Hi
A long time ago i have uploaded a simple picture with my impression of an german interface for the Type 212 in the game. Did this file has any use for you, and if not, how i could help with further improvements for your great work? I playing this game since years for now and it is still my favorite, not even imaginable of playing without the Reinforced Alert mod. Please, keep your great work up! |
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Are you guys making a new update any time soon? |
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On the contrary, these reports are very useful since the general task is to make the game better. Цитата:
Exact dates for obvious reasons I can not mention :) |
Very nice that someone is still caring for this brilliant game :) Good job!
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LAST NEWS FOR 1.38 Version:
Some info about add-on "Reinforce Alert" (DWX 1_38 version). [ * - Hardcoded fix ] 1 - ADCAP User Doctrine Fixed: Passive Speed Search Set To 45 kts. 2 - Udaloy Active Sonar Ranges Labels fixed to meters. 3 - AGM-88 HARM Missile water crush problem has been fixed 4 - KA-27 Helix USER, added capability take 2 x Kh-35 URAN [SS-N-25 SwitchBlade ] missiles in loadout. * Pylons has been removed, weapon loadouts placed inside helo body. 5 - Fixed bug with "freeze" russian torpedoes (AI TEST-71 Series). 6 - Fixed bug with KH-35 Uran User, when at short attack range, missile not able hit target. 7 - Sailboat added sound for broadband sonar control User Sub. 8 - US Iowa Class: Fixed To Iowa BB and Iowa CG separate classes. Now Iowa BB able to Shell engage. 9 - Some airstrips has been fixed. 10 - Victor-I SSN: Fix bug when torpedo SET-65 unavailable to loadout from main rack.* 11 - Victor-II SSN: Fix bug when torpedo 65-76 unavailable to loadout from main rack.* 12 - Victor-II SSN: Float Wire an 3D model, coordinates has been corrected. 13 - Bug fixed when AI Sub shot not from doctrine command - fast shot problem (bug 1.37 version) *. 14 - Section "SSP INFO" Added To USNI Data. 15 - Mk 37 Mobile Target - difficult kill bug, has been fixed. 16 - Mobile Mines Doctrine has been fixed, crush depth reached bug remove. 17 - KA-27, MH-60: Fixed bug when Contacts Nav.Map and Acoustic Display have different ID *. 18 - Fixed bug, when sonobuoys undetectable with User MF Active sonar. 19 - Added F-22 Raptor F/A To U.S. 20 - Added GBU-39 Bomb 21 - Added Command Bunker LandBased Hard Object. 22 - Speed Cavitation O.H.P FFG and Udaloy DDG increased To 20-21 kts (vs default 6 kts for O.H.Perry) *. 23 - Fixed a default DW bug, where one type Player submarine and AI submarine, had not the same speed and depth of cavitation *. (For sample: AI KILO cavitating an 213 feet and 10 knots, but the KILO Player not cavitating at the same depth and speed.) 24 - Cavitation is now dependent on the structure of the props:5-blades,7-blades, Pumpjet,etc... Old or new technologies production propellers.* 25 - SA-22 Greyhound SAM Site with 9M335 missile added. 26 - Moskva CVH: 57mm guns fixed firing cones. 27 - Removed bugs voices and text messages with User controllable air platform - when TIW, and detonation message has been received. 28 - The inability to set a minefield in the mission editor eliminated (bug 1.37 version). 29 - SH-3D Sea King ASW Helo added to Peru NAVY. 30 - AI Sub Doctrines remastered for preventing cavitation in tracking and pursuit modes. ================================================== === DW is Rock! Cheers! |
Good news! Eager to see the new version available as soon as possible! :D
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TO DD149.
Thank you for Your attention to our improvement. Unfortunately, my account is locked on subsim - forever. we try to make the game as realistic as possible - no matter what. |
Thanking the team for its involvement is normal.
By the way the French team is a little bit worried by the fact that you change the platform numbers in the library, which means we have to rewrite the existing missions, I don't know if this could be avoided? In any case 1.38 has a lot of fixes and especially the hardcoded ones must not be easy to do, good job and thanks again, cant wait to learn about release!!! |
Small request from France
We have a request for the French Rubis and Amethyste classes, would it be possible to reintroduce Exocet SM39 missiles in the possible weapon loadout, we understand that this was replaced by a fictive missile Asura. To keep this one is no issue, but we would prefer to be able to use the standard weapons in service with French navy.
Thanks for giving it consideration if possible. |
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OK - If you wish to see the Exocet SM39 in loadouts, we will make a replacement. PS: ASURA - was introduced as a promising weapon,, maybe it will be adopted in the near future. :) |
No recent information on Asura, seems the program is not very active at this time, crisis is still there...
No need to cancel Asura, by the way, just re-introduce SM39 Exocet if it is simpler. |
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ASURA remains on SUFFREN Class. |
Thanks a lot, we are waiting the release of 1.38 with high expectations:bud:
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That's great news! Thanks crazyivan&crew :)
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Happy New Year to everyone here at Red Rodgers !! :D
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1.38 version has been released.
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Great news!
We will donwload it as soon as possible to test the new features. Thanks CrazyIvan and Red Rodgers team! |
Small fix pack released:
Fixes a bug when Rubis and Amethyst loadouts display unavailable. Fixes a bug when the PLAYER aircraft receives a message about a loud explosion on bearing xxx. |
Say to Jaf (or other owner http://www.ra-dwx.narod.ru/download.htm) - "Fix#01 for RA v1.38" - is not a hyperlink, it a ordinary text
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There was some problems with Fix, so I blocked the link. Now it works. (If game still crashes remove *.lod files from game folder) |
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