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Billy 15-10-2019 03:39

Can someone take a look at Chinese ship launched anti-ship missiles? They all fall back into the sea right after launch. I am using Type 054A and Type 052C. The missiles I tested are YJ-18 and YJ-12

CrazyIvan 19-10-2019 23:03

Вложений: 1
Цитата:

Сообщение от Billy (Сообщение 145643)
Can someone take a look at Chinese ship launched anti-ship missiles? They all fall back into the sea right after launch. I am using Type 054A and Type 052C. The missiles I tested are YJ-18 and YJ-12

Doctrine for YJ-18 SLAM.

cayman 25-10-2019 06:34

bug report: sierra-I and -II submarine default snorkel depth(20m) cause snorkel failure, recommend the depth should be 18 meter or less instead of 20 meter

CrazyIvan 31-10-2019 01:41

Цитата:

Сообщение от cayman (Сообщение 145647)
bug report: sierra-I and -II submarine default snorkel depth(20m) cause snorkel failure, recommend the depth should be 18 meter or less instead of 20 meter

Wow! I'm glad to hear you cayman!:42:

cayman 31-10-2019 06:19

Цитата:

Сообщение от CrazyIvan (Сообщение 145651)
Wow! I'm glad to hear you cayman!:42:

:)greeting, my friend, if there is anything I could do to help, just let me know

CrazyIvan 01-11-2019 02:01

Вложений: 1
There are still very unpleasant default bugs that still need to be fixed.
A rather confusing bug in the game engine.:132:

This applies to the VISUAL sensor on controllable aircraft and ships. LANDBASED objects that have the AUTO DETECT option give a terrible bug.
LAND OBJECT Label - leaves his location. :52:

Important Note: This bug has been removed for version 1.52

pepe 01-11-2019 12:58

I did test and all was correct until i turned ON radar. After gaining radar solution for first contact (ship), land based auto detected objects switched position.

I think in this bug main role have radar (surfs/air player platforms).
Submarine radars probably do not causes this bug.


(later i will record and share video)

EDIT:
Second time bug appears after enabling EMS
Third time turning ON radar didn't change nothing - bug occured after auto visual contact

CrazyIvan 01-11-2019 13:35

Цитата:

Сообщение от pepe (Сообщение 145655)
I did test and all was correct until i turned ON radar. After gaining radar solution for first contact (ship), land based auto detected objects switched position.

I think in this bug main role have radar (surfs/air player platforms).
Submarine radars probably do not causes this bug.


(later i will record and share video)

EDIT:
Second time bug appears after enabling EMS
Third time turning ON radar didn't change nothing - bug occured after auto visual contact

Subs do not have such a bug.
Since the track numbering is different.
Radar contact you will receive R01.
For the plane you get track 1002. Tracks on the ground 0001 and 0003. Therefore, the track numbers somehow begin to get confused.

cayman 03-11-2019 08:20

SSBN subs like Delta and Borey, which using 4tubes+12VLS fire control interface have a bug: wire-guided torpedoes can't be functioning against surface vessels, but working for against subs, also self-guided torpedoes working fine

CrazyIvan 03-11-2019 19:02

Цитата:

Сообщение от cayman (Сообщение 145658)
SSBN subs like Delta and Borey, which using 4tubes+12VLS fire control interface have a bug: wire-guided torpedoes can't be functioning against surface vessels, but working for against subs, also self-guided torpedoes working fine

You must set the CEILING parameter in accordance with the modes – only ASW, only ASuW, or ASW + ASUW.
By default, the CEILING parameter is set to 9 meters - this is only ASW mode.

cayman 04-11-2019 05:21

Цитата:

Сообщение от CrazyIvan (Сообщение 145654)
There are still very unpleasant default bugs that still need to be fixed.
A rather confusing bug in the game engine.:132:

This applies to the VISUAL sensor on controllable aircraft and ships. LANDBASED objects that have the AUTO DETECT option give a terrible bug.
LAND OBJECT Label - leaves his location. :52:

checked, it's indeed a confusing bug, may be relate with database number sequence and the game engine. need more efficient tool to look deeper.

also, sorry for the late question:what's the difference between "veterans edition" vs normal .exe

cayman 04-11-2019 07:09

Цитата:

Сообщение от CrazyIvan (Сообщение 145659)
You must set the CEILING parameter in accordance with the modes – only ASW, only ASuW, or ASW + ASUW.
By default, the CEILING parameter is set to 9 meters - this is only ASW mode.

;)

one more thing: in 1.48 batch, the 093 SSN have a launch threshold of 40m even for yu-6 torpedo, it should be remove. meanwhile CY-1 asw threshold range 40~50m is fair enough

CrazyIvan 04-11-2019 07:19

Цитата:

Сообщение от cayman (Сообщение 145661)
checked, it's indeed a confusing bug, may be relate with database number sequence and the game engine. need more efficient tool to look deeper.

also, sorry for the late question:what's the difference between "veterans edition" vs normal .exe

the database is absolutely nothing to do with bug.
Track numbers are not numbers (digits).
This is a string parameter (text).
For LAND objects with auto-detection, a separate track numbering should be done.
Veteran version - all messages about the launch of torpedo missiles or bursts of discarded sonobuoys have been deleted

CrazyIvan 04-11-2019 07:31

Вложений: 1
Цитата:

Сообщение от cayman (Сообщение 145662)
;)

one more thing: in 1.48 batch, the 093 SSN have a launch threshold of 40m even for yu-6 torpedo, it should be remove. meanwhile CY-1 asw threshold range 40~50m is fair enough

Yu-6

cayman 04-11-2019 12:09

Цитата:

Сообщение от CrazyIvan (Сообщение 145664)
Yu-6

what I meant was that the torpedo can't be launched when the 093 at above 40m depth, say 30m or 20m or periscope depth, torpedo can't launched.

CrazyIvan 04-11-2019 20:31

Fix it.

cayman 14-11-2019 20:06

Вложений: 1
Цитата:

Сообщение от CrazyIvan (Сообщение 145666)
Fix it.

Done

cayman 15-11-2019 07:06

Sweden SSK models like "Nacken SSK" lack of "SierraPROP.bmp"

cayman 19-11-2019 16:44

question: what software can be used to produce DW 3D models efficiently? plan to make many more accurate models , thanks

Torpedo 65-76 23-11-2019 17:20

HELLO !
You can fix too much noise of Spruance and Kidd ?? They are noisy three times louder Perry.


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