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cayman 17-10-2009 21:52

Цитата:

Сообщение от fleet command CC (Сообщение 104787)
Hey cayman.

You didn't answer my question. :(


I already told you in subsim, remember?

fleet command CC 18-10-2009 01:48

Цитата:

Сообщение от cayman (Сообщение 104799)
I already told you in subsim, remember?

Nope :42: can you tell me again please and post download link for the program.

CrazyIvan 18-10-2009 10:29

Цитата:

Сообщение от cayman (Сообщение 104781)
Already post at #336, but you didn't answer yet. so I ask again

Whether Typhoon or Typhoon[U] class have a towarray or not? I notice that you've built a Typhoon TA sensor, but it isn't in use, and I haven't found any credit source of informations to confirm that.

since I got Typhoon[U] up and running, I add the TA sensr in it, and it works great, it's no need for Typhoon[U] to do that "crazy-ivan" move to take care its tail. so, if indeed there was upgrade Typhoon with TA, I think you should add in the next patch

You should read - Tuphoon U Bug is fixed.

Unless we have not written about it?

cayman 18-10-2009 13:37

Цитата:

Сообщение от CrazyIvan (Сообщение 104810)
You should read - Tuphoon U Bug is fixed.

Unless we have not written about it?

where? feel free to enlight me

CrazyIvan 18-10-2009 14:51

Цитата:

Сообщение от cayman (Сообщение 104812)
where? feel free to enlight me

Post # 209.

cayman 18-10-2009 20:17

Цитата:

Сообщение от fleet command CC (Сообщение 104806)
Nope :42: can you tell me again please and post download link for the program.

google "WinHex" , that will be a easy start

cayman 18-10-2009 20:31

Цитата:

Сообщение от CrazyIvan (Сообщение 104813)
Post # 209.

Got U.
Any plan for SSBN 955 class?

MR.Wood 18-10-2009 20:42

any one want to do us a yankee :bud:

CrazyIvan 19-10-2009 21:53

We are concentrated on elimination of mistakes in the mechanics of game.

Last time were advanced Subrocs missile - now there is an opportunity to set modes of search of torpedos - passive or active mode, is deep or Shallow.

Have made the intelligent mechanics job of CMs on platforms of the player (Avia and surface Ships).

Artillery on DDG Udaloy - correct cone of guns are established. (Tnx Mr. Krabb - nice hack work :bis::bis::bis:)

Russian units - all in system of measurement of meters instead of ft ( Driveable Aircraft and Helo).

Aggression of submarines also under essential intelligence.

AEGIS and other doctrines of the surface ships - the work is essentially changed.

Is eliminated bug with CTD in "Missions of the big battle " - where the mass launch of AI missiles caused damages of game.

And it is a lot of, much another...

The addition new units is does not decide really anything.

The player can choose from all presence available now AI of platforms - the worthy opponent.

However - first of all, the mechanics of game should work correctly.
( The confidential message - NavalSimEngine was successfully broken :baNofear:).

And we expect some valid improvement.

Cheers!

goldorak 20-10-2009 10:51

Цитата:

Сообщение от CrazyIvan (Сообщение 104846)
( The confidential message - NavalSimEngine was successfully broken :baNofear:).

And we expect some valid improvement.

Cheers!


:52: well you guys did the impossibile. :D :D

Does that mean that we will finally have a working DSRV ?

cayman 20-10-2009 12:21

Цитата:

Сообщение от CrazyIvan (Сообщение 104846)
We are concentrated on elimination of mistakes in the mechanics of game.

Last time were advanced Subrocs missile - now there is an opportunity to set modes of search of torpedos - passive or active mode, is deep or Shallow.

Have made the intelligent mechanics job of CMs on platforms of the player (Avia and surface Ships).

Artillery on DDG Udaloy - correct cone of guns are established. (Tnx Mr. Krabb - nice hack work :bis::bis::bis:)

Russian units - all in system of measurement of meters instead of ft ( Driveable Aircraft and Helo).

Aggression of submarines also under essential intelligence.

AEGIS and other doctrines of the surface ships - the work is essentially changed.

Is eliminated bug with CTD in "Missions of the big battle " - where the mass launch of AI missiles caused damages of game.

And it is a lot of, much another...

The addition new units is does not decide really anything.

The player can choose from all presence available now AI of platforms - the worthy opponent.

However - first of all, the mechanics of game should work correctly.
( The confidential message - NavalSimEngine was successfully broken :baNofear:).

And we expect some valid improvement.

Cheers!

Yep! :80: the "NavalSimEngine" bug fixing direction----I can't agree you more

that's definite something worth work on for the next level

Does it mean that you crack the shell of " NavalSimEngine" ? if so, that's a great news

dasOoops 24-10-2009 00:20

Invisible ship
 
Вложений: 1
After hitting one Mk48 ADCAP ship has invisible!! :)

fleet command CC 25-10-2009 06:04

Hello CrazyIvan.

Did you get my email, that I send you?

fleet command CC 25-10-2009 06:09

Цитата:

Сообщение от cayman (Сообщение 104818)
google "WinHex", that will be a easy start

Hey cayman.

Oh right thats the one you use cool.

kpv1974 25-10-2009 13:29

Цитата:

Сообщение от dasOoops (Сообщение 105002)
After hitting one Mk48 ADCAP ship has invisible!! :)

Terminated! :)

CrazyIvan 25-10-2009 14:28

Цитата:

Сообщение от fleet command CC (Сообщение 105035)
Hello CrazyIvan.

Did you get my email, that I send you?

Yes I received them.

Unfortunately I have no time for training lessons rather hack DLL-s.

dasOoops 26-10-2009 01:11

Can`t classificate Ropucha-II LST class in narrow-band sonar! Anybody do it?

CrazyIvan 26-10-2009 10:51

Цитата:

Сообщение от dasOoops (Сообщение 105064)
Can`t classificate Ropucha-II LST class in narrow-band sonar! Anybody do it?

Tnx!

This bug fixed

fitzcarraldo 05-11-2009 00:31

Some news of the new updates?

I have some problems with the "RA" versions of the original missions...:132::132::132: :84: :84: :84:

Regards

Fitzcarraldo :157:

CrazyIvan 06-11-2009 14:32

Цитата:

Сообщение от fitzcarraldo (Сообщение 105662)
Some news of the new updates?

I have some problems with the "RA" versions of the original missions...:132::132::132: :84: :84: :84:

Regards

Fitzcarraldo :157:

"Some Problems" - ???


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