Red Rodgers  

Вернуться   Red Rodgers > Запасная полоса > S.C.S. Dangerous Waters

Ответ
 
Опции темы Опции просмотра
Старый 02-07-2009, 15:32   #1
CrazyIvan
Bugcatcher
 
Аватар для CrazyIvan
 
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
http://dic.academic.ru/dic.nsf/enwiki/3254569

There is an information that DM2 A4 has wakehoming sensor.

If it is fair, we can give such feature to this torpedo in game.

Any Ideas?
CrazyIvan вне форума   Ответить с цитированием
Старый 02-07-2009, 16:40   #2
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
http://dic.academic.ru/dic.nsf/enwiki/3254569

There is an information that DM2 A4 has wakehoming sensor.

If it is fair, we can give such feature to this torpedo in game.

Any Ideas?
Absolutely, if the torpedo in real life has a wakehoming mechanism then by all means make the DM2 A4 in RA mod have the same capability.
As far as playability is concerned, having a wakehomer in the NATO side doesn't really change the equation. Its not as if a fleet of Type 212s can go hunting by themselves the russians carriers. From an historic perspective wakehomers have always been more important to russian ASuW/ASW doctrine than NATO.
Adding the wakehoming capability should add some diversity in the NATO (I always envy the russian arsenal if nothing else because of the sheer number of different weapons they have) arsenal and so the type of missions these subs can achieve.
goldorak вне форума   Ответить с цитированием
Старый 03-07-2009, 07:33   #3
fleet command CC
Leading Aircraftsman
 
Регистрация: Jun 2009
Сообщений: 29
Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
http://dic.academic.ru/dic.nsf/enwiki/3254569

There is an information that DM2 A4 has wakehoming sensor.

If it is fair, we can give such feature to this torpedo in game.

Any Ideas?
CrazyIvan

Is there any possibly you could change the default weapon loads amount on the Seawolf SSN21.

MK 48 to 10,
TASM to 15,
TLAM to 15,
Harpoon to 10,

I have found out how to the change the MK 48, TLAM, FIM-92 SAM, by trial and error editing of the .dll files in the Interfaces folder with a Hex Editor, but I haven't the found the TASM or Harpoon yet, if you know where I need to edit could you help me out please.

I would greatly appreciated thank you.
fleet command CC вне форума   Ответить с цитированием
Старый 03-07-2009, 17:33   #4
fleet command CC
Leading Aircraftsman
 
Регистрация: Jun 2009
Сообщений: 29
Цитата:
Сообщение от fleet command CC Посмотреть сообщение
CrazyIvan

Is there any possibly you could change the default weapon loads amount on the Seawolf SSN21.

MK 48 to 10,
TASM to 15,
TLAM to 15,
Harpoon to 10,

I have found out how to the change the MK 48, TLAM, FIM-92 SAM, by trial and error editing of the .dll files in the Interfaces folder with a Hex Editor, but I haven't the found the TASM or Harpoon yet, if you know where I need to edit could you help me out please.

I would greatly appreciated thank you.
I've work it out I think.
fleet command CC вне форума   Ответить с цитированием
Старый 03-07-2009, 17:47   #5
CrazyIvan
Bugcatcher
 
Аватар для CrazyIvan
 
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
Цитата:
Сообщение от fleet command CC Посмотреть сообщение
CrazyIvan

Is there any possibly you could change the default weapon loads amount on the Seawolf SSN21.

MK 48 to 10,
TASM to 15,
TLAM to 15,
Harpoon to 10,

I have found out how to the change the MK 48, TLAM, FIM-92 SAM, by trial and error editing of the .dll files in the Interfaces folder with a Hex Editor, but I haven't the found the TASM or Harpoon yet, if you know where I need to edit could you help me out please.

I would greatly appreciated thank you.

It is impossible to make the fixed meaning of quantity of the weapon.
The player always can load a maximum quantity of one type of the weapon -
50 units Mk48 or 50 units TASM.
If you know true meaning of quantity of the weapon - and establish his each time before mission.
CrazyIvan вне форума   Ответить с цитированием
Старый 03-07-2009, 18:59   #6
fleet command CC
Leading Aircraftsman
 
Регистрация: Jun 2009
Сообщений: 29
Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
It is impossible to make the fixed meaning of quantity of the weapon.
The player always can load a maximum quantity of one type of the weapon -
50 units Mk48 or 50 units TASM.
If you know true meaning of quantity of the weapon - and establish his each time before mission.
Hello CrazyIvan.

Thank you for the reply, I work it out just after I posted that message, FYI here is a screen print so you can see what I done.

Here the Original Weapon Loadout of the Seawolf SSN221.



Here the New Weapon Loadout of the Seawolf SSN221.



Now I know you would never get a 10066329 capacity of missiles and torpedoes on any Submarine of today, I'm not sure any one Nations has got so many Sub base weapons, may be the USA or Russia has.
fleet command CC вне форума   Ответить с цитированием
Старый 03-07-2009, 08:55   #7
kyte
Северный флот
 
Аватар для kyte
 
Регистрация: Apr 2007
Адрес: Murmansk
Сообщений: 230
Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
http://dic.academic.ru/dic.nsf/enwiki/3254569

There is an information that DM2 A4 has wakehoming sensor.

If it is fair, we can give such feature to this torpedo in game.

Any Ideas?
OK, why not?
kyte вне форума   Ответить с цитированием
Старый 03-07-2009, 17:26   #8
CrazyIvan
Bugcatcher
 
Аватар для CrazyIvan
 
Регистрация: Nov 2008
Адрес: Russia Kursk City
Сообщений: 1,017
Цитата:
Сообщение от kyte Посмотреть сообщение
OK, why not?
I nevertheless think what is it erroneous information.
The numerous sources at all do not mention this feature - wakehome.
CrazyIvan вне форума   Ответить с цитированием
Старый 03-07-2009, 18:02   #9
goldorak
Sergeant
 
Регистрация: Dec 2008
Сообщений: 250
Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
I nevertheless think what is it erroneous information.
The numerous sources at all do not mention this feature - wakehome.
What about this : http://updatedfrequently.com/first-p...to-german-navy

Цитата:
Rear Admiral Henning Hoops of the Naval Office in Rostock declared the U 212A weapon system to be complete and ready for action: “With the torpedo DM2A4 SEAHAKE, the most modern conventional submarine of the class 212A with its great detection range will also carry the most powerful heavyweight torpedo.” Rear Admiral Henning Hoops (Director of Naval Armaments, Rostock), Ministerialdirigent Christian Fischer (Head of Division Naval Armaments, Federal Ministry of Defence), Dr. Ralf Kube (Chairman of the Management Board, ATLAS ELEKTRONIK) at the symbolic handover of the heavyweight torpedo DM2A4 to the German Navy (from left) The DM2A4 is the new high-performance torpedo for German submarines of the 212A class; it differs to an appreciable degree from the predecessor model, the DM2A3.
The innovations include the extremely powerful electrical propulsion system, the control and data transmission via fibre-optic instead of copper cable, the replacement of the mechanical gyro by a strap-down system using fibre-optic gyros, and the wake homing sensors. Ralf Kube went on to say: “With the DM2A4, ATLAS has achieved a quantum leap in torpedo technology. The possible battle range, the speed, the considerably increased resistance against torpedo countermeasures and the decisive enhancement in agility are unmatched worldwide.
I think its safe to assume that the torpedo has a wakehoming sensor.
If you doubt this, then you have to doubt that the torpedo will have a fiber optic cable, that it will not use fibre-optics gyro etc...
goldorak вне форума   Ответить с цитированием
Старый 03-09-2009, 05:10   #10
Rex Ursus
Aircraftsman
 
Аватар для Rex Ursus
 
Регистрация: Aug 2009
Адрес: Victoria Canada
Сообщений: 4
Graney Class

Are you going to include the Graney class sub in the RA mod?
Rex Ursus вне форума   Ответить с цитированием
Старый 15-09-2009, 14:41   #11
Jaf
БЧ-2
 
Аватар для Jaf
 
Регистрация: Nov 2008
Сообщений: 255
На данный момент обнаружены следующие жуки:

1) TyphoonU вызывает вылет в быстрых миссиях

2) Если у лодок 212, 212А, Collins и Harushio при выдвинутом ГПБА на навкарте кликнуть прав. кнопкой на любой цели и вызвать PlatformReference, затем закрыть это окно, то данные со шнура на станции F2 "застывают".

3) "Тупость" AI-лодок связана с ошибочной доктриной.

Ждём новых посылок с насекомыми...
Будем препарировать.


At the moment found the following bugs:

1) TyphoonU crashes the game in quick missions.

2) If you extend TA on 212, 212А, Collins or Harushio, then right click on any target and choose PlatformReference, close PlatformReference window, then the data from the Broadband and Narrowband stations be "paralyzed."

3) "Stupidity" of AI-subs connected with erroneous doctrine.

Be corrected.

We are waiting for new shipments of insects...

Последний раз редактировалось Jaf; 15-09-2009 в 16:05.
Jaf вне форума   Ответить с цитированием
Старый 15-09-2009, 15:12   #12
kpv1974
Sergeant
 
Аватар для kpv1974
 
Регистрация: Nov 2008
Адрес: Minsk, Belarus
Сообщений: 216
Цитата:
Сообщение от Jaf Посмотреть сообщение
На данный момент обнаружены следующие жуки:

1) TyphoonU вызывает вылет в быстрых миссиях

2) Если у лодок 212 и 212А при выдвинутом ГПБА на навкарте кликнуть прав. кнопкой на любой цели и вызвать PlatformReference, затем закрыть это окно, то данные со шнура на станции F2 "застывают".

3) "Тупость" AI-лодок связана с ошибочной доктриной.

Ждём новых посылок с насекомыми...
Будем препарировать.


At the moment found the following bugs:

1) TyphoonU crashes the game in quick missions.

2) If you extend TA on 212 or 212A, then right click on any target and choose PlatformReference, close PlatformReference window, then the data from the Broadband and Narrowband stations be "paralyzed."

3) "Stupidity" of AI-subs connected with erroneous doctrine.

Be corrected.

We are waiting for new shipments of insects...
Доктрины для устранения тупости АИ ПЛ. Скопируйте файлы из этого архива в папку \Dangerous Waters\Doctrine
Вложения
Тип файла: rar Doctrine.rar (4.9 Кб, 1380 просмотров)
kpv1974 вне форума   Ответить с цитированием
Старый 20-09-2009, 12:58   #13
cayman
Corporal
 
Аватар для cayman
 
Регистрация: Sep 2009
Сообщений: 116
Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
http://dic.academic.ru/dic.nsf/enwiki/3254569

There is an information that DM2 A4 has wakehoming sensor.

If it is fair, we can give such feature to this torpedo in game.

Any Ideas?
Another European torpedo: Black-Shark, does have the Wake sensor
here is the official document: http://www.wass.it/WASSWEB/brochure/black_shark.pdf

According to the internet info , can tell that Black-shark(also known as IF21) is a better torpedo than DM2A4, and it already serve in several navies: France Italy Chile, and possible in German, it's a major killer now, so may I suggest RA team consider add this baby in the mod?
cayman вне форума   Ответить с цитированием
Ответ


Здесь присутствуют: 5 (пользователей: 0 , гостей: 5)
 

Ваши права в разделе
Вы не можете создавать новые темы
Вы не можете отвечать в темах
Вы не можете прикреплять вложения
Вы не можете редактировать свои сообщения

BB коды Вкл.
Смайлы Вкл.
[IMG] код Вкл.
HTML код Выкл.

Быстрый переход


Часовой пояс GMT +4, время: 05:05.


Red Rodgers official site. Powered by TraFFa. ©2000 - 2024, Red Rodgers
vBulletin Version 3.8.12 by vBS. Copyright ©2000 - 2024, Jelsoft Enterprises Ltd. Перевод: zCarot