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Проведём эксперимент:
Заходим в меню "QuickMission" Выбираем любую лодку и любой тип миссии. Жмём OK. В следующем окне жмём "Cancel" и в следующем тоже "Cancel". Далее нажимаем "Missions" и.... попадаем в меню выбора миссий, а миссий-то нету!!! Не надо пугаться, это наши добрые "сами знаете кто" сделали так, как будто мы уже нажали кнопку "Saved" Если даже в простом меню такие штучки они не моли поправить за столько лет своей упорной работы, то что тогда говорить о физике и математике, заложенной в движок... Как говорится: NO COMMENTS... Make experiment: Go in the menu "QuickMission" Choose any boat and any type of mission. Click OK. In the next window, click "Cancel" and in the next window click "Cancel" too. Then press the "Missions" and .... we get a menu to choose the missions, but noone missions there! Do not be afraid, this is "you know who" they did so as though we had already pushed the button "Saved" If they do not correct such things even in a simple menu for so many years of his hard work, then what to talk about physics and mathematics, embodied in the game engine... As the saying goes: NO COMMENTS... |
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Delta III skins appear to be all-white. Frozen subs? ;)
Greetings, -RC- |
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All working now. Thanks CrazyIvan. :)
One question though, There doesn't seem to be a lot of weapon storage for the Collins Class. Is that correct? Just wondering. A link on the specs for the Collins Class is Here |
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Weapons: Mk48 Heavyweight torpedoes and sub-harpoon missiles In game loadouts unless not so? |
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But for gameplay purposes you could use 9-10 knots as a threshold. Faster and you're deaf on the TA, slower and you can hear again. Since when searching for contacts you'll be going slow so as not to be counterdetected the 9 knots limit is no limit at all. |
DWX bug report : certain triggers not working
Вложений: 1
Hi,
It seams the "damage system" script doesn't apply to the Collins, Type 212 and Oscar II submarines. This is only an example, I've uploaded the mission so one of the modders can verify. On a more general note, triggers that apply to stations of new units or modified units don't work. Triggers that apply to stations of default or non modified units work correctly. For instance triggers on the Akula II (non modified version ) work ok, on modified Akula II no. Can the modders issue a quick patch (if its possibile of course), otherwise we will wait if a quick fix is not possibile. :) |
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The problem exists only on 212 Collins Harushio - they use the same interface.
Other Subs without problems. Akula-II Improved there are no problems. And Oscar also. |
My bad about the Oscar II and Akula not working.
I hope that the fix for the Collins, Type 212 and Harushio is not to complicated. |
Sorry guys, the wrong information about Akula and Oscar II not working is my fault, not goldorak one! :132:
Just to live him with a spotless reputation... |
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Why some files correspond incorrectly - for me not clearly. I can only recommend to establish addition RA anew. |
Yes, yes, CrazyIvan... now Akula and Oscar II work fine for me too!
Just 212, Collins and Haruscio still in trouble as you know... |
CrazyIvan
Can you make the same (such as the "Gepard") displays on AKULAS/OSCARS II? Please! From the arguments I have that SONAR systems in these projects are exactly of the same type . The fact that the modernization Gepard was to say the least not according to plan, it is doubtful that there is a modified SONAR system. And even if so, then the rest of the subs, though not all, but are also being upgraded. Round narrowband display is nonsence. The spectral representation usually looks like the axis of time-frequency axis or amplitude axis - the axis of frequencies (Gepard style). As one can guess before display and digital media was created, plotters were used to capture the spectrum. So I have no idea why did Sonalysts made so irritative and odd round displays. I also can not imagine the hardware sample of that awful samples of the spectrum, which rotate in a circle, something unreal. Comparison of the spectral components at the normal display a much more plausible. All I have to ensure that Sonalists showed our boats as something unusual (as usually happens when western talks about soviet "ugly" electronics) and they've got it unfortunately. But you did great job and correct this crying injustice in case of Gepard. Maybe it is possible to fix others AKULAS/OSCARS II? PS: A HUGE "thank you" for your work! Цитата:
I have some info about torpedo tubes reload times. In case of OSCAR replacing of the ammunition in the torpedo tubes takes 5 minutes (© "Udarnaya sila flota" / A. Pavlov. - Yakutsk: Sahapoligrafizdat, 2001 .- 48 pp.). That is 5 minutes for reloading 4 533 mm and 2 650-mm torpedoes. I do not know about remaining projects, I think red 3rd generation subs reload times are similar. Also read in the web about 636, that it takes 15 seconds to reload one torpedo tube. Sorru for my not perfect english :52: |
Howdy,
Could someone advise me how I update the RA mod with patches etc.? Do I uninstall everything (ie remove RW and DW) or do I just update the RA folder and re-run the batch. |
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You simply unzip the LATEST patch directly in the dangerous waters folder. All the files will go into the right places. The latest patch has 2 folders : doctrines and interfaces. Thats it. |
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