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Старый 16-09-2009, 01:08   #181
kpv1974
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Причины всех перечисленных багов локализованы. В течении ближайших дней полностью их излечим!
Огромное спасибо за сообщения о них всем!
Информация о багах приветствуются!
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Старый 16-09-2009, 13:45   #182
goldorak
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Question

Hi ,

In the latest DWX beta (june 2009), there was an entry in the USNI that listed all the torpedos with the active frequencies (search and attack) and the range of the sensor acquisition cone.
This entry is missing from RA/DWX 1.0. Can you put it back in ?
It was one of most useful pieces of information available, now you have to chase the info all over the place, and most importantly you don't get the range of the aquisition cone anymore.
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Старый 16-09-2009, 14:25   #183
CrazyIvan
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Hi ,

In the latest DWX beta (june 2009), there was an entry in the USNI that listed all the torpedos with the active frequencies (search and attack) and the range of the sensor acquisition cone.
This entry is missing from RA/DWX 1.0. Can you put it back in ?
It was one of most useful pieces of information available, now you have to chase the info all over the place, and most importantly you don't get the range of the aquisition cone anymore.

The range will be always essential to vary from acoustic conditions.

In good conditions it can be 2000 meters, and in bad - is reduced for the same sensor - up to 500 meters.

There is no sense to specify with what that a solid range.
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Старый 16-09-2009, 15:03   #184
goldorak
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I report a bug :

Condition : Show Truth off / link enabled
RA mod / no other mods installed.

What happens : Virginia at 100 feet, launches 4 subrocs at the same time, distance 10nm, at bearings 0, 10, 15, 20. Once the subrocs arrive at 10nm the game crashes.

AppName : dangerouswaters.exe
AppVer : 0.1.0.4
ModName : navalsimengine.dll
ModVer : 0.1.0.5
Offset : 0003dc67
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Старый 16-09-2009, 15:39   #185
kpv1974
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Переустановите доктрины для устранения аи багов.
Вложения
Тип файла: rar Doctrine_New_Fix.rar (14.4 Кб, 1269 просмотров)
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Старый 16-09-2009, 15:43   #186
goldorak
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When subrocs (doesn't matter if launched by american subs or russian subs) enter the water, the torpedo icon on the navmap disappears.

Show truth is off.

Is this a bug ?
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Старый 16-09-2009, 15:50   #187
kpv1974
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When subrocs (doesn't matter if launched by american subs or russian subs) enter the water, the torpedo icon on the navmap disappears.

Show truth is off.

Is this a bug ?
reinstal the doctrine:

http://www.redrodgers.com/forums/att...5&d=1253097519
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Старый 16-09-2009, 16:33   #188
goldorak
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Hi KPV1974,

Installing the new doctrines doesn't help.
You still cannot see the subrocs when entering the water, they disappear from the navmap the moment they touch the surface of the ocean.
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Старый 16-09-2009, 22:52   #189
CrazyIvan
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When subrocs (doesn't matter if launched by american subs or russian subs) enter the water, the torpedo icon on the navmap disappears.

Show truth is off.

Is this a bug ?
It not the bug.

However is a known problem with the secondary weapon.

I shall bring a simple and clear example:

The missile SS-N-27 ASM in addition LWAMI - had 2 stage.

Thus there was a following funny thing - player killed the target by a missile SS-N-27 ASM (and if to be exacter - second stage of this missile which was generated from the first stage) - however brifing of mission not distinguish it - that is brifing did not appropriate in a field of the player this killed target.

At generation of the second stage, the parental communication is lost. The second stage of a SS-N-27 missile - IS NOT CONSIDERED as a missile of the player.

In a case -RA- we notice same - generation of a final torpedo occurs by a complex way : SUB ---- > Missile ---- > Chute ---- > Torpedo.

Thus parental connection also is lost. Thus, this torpedo - NOT a TORPEDO of the PLAYER turns out that.
Therefore and on a navigating map she is not shown. The alien torpedo is considered what is it.

For network missions it is necessary to bypass this problem with the help of triggers stipulating this problem - for offset to the player which has killed the target.
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Старый 16-09-2009, 23:07   #190
CrazyIvan
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Сообщение от goldorak Посмотреть сообщение
I report a bug :

Condition : Show Truth off / link enabled
RA mod / no other mods installed.

What happens : Virginia at 100 feet, launches 4 subrocs at the same time, distance 10nm, at bearings 0, 10, 15, 20. Once the subrocs arrive at 10nm the game crashes.

AppName : dangerouswaters.exe
AppVer : 0.1.0.4
ModName : navalsimengine.dll
ModVer : 0.1.0.5
Offset : 0003dc67

I need in this scenario.
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Старый 16-09-2009, 23:53   #191
goldorak
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I need in this scenario.

Ok, I will send it to you.
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Старый 16-09-2009, 23:58   #192
goldorak
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It not the bug.

However is a known problem with the secondary weapon.

I shall bring a simple and clear example:

The missile SS-N-27 ASM in addition LWAMI - had 2 stage.

Thus there was a following funny thing - player killed the target by a missile SS-N-27 ASM (and if to be exacter - second stage of this missile which was generated from the first stage) - however brifing of mission not distinguish it - that is brifing did not appropriate in a field of the player this killed target.

At generation of the second stage, the parental communication is lost. The second stage of a SS-N-27 missile - IS NOT CONSIDERED as a missile of the player.

In a case -RA- we notice same - generation of a final torpedo occurs by a complex way : SUB ---- > Missile ---- > Chute ---- > Torpedo.

Thus parental connection also is lost. Thus, this torpedo - NOT a TORPEDO of the PLAYER turns out that.
Therefore and on a navigating map she is not shown. The alien torpedo is considered what is it.

For network missions it is necessary to bypass this problem with the help of triggers stipulating this problem - for offset to the player which has killed the target.
Ah, so its a limit of DW then.
If I understand correctly in multiplayer the player that launches subrocs and sinks targets is not notified that he killed the target/s.
Unless we attach triggers to the different possibile targets.
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Старый 17-09-2009, 00:45   #193
fitzcarraldo
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Many thanks...!!!!

How to install this new version? Overwrite the RA mod beta? On a new instalation of DW?

I have the beta version of RA installed...

Thanks...

Fitzcarraldo
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Старый 17-09-2009, 02:54   #194
goldorak
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Reinstall from zero DW, apply patch 1.04 and then install DWX/RA 1.0.
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Старый 17-09-2009, 05:18   #195
fitzcarraldo
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Ok, many thanks!

Fitzcarraldo
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Старый 17-09-2009, 12:55   #196
Jaf
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I repeat for our foreign friends:

There is a problem with "freezing" BB and NB sonars on 212, 212A, Collins and Harushio.
This occurs if you go to the "Options" or "USNI_Reference" menu and return back to the game.
This is due to the difficulty of docking interfaces. (Thanks to Sonalysts)

We are working to resolve this problem, but who knows...
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Старый 17-09-2009, 14:08   #197
cayman
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Hey, guys!
Great work in RA_1.0 Bad news for me though, just when I finished my own mod---base the RA_beta,add on Euro Subs like (Astute; Le Triomphant, I upload some pics on subsim), Chinese 093 SSN on going, then you release the 1.0, now I have to do it agin------------that's the disadvantage of dlls hacking, no easy "copy and paste"

So, I just go on and play the brand new 1.0, if there is anything, I'll let you know, Let's rock it out
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Старый 17-09-2009, 14:18   #198
goldorak
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Hi,

Can somebody tell me what coverage does the active intercept have ?
I couldn't find this info nowhere. Its not 360 degrees coverage, but something that covers from bearing 270 to 90 more or less. Is this correct ?
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Старый 17-09-2009, 15:45   #199
cayman
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Can't use "DWEdit" anymore, notice tips like: "You are loading a database with a version lower than DW 1.04 It will be automatically converted to DW Version 1.04 format"

any solution?
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Старый 17-09-2009, 17:35   #200
cayman
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another bugs: "Typhoon U" can't be loaded in any scenario, every time it crash. but the other two Typhoon classes are good
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