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Старый 15-03-2010, 17:20   #681
fitzcarraldo
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Telegram for our Italian colleagues:
Sharks will soon arrive in the fleet
Many thanks!!

Fitzcarraldo
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Старый 15-03-2010, 21:44   #682
sertore
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Thumbs up

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Telegram for our Italian colleagues:
Sharks will soon arrive in the fleet
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Сообщение от CrazyIvan Посмотреть сообщение
Type 212 SSK has been is made to metric system.
What can we say?

No words to thank you enough...

Последний раз редактировалось sertore; 16-03-2010 в 13:39.
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Старый 15-03-2010, 23:40   #683
Drakken
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Smile

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What we can say?

No words to thank you enough...



Thanks
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Старый 16-03-2010, 00:39   #684
fitzcarraldo
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I`ll like an argentine navy diesel sub playable in DWX. It´s possible? In Alfa Tau there is a playable sub in the argie navy. I like to make some campaign for Falklands (Malvinas) war, with RA mod.

Or add a Type 212 in the argie navy...

It´s possible to make the crew sounds of the russian playable units, as american (for individual use, of course)? I like to play with the russian subs, but (with all respects to the russian friends), I like more hear "aye, sir", and not "yesta, captain"...

Many thanks for the great work on 1.1

Fitzcarraldo
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Старый 16-03-2010, 11:05   #685
Von Faust
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Telegram for our Italian colleagues:
Sharks will soon arrive in the fleet
Цитата:
Сообщение от CrazyIvan Посмотреть сообщение
Type 212 SSK has been is made to metric system.
Thank You !!!!!!!!
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Старый 16-03-2010, 18:08   #686
fitzcarraldo
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A question: Is it possible the editing of the database with DWedit of JSteed in RA 1.1?

Thanks.

Fitzcarraldo
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Старый 16-03-2010, 23:56   #687
goldorak
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Bug Report : Missile launch message is not synchronized with audio

Hi Guys,

In attachment I have a mission where the Akula II (playable unit) is being attacked after 23-40 seconds by a Kilo. The Kilo is launching subrocs, we can read the message "undersea missile launch..." in the status bar, but the audio says "torpedo, bearing xxx ....".
We should read and hear the same message, not 2 different things.
Of course when the torpedoes enter the water we read and hear the "torpedo in the water, bearing xxx...." message.
Its just during the launch phase that something is not correctly synchronized.
Вложения
Тип файла: 7z test.7z (965 байт, 514 просмотров)
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Старый 17-03-2010, 00:12   #688
fitzcarraldo
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Hi Guys,

In attachment I have a mission where the Akula II (playable unit) is being attacked after 23-40 seconds by a Kilo. The Kilo is launching subrocs, we can read the message "undersea missile launch..." in the status bar, but the audio says "torpedo, bearing xxx ....".
We should read and hear the same message, not 2 different things.
Of course when the torpedoes enter the water we read and hear the "torpedo in the water, bearing xxx...." message.
Its just during the launch phase that something is not correctly synchronized.
I play the mission, same problem.

Regards.

Fitzcarraldo
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Старый 17-03-2010, 00:16   #689
Jaf
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Сообщение от goldorak Посмотреть сообщение
In attachment I have a mission where the Akula II (playable unit) is being attacked after 23-40 seconds by a Kilo. The Kilo is launching subrocs, we can read the message "undersea missile launch..." in the status bar, but the audio says "torpedo, bearing xxx ....".
Do not worry - this has been fixed by CrazyIvan 4/03/2010
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Старый 17-03-2010, 04:14   #690
fitzcarraldo
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Do not worry - this has been fixed by CrazyIvan 4/03/2010
Many thanks.

Fitzcarraldo
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Старый 17-03-2010, 05:08   #691
MR.Wood
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Adding DSRV

Been trying to add dsrv to the playable Ohio Class ssbn added air strip and aircraft aka dsrv and s/f troops but dsrv is not there when i load game and no seals to launch. Any one know how to get this to work? Also is there a way to make ssgn playable needs a new model adsv and dds for add on but would kick ass .
thanks
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Старый 17-03-2010, 10:35   #692
Lau
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Hi Jaf,

Any hope to have a reply to my last message ?

Perhaps our embassador Golodrak could help...

Thanks and regards,

Lau
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Старый 17-03-2010, 14:05   #693
goldorak
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- Can you change french submarine to metric system. Just say no and I live without it
Well the modders are changing from imperial to metric units on the Type 212, so I don't see why they wouldn't do the same thing for the french subs.
After all they also use metric. ^_^

Цитата:
- Graphic issue in torpedo command pannel? Again small detail, just wanted to let you know
There are quite a few graphic issues here and there.
Don't loose your sleep over them its not that important.

Цитата:
- ESM mast position and hight, so it does not interfere with periscope watch (more important)

- Just noticed that LA FLTIII has a periscope mast instead off ESM mast graphic. When ESM and periscope up, you can see two periscope. Again small detail but just wanted to let you know.
Yes, as they say the devil is in the details.
The modders would have to modify the 3d model and maybe some other things as well.
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Старый 18-03-2010, 02:12   #694
Lau
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@Goldorak - Thank you for your reply

Best regards,

Lau

Последний раз редактировалось Lau; 18-03-2010 в 23:13.
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Старый 19-03-2010, 14:56   #695
Castout
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Could Jaf or CrazyIvan or anyone from DWX team give us estimate as to when DWX 1.1 is going to be re-released?

I'm checking the site almost everyday for news update


Happy weekend to you all!
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Старый 20-03-2010, 04:15   #696
fitzcarraldo
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Could Jaf or CrazyIvan or anyone from DWX team give us estimate as to when DWX 1.1 is going to be re-released?

I'm checking the site almost everyday for news update


Happy weekend to you all!
Same questions...

Best regards

Fitzcarraldo
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Старый 21-03-2010, 02:43   #697
Lau
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Bug report

Hi,

AI 688i FLT III surfacing to lunch TASM... or lunching TASM submerged with speed over 30 kts

Can you double check doctrine...

Thanks,

Lau
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Старый 21-03-2010, 20:09   #698
cayman
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to RA team

Any schedule for SSN23 Jimmy Carter?
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Старый 21-03-2010, 22:28   #699
Sag75
Leading Aircraftsman
 
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Thank you very much for your incredible work!

I have the RA beta1.1 version downloaded before it was removed. I noticed two things in surface ships.


In Udaloy bridge the right binocular sight is much higher than the left one. In other words, I'm not on the bridge in that station, but on the air!

And, an other my question is whether it's possible allow binoculars watch at 0°. In fact they can only watch at 354° (or 5°), thus you can't have a magnification exactly in front of you.


I know these are surface ship details, and DW is a submarine game.. so maybe you are too much busy working on subs to consider them also!

Thanks!
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Старый 21-03-2010, 23:59   #700
dd149
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Any news for the final release? I know the team is trying to sort out bugs and thank you for your big achievement. For sure RA 1.1 will become the next standard for those who play DW whether alone or online.
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