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Старый 08-10-2009, 18:45   #341
goldorak
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@ cayman : no problem man.
I thought the model was final so the 200 countermeasures figure really irked me.
Fortunately its no so. Just try to keep the numbers in a normal range.
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Старый 09-10-2009, 17:48   #342
cayman
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texture missing feedback

Canada IROQUOIS class, missing "IROQUOIS.bmp"
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Старый 09-10-2009, 18:04   #343
CrazyIvan
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Canada IROQUOIS class, missing "IROQUOIS.bmp"

Not Clear Install...

Check Up in 3d.NDX file - name missed texture present?
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Старый 10-10-2009, 02:11   #344
cayman
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Not Clear Install...

Check Up in 3d.NDX file - name missed texture present?
recheck, reinstallation error. my mistake
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Старый 13-10-2009, 16:09   #345
cayman
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Ohio wpnloadout.dll modification sample

same like Typhoon,
one improvement, SLBM totally unloadable in Main stow, this will be applied for other SSBN subs later.
beside, add Harpoon as default weapon in Tube 2 3 4
Вложения
Тип файла: rar OHIO_wpnloadout.rar (46.4 Кб, 510 просмотров)
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Старый 13-10-2009, 19:09   #346
fleet command CC
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Hello RA Team

Great job with your new mod, but its a shame that you have block people like myself from doing there own person modifications.

Is there any chance you chaps might change your minds on this please?

Best Regards.

FCCC.
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Старый 13-10-2009, 19:16   #347
fleet command CC
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same like Typhoon,
one improvement, SLBM totally unloadable in Main stow, this will be applied for other SSBN subs later.
beside, add Harpoon as default weapon in Tube 2 3 4
Hey cayman.

You've very busy modding the .dll files haven't you, I will aft to download these files to see the changes that you have done. Are you working with RA Team now or are you just trying to help out with some different changes for all to try?
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Старый 13-10-2009, 19:55   #348
CrazyIvan
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Cayman, why you do not delete the weapon based on 04 interface?

You make improbable loadouts.

We do not support it.

In any case before the beginning of mission the player himself will establish the necessary weapon.

Therefore for us it is not important as it looks visually - us important, that the Typhoon had no ASM of misseles, as however and Ohio - rather Harpoon.
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Старый 14-10-2009, 03:32   #349
cayman
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Cayman, why you do not delete the weapon based on 04 interface?

You make improbable loadouts.

We do not support it.

In any case before the beginning of mission the player himself will establish the necessary weapon.

Therefore for us it is not important as it looks visually - us important, that the Typhoon had no ASM of misseles, as however and Ohio - rather Harpoon.
Sample, man ,just Sample.
read the post at #340

loadout isn't my concern. detail perfection is the point

BTW: VictorIII has weapon loadout number bugs. the only 1 Extube SS-N-22 is a good idea, but you didn't change the relative "ebx" to "ebp", therefore, those following weapon like "SET-65" got "+" or "-" error
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Старый 14-10-2009, 03:34   #350
cayman
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Hey cayman.

You've very busy modding the .dll files haven't you, I will aft to download these files to see the changes that you have done. Are you working with RA Team now or are you just trying to help out with some different changes for all to try?
Just making a point that RA mod have many viable details to be improved, nothing more
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Старый 14-10-2009, 12:47   #351
CrazyIvan
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Sample, man ,just Sample.
read the post at #340

loadout isn't my concern. detail perfection is the point

BTW: VictorIII has weapon loadout number bugs. the only 1 Extube SS-N-22 is a good idea, but you didn't change the relative "ebx" to "ebp", therefore, those following weapon like "SET-65" got "+" or "-" error
It is not critical bug - resetting any weapon on 0 (or simply to reduce on 1) and after that you can normally establish SET-65 to any necessary quantity just as however and other weapon.
Миниатюры
Нажмите на изображение для увеличения
Название: dump00132304.jpg
Просмотров: 778
Размер:	370.9 Кб
ID:	8139  
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Старый 15-10-2009, 06:38   #352
fleet command CC
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Just making a point that RA mod have many viable details to be improved, nothing more
Oh right cool niceone, thats a good idea keep posting them. What program are you using to edit the .dll files?
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Старый 15-10-2009, 06:40   #353
fleet command CC
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It is not critical bug - resetting any weapon on 0 (or simply to reduce on 1) and after that you can normally establish SET-65 to any necessary quantity just as however and other weapon.
Hello CrazyIvan.

Come you didn't answer my question?

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Сообщение от fleet command CC Посмотреть сообщение
Hello RA Team

Great job with your new mod, but its a shame that you have block people like myself from doing there own person modifications.

Is there any chance you chaps might change your minds on this please?

Best Regards.

FCCC.
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Старый 15-10-2009, 09:59   #354
CrazyIvan
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Hello CrazyIvan.

Come you didn't answer my question?
I do not understand that you ask.
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Старый 16-10-2009, 00:39   #355
fleet command CC
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I do not understand that you ask.
Hello CrazyIvan.

Thanks for the reply.

The question was is there any chance you might change your mind on the editing of the RA Database, for the likes of myself that just want to do some personal editing to the RA Database, i.e. adding different model's to the A.I and changing the weapons and other things.

If I need to agree that I won't release the modded files, that wouldn't be a problem to me because its only for my use anyway.
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Старый 16-10-2009, 10:03   #356
CrazyIvan
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Hello CrazyIvan.

Thanks for the reply.

The question was is there any chance you might change your mind on the editing of the RA Database, for the likes of myself that just want to do some personal editing to the RA Database, i.e. adding different model's to the A.I and changing the weapons and other things.

If I need to agree that I won't release the modded files, that wouldn't be a problem to me because its only for my use anyway.
Next patch, will be with an open database.
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Старый 16-10-2009, 12:22   #357
cayman
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Next patch, will be with an open database.
Good call
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Старый 17-10-2009, 04:00   #358
fleet command CC
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Thumbs up

That's super-cool CraszyIvan niceone, you have made me very happy and I would guess a lot of other will be too.

Can I ask have you got a email address or if its easy would you email me at ( Remove ) please. I have got a few question I'd like to ask you about DW.

Последний раз редактировалось fleet command CC; 17-10-2009 в 20:11.
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Старый 17-10-2009, 16:02   #359
cayman
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A question about Typhoon[U] sensor

Already post at #336, but you didn't answer yet. so I ask again

Whether Typhoon or Typhoon[U] class have a towarray or not? I notice that you've built a Typhoon TA sensor, but it isn't in use, and I haven't found any credit source of informations to confirm that.

since I got Typhoon[U] up and running, I add the TA sensr in it, and it works great, it's no need for Typhoon[U] to do that "crazy-ivan" move to take care its tail. so, if indeed there was upgrade Typhoon with TA, I think you should add in the next patch
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Старый 17-10-2009, 20:13   #360
fleet command CC
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Already post at #336, but you didn't answer yet. so I ask again

Whether Typhoon or Typhoon[U] class have a towarray or not? I notice that you've built a Typhoon TA sensor, but it isn't in use, and I haven't found any credit source of informations to confirm that.

since I got Typhoon[U] up and running, I add the TA sensr in it, and it works great, it's no need for Typhoon[U] to do that "crazy-ivan" move to take care its tail. so, if indeed there was upgrade Typhoon with TA, I think you should add in the next patch
Hey cayman.

You didn't answer my question.

Цитата:
What program are you using to edit the .dll files?
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