (land or surface).

Thanks :)


sertore 30-01-2013 17:16

FFG/DDG cannon inaccurate
 
Вложений: 1
Цитата:

Сообщение от CrazyIvan (Сообщение 134569)
Try to do manually correct shooting distance - for a long distance down the value. For example: - minus 200 meters for landbased target in which you shoot with a maximum distance (Udaloy - 21.000 m, Perry - 16.460 m)

Did some tests but the FFG/DDG cannon is now too much inaccurate in automatic aim, despite the presence of FC.
Try the attached test with FFG and DDG at 5 nm from Car Carrier: not possible that all shoots do not hit target and is necessary correct manually the fire.
Something changed too much from original game where all shoots hit the target without any manual correction.
Thanks.

CrazyIvan 11-02-2013 23:36

ver. 1.36
 
Reinforce Alert ver.1.36 has been released.
Links - on first page.

Some info about add-on "Reinforce Alert" (DWX 1_36 version).

* - Fixed ASUW mission bug (CTD) with Controllable Atlantic Mk 3 /France/Italy/Germany/
* - AI Subrocs snaphots vs sudden torpedo attack - reduced exact aiming.
* - IR station bug removed for multistation mode (Aviation interfaces).
* - Sound profiles has been fixed for Borey,Typhoons and Red October.
* - Argentinean A-4M Skyhawk or Veinticinco De Mayo CV in mission causes game crash bug removed.
* - Controllable Ships - noise profiles has been increased.
* - Controllable Ships - towed arrays sensitivity has been improved.
* - An Submarines, SailBridge sound bug has been fixed.
* - KA-27: Ammo quantity reduced to 500.
* - For best informations, LINK 11 switch labels fixed to "Receiver Is ON" and "Receiver Is OFF".
* - Kilo Improved Club Added to Vietnam.
* - Gepard 3.9 FFH Frigate Added to Vietnam. (KA-27 Helix onboard carried)
* - Molniya PT (ASW primary) has been added to Vietnam.
* - Pauk-II Class added To Vietnam.
* - AS 332F ASW Helicopter Added to Indonesia.
* - Sigma 9113 FFL Corvette added to Indonesia. (Helo pad for AS 332F ASW Helicopter)
* - Sigma 10514 FFH Frigate added to Indonesia. (AS 332F in Hangar Onboard carried)
* - Project 11661K (Dagestan) Frigate Added to Russia (KA-27 Helix Onboard).
* - AS 15TT ASM, MICA SAM missiles has been added.
* - Akulas: for player speed launch underwater missile increased to 15 kts.
* - Some new pictures added to USNI section.
* - SS-N-16 Stallion 3D model fixed.
* - VA-111 Shkval: Mad Sensor sensitivity has been increased. Mines and CM's now influence at Shkval vitality.
* - OSA-I; OSA-II bug with difficulties in classifications has been fixed.
* - USNI reference: added information about loadout weapon for controllable platform (OwnShip Section)
* - S-3 Viking Controllable Added.
* - GBU-31 JDAM Added to VIKING User Loadout.
* - SAM Guided Missiles work has been improved.
* - Laser Finger station on submarines - vertical view angles were increased.
* - Flying time was corrected for P-3 (14,5 hours max)
* - Flying time for aviation has been fixed to average value.
* - Based 688 LA FireControl Station: Label preset for search pattern mode fixed to "Direct" move, instead "Snake".
* - Training Facility Object: added Portable SAM defence ability.
* - Mk 84 GP Bomb, Skyflash AAM, ALARM ARM, X-38ME ASM, AIM-7M Sparrow AAM Missiles Added.
* - X-59MK ASM missile added,
* - Luhai DDGHM: Removed Mk 46 Torpedo.
* - Loadouts planes and helos remastered, weapons now fully visible at wings pylons in 3D window with truth mode.
* - Radar on TU-142: Scale set to 175 Nm Range, color sweep changed to GREEN.
* - HARPOON User Air Launched: sensor fix to Active Radar instead previous IR.
* - For OS Windoows 7, "Torpedo In The Water!" bug message [too long range] has been removed.
* - Yankee SSBN added
* - SS-N-6 SERB SLBM has been added.
* - fix initial bug,when the AI gun fires in the opposite direction of the incoming missiles.
* - fix initial bug,when the SM-1 ER User missile launch in the opposite direction of the incoming missiles.
* - Radars and Fire Control Radars: Set to unique altitude position on platform, set unique azimuth beams impulse.
* - Fire Control Radars: work only an illuminate target. After destroying target, FCRadars now switch off.
* - Planes: Radar Signature values has been increased.
* - User Guns has been fixed.
* - Replace clouds texture.
* - MSHM rocket-mine added.

sertore 12-02-2013 18:05

Thanks for new release to CrazyIvan and RA team!

sertore 14-02-2013 11:49

[GRAPHIC ISSUE] S3-Viking
 
Вложений: 1
Hello,
just to notice two minor graphic issues on menues of new S3-Viking:
  • in the station menu appears Bomb bay doors opening instead of sensor
  • in the autocrew menu appears Weapon away instead of station ID
Attached the related screenshots.
Thanks

CrazyIvan 14-02-2013 14:22

Цитата:

Сообщение от sertore (Сообщение 135119)
Hello,
just to notice two minor graphic issues on menues of new S3-Viking:
  • in the station menu appears Bomb bay doors opening instead of sensor
  • in the autocrew menu appears Weapon away instead of station ID
Attached the related screenshots.
Thanks

Update for VIKING at first post allowed.

sertore 15-02-2013 13:19

[BUGS] Viking on multistations
 
Цитата:

Сообщение от CrazyIvan (Сообщение 135132)
Update for VIKING at first post allowed.

Thanks for quick fix.

Yesterday we tested the Viking on multiplayer finding the same issue already fixed for single station:
  • in the station menu appears Bomb bay doors opening instead of sensor
in the menu of the player with Sensor station assigned.
Moreover in station assigment does not appear Camera but Acoustic and Acoustic/Sonoboy: you can quickly check it opening a session as HOST and assign stations for a mission with Viking present.
Accessing to camera station cause the CTD but it depends on stations assignment: I am trying to reproduce the problem using wences option to let you able to investigate about this issue.
Hope to be able to give you the correct stations distribution to recreate the problem soon.
Last, seems that now the cannon for Udaloy is slightly more precise in automatic aim with FC radar: can you confirm that you fixed this issue too?
Thanks.

CrazyIvan 15-02-2013 15:39

Вложений: 1
ОК.
Try this fix.
Helos also needs testing.

sertore 17-02-2013 20:48

Quick question: for Viking in radar screen there are the links at right and left that move player to ESM and sonoboys stations, but the upper one does not work and if you click on it appears for few seconds just the popoup Mark.
Is there something missing or the link at the top of the screen should be removed?
Thanks

CrazyIvan 17-02-2013 21:39

Цитата:

Сообщение от sertore (Сообщение 135195)
Quick question: for Viking in radar screen there are the links at right and left that move player to ESM and sonoboys stations, but the upper one does not work and if you click on it appears for few seconds just the popoup Mark.
Is there something missing or the link at the top of the screen should be removed?
Thanks

Dont use it. This unactive label from Helo Radar station.

sertore 18-02-2013 10:24

[IMPROVEMENT] Aircraft carrier land/takeoff with Viking
 
At Betasom are trying to land/takeoff with Viking on Nimitz:
http://www.the-blueprints.com/bluepr...1975-07798.jpg

At the moment is possible to use only the track identified with 68, otherwise the plane crash.
To use the long track present on the opposite side of the aircraft carrier we tried the following changes to database in section"Airstrip dialog" at key id "101:Nimitz-Cat4" with the values:
Runway start X:0 Y:-150 Z:19.38 - Runway end X:0 Y:62.91 Z:19.38
Can you please confirm the changes and include them to RA MOD?
Thanks.

EDIT
After landing on big airstrip, the plane is placed automatically at the start of track 68: is it possible change the starting point for takeoff at the start of big airstrip?
Thanks.

CrazyIvan 18-02-2013 17:21

Вложений: 1
Test Mission With Random Start Nimitz.

I think that the Runway will not work :84:

P.S. Starting Takeoff generated Random: it maybе Nimitz-Cat2 or Nimitz-Cat4, etc...

Try not to use the "Enable Waveriding" in the game menu.

sertore 18-02-2013 23:23

Цитата:

Сообщение от CrazyIvan (Сообщение 135208)
Test Mission With Random Start Nimitz.

I think that the Runway will not work :84:

P.S. Starting Takeoff generated Random: it maybе Nimitz-Cat2 or Nimitz-Cat4, etc...

Try not to use the "Enable Waveriding" in the game menu.

Here is the videoclip about successful landing and takeoff from Nimiz with Viking after database fix as described.

http://www.youtube.com/watch?v=TwMOu...ature=youtu.be

We are working on 3D model because in takeoff from Cat2 there is a cannon on takeoff path that sometimes causes plane crash (takeoff must be done with landing gear off):

http://i48.tinypic.com/voo4ya.gif

We have to check if takeoff from Cat4 works with landing gear off too.

Be able to landing and takeoff from Nimiz and other aircraft carriers can open new interesting scenario possibilities: thanks for Viking enhancement, really a good new pilotable unit!

CrazyIvan 19-02-2013 04:12

Try mu Scenario.
You have STATIONARY position Nimits.
Try random position for Your new coordinates runways

USA~Driver 19-02-2013 14:28

Thanks you guys!!!!!!!

sertore 19-02-2013 21:57

Hi CrazyIvan, after some database changes we are able to landing and takeoff successfully from aircraft carrier with Viking using your mu mission.

Here are the final settings:

http://img72.imageshack.us/img72/2520/98279018.jpg

and here some videoclips about the successful landings and takeoffs:

http://youtu.be/xLNs1aVo0bI

http://youtu.be/QCHXYCUlWCs

Please evaluate the changes considering to include them in your MOD.

Thanks


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