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Старый 14-07-2017, 21:00   #2621
CrazyIvan
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I have question about the Russian project 636 sub, is it possible to give it more modern loadout with Club ASM LAM and ASW? it seems in real life they carry these as the sub are very new. Also about the sonar sceen in improved kilo is somewhat dark, can it be brightened? maybe like sonar project 877?
...
Made brighter displays.
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Старый 15-07-2017, 02:18   #2622
CrazyIvan
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About Akula 3 maybe possible to add mg-74 in external loadout? I know slots are limited maybe instead of UGST in external tube since external tube has no wire anyway.
Weapons without wires must always be loaded into external devices. Which is controlled by wire - in the internal.
Миниатюры
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Название: Akula-III_Load_INT.jpg
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Размер:	51.1 Кб
ID:	11047   Нажмите на изображение для увеличения
Название: Akula-III_Load_EXT.jpg
Просмотров: 38
Размер:	227.3 Кб
ID:	11048  
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Старый 16-07-2017, 05:30   #2623
Red_88
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Thanks CrazyIvan.

I just think it would a good option to be able to load MG-74 in the external tubes together with the other weapons in the AKULA3. To have some extra MG74 is just useful as these are very good torpedo decoys.
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Старый 16-07-2017, 08:35   #2624
USA~Driver
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Miss a little miss a lot apparently.

Thanks guys once again.
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Старый 17-07-2017, 16:42   #2625
elpuxo
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I have question about the Russian project 636 sub, is it possible to give it more modern loadout with Club ASM LAM and ASW? it seems in real life they carry these as the sub are very new. Also about the sonar sceen in improved kilo is somewhat dark, can it be brightened? maybe like sonar project 877?

About Akula 3 maybe possible to add mg-74 in external loadout? I know slots are limited maybe instead of UGST in external tube since external tube has no wire anyway.
This is old DW(tm) gamma test screenshot. If you CANT see faint dark line on pic, then you have to adjust gamma, via gfx card settings or in game.
...so you dont have to mess with global graphics settings.

I have gamma at 0.8 which is actually vice versa in DW, Gamma = 1.2 ,


Нажмите на изображение для увеличения
Название: NB PC monitor check.jpg
Просмотров: 61
Размер:	8.5 Кб
ID:	11049

Код:
dangerouswaters.ini
[Graphics]
.MapStretch  No
.ScreenStretchQuality  3
.ParticleMax  500
.ParticleRate  5
.LocalLights  Yes
.TransparentWater  Yes
.WantRain  Yes
.Disable3D  No
.Want3DClouds  Yes
.WantVegetation  Yes
.AdapterID  0
.DeviceID  0
.ModeID  3
.DetailTextures  Yes
.BlendTextures  Yes
.Caustics  Yes
.WaterParticles  Yes
.WaterReflectionQuality  3
.WaterQuality  4
.WaterDrawMethod  1
.CameraFOV  60
.WantShadows  Yes
.ModelDetailTex  Yes
.RunInWindow  No
.Gamma  "0.8"
.SoftwareCursor  No
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Старый 17-07-2017, 16:53   #2626
elpuxo
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Ivan ... nice 1.42 update

No any bugs so far. YES , congratulations.
so far ... only small text bug in 65-76 torpedo description .. in game USNI ref.! , in manual rev38 is correct.
Код:

opposite ..
Range: 100 km (54 nm) at 50 Kts..
50 km (27 nm) at 35 Kts.
One question tho ... for VLAD sonobuoys , eg. shallow is preset at 600ft , .. when dropped at shallower sea eg. bottom at ~350ft ...
VLAD shallow stays at 4ft because no room for 600ft but it doesn't work at all ... no contacts.
Is is it by design, intentionally ?

Regards
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Старый 17-07-2017, 19:19   #2627
Red_88
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This is old DW(tm) gamma test screenshot. If you CANT see faint dark line on pic, then you have to adjust gamma, via gfx card settings or in game.
...so you dont have to mess with global graphics settings.

I have gamma at 0.8 which is actually vice versa in DW, Gamma = 1.2 ,


Вложение 11049

Код:
dangerouswaters.ini
[Graphics]
.MapStretch  No
.ScreenStretchQuality  3
.ParticleMax  500
.ParticleRate  5
.LocalLights  Yes
.TransparentWater  Yes
.WantRain  Yes
.Disable3D  No
.Want3DClouds  Yes
.WantVegetation  Yes
.AdapterID  0
.DeviceID  0
.ModeID  3
.DetailTextures  Yes
.BlendTextures  Yes
.Caustics  Yes
.WaterParticles  Yes
.WaterReflectionQuality  3
.WaterQuality  4
.WaterDrawMethod  1
.CameraFOV  60
.WantShadows  Yes
.ModelDetailTex  Yes
.RunInWindow  No
.Gamma  "0.8"
.SoftwareCursor  No
Thank you.
I can see the faint line.
What I have meant that the stock? display the 636 uses is dark compared to the 877 which have modified displays, I just think these are better to look at faint line.
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Старый 18-07-2017, 00:34   #2628
CrazyIvan
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Kilo Improved
Миниатюры
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Название: Kilo_IMP_BB.jpg
Просмотров: 71
Размер:	226.3 Кб
ID:	11050   Нажмите на изображение для увеличения
Название: Kilo_IMP_NB.jpg
Просмотров: 71
Размер:	228.8 Кб
ID:	11051  
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Старый 18-07-2017, 00:39   #2629
CrazyIvan
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To: Elpuxo

Sonobuoy visually is near the surface. The buoy sensor is located at a depth that is indicated for a particular sonobuoy. The sensor is below the bottom, this does not work.
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Старый 18-07-2017, 01:56   #2630
Red_88
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Kilo Improved
Thank you very much! It looks really great!
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Старый 19-07-2017, 20:14   #2631
Johnny
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Underwater visibility too good to be true!

Hi,

Thank you for the RA mod.
Best mod ever for dangerous waters.

I specially love the so many different controllable platforms available.

The modern scopes on modern platforms like the virginia are awesome, but have to much good visibility underwater.

So I have a little request, is it possible to reduce overall underwater visibility?...
This would make underwater visibility much more realistic both for scope and external 3d views!
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Старый 21-07-2017, 00:07   #2632
CrazyIvan
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It is impossible. The visibility does not exceed 500 meters. On the tactical level, this does not make any difference.
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Старый 21-07-2017, 00:23   #2633
CrazyIvan
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About Akula 3 maybe possible to add mg-74 in external loadout? I know slots are limited maybe instead of UGST in external tube since external tube has no wire anyway.
You are right - there is a rational grain in this.

Weaponloadout Akula-III changed: wireguide UGST torpedo now load only internal tubes.
MG-74 can be loaded into both internal and external tubes.

It makes no sense to have torpedo-guided wires in the outer tubes.
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Последний раз редактировалось CrazyIvan; 21-07-2017 в 01:40.
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Старый 21-07-2017, 02:10   #2634
Johnny
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It is impossible. The visibility does not exceed 500 meters. On the tactical level, this does not make any difference.
Ok, no problem!
By the way, the new cold waters game... that's child play compared to DW and RA.
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Старый 21-07-2017, 03:04   #2635
CrazyIvan
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These are different games.
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Старый 21-07-2017, 12:43   #2636
pepe
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I have problem: water in RA is too dry. When i switch to full screen 3D view and touch my monitor, my finger is still dry.

Can you change that?



I have found solution called RA realism pack:



PS. sorry for joking but sometimes when i read "problems" of new players on subsim and other places i cant belive my own eyes.

Последний раз редактировалось pepe; 21-07-2017 в 13:35.
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Старый 21-07-2017, 18:28   #2637
Johnny
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pepe, that's a rather stupid post you just puked right there.

I'm a "new player" that has been paying DW for the last 12 years!

Furthermore, I read this entire thread from the beginning and CrazyIvan was the first one to bring that up, right here:
http://www.redrodgers.com/forums/sho...postcount=1108
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Старый 21-07-2017, 18:45   #2638
pepe
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@Johnny, my post was not directed to your request. I have in mind things like:
- "wrong" direction for turning periscope
- "leaving" DW because of replay viewer
- and many, many other things

Of course underwater visibility is in DW unrealisticly far but... in Cold Waters is much more farer. Differnces between this 2 games is: in DW it doesn't matter because you can "see" farer with HF sonar. In Cold waters "clear" water allows you to find and identify opponent.
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Старый 22-07-2017, 04:10   #2639
Red_88
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About sonar, I am the only one who think that broadband sonar contact sound is very faint? especially submarines?

Also Active sonar ping from ships is annoying when I am in my sub. But this is easy fix, I could exchange ping file with one without sound.
For pings from Torpedo I have created an electronic warning sound for the Active Intercept device, what do you guys think? I don't want torpedo ping silent so I created this.

I don't think the ping sound in the game are very realistic, actually most frequencies above human hearing range.
Вложения
Тип файла: zip torpping.zip (160.5 Кб, 26 просмотров)
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Старый 22-07-2017, 16:33   #2640
pepe
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In multistation MP games players can not change weapon loadout (even with all stations asignet to 1 player). Is it fixable?
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