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Старый 17-01-2013, 21:11   #1941
Jaf
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Сообщение от sertore Посмотреть сообщение
controllable AIP submarine (COLLINS, HARUSCIO, 212) in scenarios with a SUBWRECK cause the game crash
Thanks for the report.
Unpack this CrazyIvan`s FIX in game folder.
Good hunting! :)
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Тип файла: rar AIPCTD_FIX.rar (34.0 Кб, 591 просмотров)
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Старый 18-01-2013, 18:06   #1942
sertore
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Hi Jaf,
works fine: thanks to you and CrazyIvan for quick and resolutive fix!
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Старый 18-01-2013, 20:59   #1943
Hummer
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all fix to one file
Cumulative FIX#2 for DWX v1.35

http://www.ra-dwx.narod.ru/Update_For_1_35_02.rar
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Старый 18-01-2013, 22:35   #1944
CrazyIvan
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all fix to one file
Cumulative FIX#2 for DWX v1.35

http://www.ra-dwx.narod.ru/Update_For_1_35_02.rar
In ver. 1.36
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Старый 24-01-2013, 17:27   #1945
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Try to do manually correct shooting distance - for a long distance down the value. For example: - minus 200 meters for landbased target in which you shoot with a maximum distance (Udaloy - 21.000 m, Perry - 16.460 m)

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Hi, can you check the effectiveness of the Guns (76mm / 100mm)
of the Udaloy and Perry Human control...
it seems that is impossible to hit any target (land or surface).

Thanks
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Последний раз редактировалось CrazyIvan; 31-01-2013 в 00:14.
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Старый 30-01-2013, 17:16   #1946
sertore
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Post FFG/DDG cannon inaccurate

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Try to do manually correct shooting distance - for a long distance down the value. For example: - minus 200 meters for landbased target in which you shoot with a maximum distance (Udaloy - 21.000 m, Perry - 16.460 m)
Did some tests but the FFG/DDG cannon is now too much inaccurate in automatic aim, despite the presence of FC.
Try the attached test with FFG and DDG at 5 nm from Car Carrier: not possible that all shoots do not hit target and is necessary correct manually the fire.
Something changed too much from original game where all shoots hit the target without any manual correction.
Thanks.
Вложения
Тип файла: zip _test_naval.zip (575 байт, 522 просмотров)

Последний раз редактировалось sertore; 31-01-2013 в 10:26.
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Старый 11-02-2013, 23:36   #1947
CrazyIvan
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Arrow ver. 1.36

Reinforce Alert ver.1.36 has been released.
Links - on first page.

Some info about add-on "Reinforce Alert" (DWX 1_36 version).

* - Fixed ASUW mission bug (CTD) with Controllable Atlantic Mk 3 /France/Italy/Germany/
* - AI Subrocs snaphots vs sudden torpedo attack - reduced exact aiming.
* - IR station bug removed for multistation mode (Aviation interfaces).
* - Sound profiles has been fixed for Borey,Typhoons and Red October.
* - Argentinean A-4M Skyhawk or Veinticinco De Mayo CV in mission causes game crash bug removed.
* - Controllable Ships - noise profiles has been increased.
* - Controllable Ships - towed arrays sensitivity has been improved.
* - An Submarines, SailBridge sound bug has been fixed.
* - KA-27: Ammo quantity reduced to 500.
* - For best informations, LINK 11 switch labels fixed to "Receiver Is ON" and "Receiver Is OFF".
* - Kilo Improved Club Added to Vietnam.
* - Gepard 3.9 FFH Frigate Added to Vietnam. (KA-27 Helix onboard carried)
* - Molniya PT (ASW primary) has been added to Vietnam.
* - Pauk-II Class added To Vietnam.
* - AS 332F ASW Helicopter Added to Indonesia.
* - Sigma 9113 FFL Corvette added to Indonesia. (Helo pad for AS 332F ASW Helicopter)
* - Sigma 10514 FFH Frigate added to Indonesia. (AS 332F in Hangar Onboard carried)
* - Project 11661K (Dagestan) Frigate Added to Russia (KA-27 Helix Onboard).
* - AS 15TT ASM, MICA SAM missiles has been added.
* - Akulas: for player speed launch underwater missile increased to 15 kts.
* - Some new pictures added to USNI section.
* - SS-N-16 Stallion 3D model fixed.
* - VA-111 Shkval: Mad Sensor sensitivity has been increased. Mines and CM's now influence at Shkval vitality.
* - OSA-I; OSA-II bug with difficulties in classifications has been fixed.
* - USNI reference: added information about loadout weapon for controllable platform (OwnShip Section)
* - S-3 Viking Controllable Added.
* - GBU-31 JDAM Added to VIKING User Loadout.
* - SAM Guided Missiles work has been improved.
* - Laser Finger station on submarines - vertical view angles were increased.
* - Flying time was corrected for P-3 (14,5 hours max)
* - Flying time for aviation has been fixed to average value.
* - Based 688 LA FireControl Station: Label preset for search pattern mode fixed to "Direct" move, instead "Snake".
* - Training Facility Object: added Portable SAM defence ability.
* - Mk 84 GP Bomb, Skyflash AAM, ALARM ARM, X-38ME ASM, AIM-7M Sparrow AAM Missiles Added.
* - X-59MK ASM missile added,
* - Luhai DDGHM: Removed Mk 46 Torpedo.
* - Loadouts planes and helos remastered, weapons now fully visible at wings pylons in 3D window with truth mode.
* - Radar on TU-142: Scale set to 175 Nm Range, color sweep changed to GREEN.
* - HARPOON User Air Launched: sensor fix to Active Radar instead previous IR.
* - For OS Windoows 7, "Torpedo In The Water!" bug message [too long range] has been removed.
* - Yankee SSBN added
* - SS-N-6 SERB SLBM has been added.
* - fix initial bug,when the AI gun fires in the opposite direction of the incoming missiles.
* - fix initial bug,when the SM-1 ER User missile launch in the opposite direction of the incoming missiles.
* - Radars and Fire Control Radars: Set to unique altitude position on platform, set unique azimuth beams impulse.
* - Fire Control Radars: work only an illuminate target. After destroying target, FCRadars now switch off.
* - Planes: Radar Signature values has been increased.
* - User Guns has been fixed.
* - Replace clouds texture.
* - MSHM rocket-mine added.
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Старый 12-02-2013, 18:05   #1948
sertore
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Thanks for new release to CrazyIvan and RA team!
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Старый 14-02-2013, 11:49   #1949
sertore
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Post [GRAPHIC ISSUE] S3-Viking

Hello,
just to notice two minor graphic issues on menues of new S3-Viking:
  • in the station menu appears Bomb bay doors opening instead of sensor
  • in the autocrew menu appears Weapon away instead of station ID
Attached the related screenshots.
Thanks
Миниатюры
Нажмите на изображение для увеличения
Название: viking.jpg
Просмотров: 885
Размер:	102.6 Кб
ID:	10230  
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Старый 14-02-2013, 14:22   #1950
CrazyIvan
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Exclamation

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Сообщение от sertore Посмотреть сообщение
Hello,
just to notice two minor graphic issues on menues of new S3-Viking:
  • in the station menu appears Bomb bay doors opening instead of sensor
  • in the autocrew menu appears Weapon away instead of station ID
Attached the related screenshots.
Thanks
Update for VIKING at first post allowed.
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Старый 15-02-2013, 13:19   #1951
sertore
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Post [BUGS] Viking on multistations

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Сообщение от CrazyIvan Посмотреть сообщение
Update for VIKING at first post allowed.
Thanks for quick fix.

Yesterday we tested the Viking on multiplayer finding the same issue already fixed for single station:
  • in the station menu appears Bomb bay doors opening instead of sensor
in the menu of the player with Sensor station assigned.
Moreover in station assigment does not appear Camera but Acoustic and Acoustic/Sonoboy: you can quickly check it opening a session as HOST and assign stations for a mission with Viking present.
Accessing to camera station cause the CTD but it depends on stations assignment: I am trying to reproduce the problem using wences option to let you able to investigate about this issue.
Hope to be able to give you the correct stations distribution to recreate the problem soon.
Last, seems that now the cannon for Udaloy is slightly more precise in automatic aim with FC radar: can you confirm that you fixed this issue too?
Thanks.
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Старый 15-02-2013, 15:39   #1952
CrazyIvan
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ОК.
Try this fix.
Helos also needs testing.
Вложения
Тип файла: 7z 2_Update_Viking_1_36.7z (69.3 Кб, 544 просмотров)
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Старый 17-02-2013, 20:48   #1953
sertore
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Quick question: for Viking in radar screen there are the links at right and left that move player to ESM and sonoboys stations, but the upper one does not work and if you click on it appears for few seconds just the popoup Mark.
Is there something missing or the link at the top of the screen should be removed?
Thanks
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Старый 17-02-2013, 21:39   #1954
CrazyIvan
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Quick question: for Viking in radar screen there are the links at right and left that move player to ESM and sonoboys stations, but the upper one does not work and if you click on it appears for few seconds just the popoup Mark.
Is there something missing or the link at the top of the screen should be removed?
Thanks
Dont use it. This unactive label from Helo Radar station.
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Старый 18-02-2013, 10:24   #1955
sertore
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Post [IMPROVEMENT] Aircraft carrier land/takeoff with Viking

At Betasom are trying to land/takeoff with Viking on Nimitz:


At the moment is possible to use only the track identified with 68, otherwise the plane crash.
To use the long track present on the opposite side of the aircraft carrier we tried the following changes to database in section"Airstrip dialog" at key id "101:Nimitz-Cat4" with the values:
Runway start X:0 Y:-150 Z:19.38 - Runway end X:0 Y:62.91 Z:19.38
Can you please confirm the changes and include them to RA MOD?
Thanks.

EDIT
After landing on big airstrip, the plane is placed automatically at the start of track 68: is it possible change the starting point for takeoff at the start of big airstrip?
Thanks.

Последний раз редактировалось sertore; 18-02-2013 в 17:21.
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Старый 18-02-2013, 17:21   #1956
CrazyIvan
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Test Mission With Random Start Nimitz.

I think that the Runway will not work

P.S. Starting Takeoff generated Random: it maybе Nimitz-Cat2 or Nimitz-Cat4, etc...

Try not to use the "Enable Waveriding" in the game menu.
Вложения
Тип файла: 7z 0 VIKING.7z (853 байт, 539 просмотров)
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Старый 18-02-2013, 23:23   #1957
sertore
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Post

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Test Mission With Random Start Nimitz.

I think that the Runway will not work

P.S. Starting Takeoff generated Random: it maybе Nimitz-Cat2 or Nimitz-Cat4, etc...

Try not to use the "Enable Waveriding" in the game menu.
Here is the videoclip about successful landing and takeoff from Nimiz with Viking after database fix as described.

http://www.youtube.com/watch?v=TwMOu...ature=youtu.be

We are working on 3D model because in takeoff from Cat2 there is a cannon on takeoff path that sometimes causes plane crash (takeoff must be done with landing gear off):



We have to check if takeoff from Cat4 works with landing gear off too.

Be able to landing and takeoff from Nimiz and other aircraft carriers can open new interesting scenario possibilities: thanks for Viking enhancement, really a good new pilotable unit!
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Старый 19-02-2013, 04:12   #1958
CrazyIvan
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Try mu Scenario.
You have STATIONARY position Nimits.
Try random position for Your new coordinates runways
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Старый 19-02-2013, 14:28   #1959
USA~Driver
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Thanks you guys!!!!!!!
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Старый 19-02-2013, 21:57   #1960
sertore
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Hi CrazyIvan, after some database changes we are able to landing and takeoff successfully from aircraft carrier with Viking using your mu mission.

Here are the final settings:



and here some videoclips about the successful landings and takeoffs:

http://youtu.be/xLNs1aVo0bI

http://youtu.be/QCHXYCUlWCs

Please evaluate the changes considering to include them in your MOD.

Thanks
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