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Старый 26-11-2008, 09:46   #1
CrazyIvan
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Arrow -ReinForce Alert - worldwide discussion

Here begins feedback concerning the contents of addition -Reinforce Alert-

For our forbidden colleagues...

================================================== ========
23.07.2017
Addon Reinforce Alert ver.1.42-B [280.8 Mb]:
https://drive.google.com/file/d/0B8z...?usp=drive_web

================================================== ========
Russian Voices Mod ( ver 1.8 ) For 1.42-B DWX [28 Mb] Updated 23.07.2017:
Compatible with Reinforce Alert version 1.42
https://drive.google.com/file/d/0B8z...?usp=drive_web

================================================== ========

01.10.2012. Updated For SubCommand (for SCX2C Modification)
12.06.2017. Updated #2 for 688 Hunter/Killer english ver. 1.05-1.07:

================================================== ======

================================================== ======
Вложения
Тип файла: 7z SubCommand_Update.7z (3.13 Мб, 2893 просмотров)
Тип файла: 7z 688HK_Update_PACK_02.7z (1.97 Мб, 202 просмотров)

Последний раз редактировалось CrazyIvan; 23-07-2017 в 21:14.
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Старый 06-03-2010, 00:43   #561
CrazyIvan
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Сообщение от goldorak Посмотреть сообщение
Concerning multiplayer :
  • a multiplayer multistation game cannot start if the mission has only 1 playable unit.
  • in multistation Virgina sub doesn't have the fire control station
Virginia bug has been fixed.
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Старый 06-03-2010, 01:31   #562
cayman
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DSRV launching on Virginia fatal crash, Virginia sink with 0 damage appear

I run several tests in database leve,can't fixed it. I guess it might have something to do with the Virginia 3D model design
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Старый 06-03-2010, 01:45   #563
CrazyIvan
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DSRV launching on Virginia fatal crash, Virginia sink with 0 damage appear

I run several tests in database leve,can't fixed it. I guess it might have something to do with the Virginia 3D model design
Yes you are right - problem in model.

Unfortunately we have not established own correct model.
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Старый 06-03-2010, 02:20   #564
Lau
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Played a full MP game and no bugs to be reported

Platforms :
Udaloy DDG
Victor III SSN
Georges Leygues DD
Amethyste SSN

So far a very nice work, please keep up the work and let us know if you need any help !

Question : Why is it necessary to install the english voice pack? Game seems to be running in english without it?

Kind regards,

Lau
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Старый 06-03-2010, 06:14   #565
fitzcarraldo
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Сообщение от Lau Посмотреть сообщение

Question : Why is it necessary to install the english voice pack? Game seems to be running in english without it?

Same question.

Regards.

Fitzcarraldo
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Старый 06-03-2010, 09:50   #566
CrazyIvan
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Same question.

Regards.

Fitzcarraldo
Voice Pack - only for v 1.0.
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Старый 06-03-2010, 13:14   #567
goldorak
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Hi Guys,

Yesterday somebody in this thread (I'm sorry I forgot the name, and I can't seem to find the post in question) posted an update to the USNI database to be used with DWX1.1. It seems the update files are not entirely compatibile with the english version, a friend of mine tried to install it and told me that the USNI database ended up with gibberish, strange characters.
Maybe the files contain cyrillic characters, and these haven't been translated to english thus the incompatibility.
Can you guys make an international version available, so thay it will install correctly in the english version of DW ?
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Старый 06-03-2010, 13:22   #568
goldorak
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Concerning Subrocs...

Another thing that maybe is not clear to many people :


Concerning Subrocs :


The RA weapons guide says (for the different subrocs) that the active or passive mode is set randomly by the doctrine.

On the other hand for the UUM-125B subroc it says that the active/passive mode above or below the layer can be set by the player.
And then goes on and says that this new mode also applies to all other torpedo-tipped subrocs (which contradicts whats written for the other subrocs).

So I guess that the "active or passive random mode" is superceded and is not used anymore. Is this correct ?
Now ALL subrocs that carry torpedoes wether us or russian can use this manual to set active/passive above or below layer search mode.

And if so, the RA weapons guide should be amended to reflect this change. Otherwise people will be confused.
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Старый 06-03-2010, 13:36   #569
CrazyIvan
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Hi Guys,

Yesterday somebody in this thread (I'm sorry I forgot the name, and I can't seem to find the post in question) posted an update to the USNI database to be used with DWX1.1. It seems the update files are not entirely compatibile with the english version, a friend of mine tried to install it and told me that the USNI database ended up with gibberish, strange characters.
Maybe the files contain cyrillic characters, and these haven't been translated to english thus the incompatibility.
Can you guys make an international version available, so thay it will install correctly in the english version of DW ?
This is Post #535. But this only for v 1.0.

Besides I of concept have no what is this specification.
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Старый 06-03-2010, 13:40   #570
CrazyIvan
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Сообщение от goldorak Посмотреть сообщение
Another thing that maybe is not clear to many people :


Concerning Subrocs :


The RA weapons guide says (for the different subrocs) that the active or passive mode is set randomly by the doctrine.

On the other hand for the UUM-125B subroc it says that the active/passive mode above or below the layer can be set by the player.
And then goes on and says that this new mode also applies to all other torpedo-tipped subrocs (which contradicts whats written for the other subrocs).

So I guess that the "active or passive random mode" is superceded and is not used anymore. Is this correct ?
Now ALL subrocs that carry torpedoes wether us or russian can use this manual to set active/passive above or below layer search mode.

And if so, the RA weapons guide should be amended to reflect this change. Otherwise people will be confused.
It as applied on all Subrocs.

The information in a -guide of the weapon- was corrected. Tnx!
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Старый 06-03-2010, 13:52   #571
goldorak
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This is Post #535. But this only for v 1.0.

Besides I of concept have no what is this specification.
Ah ok I thought is was also for DWX 1.1. My mistake.
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Старый 06-03-2010, 15:20   #572
fitzcarraldo
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Сообщение от CrazyIvan Посмотреть сообщение
Voice Pack - only for v 1.0.
The question is about the voice pack: it´s really necessary? What are the changes in the english voice pack? The original sound is english.

I install the RA 1.1 without voice pack, I play some missions (about 12), and without bugs (except those of the DW 1.04).

Regards.

Fitzcarraldo
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Старый 06-03-2010, 16:08   #573
Jaf
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The question is about the voice pack: it´s really necessary? What are the changes in the english voice pack? The original sound is english.
In additional sound pack some sounds are replaced by more realistic.
It is optional.
Besides, it is still not compatible with DWX v1.1 - to be updated.
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Старый 06-03-2010, 19:13   #574
cayman
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Yes you are right - problem in model.

Unfortunately we have not established own correct model.

compare to other playable units in the DWX, Virginia model is a little black duck although it once was a beauty swan in SCX back to years
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Старый 07-03-2010, 16:23   #575
CrazyIvan
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Virginia has been repaired for DSRV kill bug.
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Старый 07-03-2010, 16:58   #576
cayman
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Virginia has been repaired for DSRV kill bug.
a new model? may be something close to this one?http://www.turbosquid.com/3d-models/...bmarine/382353
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Старый 07-03-2010, 21:05   #577
Jaf
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a new model? may be something close to this one?http://www.turbosquid.com/3d-models/...bmarine/382353
No, quickly reworked old model.
Unfortunately do not have time to manufacture a new model :(
Perhaps later, if nobody will do it sooner :)

The main challenge now - to remove the sound bug.
Since it is a bug from original DW 1.04 and not just RA 1.1, it will take some time to correct the exe and dll`s.
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Старый 07-03-2010, 22:23   #578
Lau
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Bug Report

classification filter in sonar station can classify enemy platform before even showing noise lines in sphere station screen

bug mission attached

Kind regards,

Lau

Please keep up the good work and have courage to fix the bugs, I do not care if v1.1 is ready in only one more year, your work is great and RA_mod Rocks!!
Вложения
Тип файла: zip bug class filter sphere.zip (658 байт, 105 просмотров)
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Старый 08-03-2010, 04:48   #579
Castout
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What a year of further waiting? I certainly hope it won't need that long .

Any idea how long is needed to fix the sound bug? Any estimate?
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Старый 08-03-2010, 12:34   #580
whiskey111
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1. Most of the new subs added do not have "deploy special forces" commend. It was told that it is alredy done for the 1.1 version.

2. AI helicopter controlled by player is losing it's ability to hover after droping torpedo. It means that after helicopter attack it is useless for any ASW purposes.

3. Is this possible in the future to fix the bug of wake-homing torpedos (the don't lock on human controlled surface ships now) ?

However, 1.1 is really cool. Torpedos work excellent and many other things too.
Thank you for the mod.
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