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Старый 27-11-2016, 18:42   #1
Phantom
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RA 1.40 Crash

Hello everyone!
I'm new in the forum. First I wanted to congratulate the creators of the mod! It's really fantastic! But I have a problem, very often (almost always) the game crashes when it finishes the loading of the mission. I've tried various settings, differnt d3d8.dll etc. But I can't resolve it. Any idea?
Thanks in advance!
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Старый 27-11-2016, 22:35   #2
dasOoops
DW & Il2 player
 
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I think, more information needed: type of Windows, minidump and etc. (I have Windows7 Home Extended, 64-bit; DW 1.0.0 + patch 1.0.4 + dwx 1.40 - no crashes...)
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Старый 28-11-2016, 00:52   #3
Phantom
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Цитата:
Сообщение от dasOoops Посмотреть сообщение
I think, more information needed: type of Windows, minidump and etc. (I have Windows7 Home Extended, 64-bit; DW 1.0.0 + patch 1.0.4 + dwx 1.40 - no crashes...)
You're right! Some infos are needed! Then
Windwows 10 Pro 64bit, DW 1.04 Steam edition, d3d8.dll (provieded with RA Mod), RA.140, Rus voices 1.39.
Вложения
Тип файла: rar Mindumps.rar (5.77 Мб, 35 просмотров)

Последний раз редактировалось Phantom; 28-11-2016 в 00:59. Причина: Added Mindump.rar
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Старый 28-11-2016, 21:11   #4
dasOoops
DW & Il2 player
 
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Windows SDK includes minidump`s viewer (kd.exe or similar)... It can show the causes of crashes.
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Старый 28-11-2016, 21:36   #5
Jaf
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Сообщение от Phantom Посмотреть сообщение
I have a problem, very often (almost always) the game crashes when it finishes the loading of the mission. Any idea?
Comrade monkie had a similar problem.
Try to take advantage of his advice:
http://www.redrodgers.com/forums/sho...81&postcount=4
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Старый 28-11-2016, 23:01   #6
Phantom
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Сообщение от Jaf Посмотреть сообщение
Comrade monkie had a similar problem.
Try to take advantage of his advice:
http://www.redrodgers.com/forums/sho...81&postcount=4
Thanks but i've already tried it.

Цитата:
Сообщение от dasOoops Посмотреть сообщение
Windows SDK includes minidump`s viewer (kd.exe or similar)... It can show the causes of crashes.
This is one of the minidumps:
Цитата:
Microsoft (R) Windows Debugger Version 10.0.14321.1024 AMD64
Copyright (c) Microsoft Corporation. All rights reserved.


Loading Dump File [C:\Users\Alessio\Desktop\dangerouswaters.exe.3852. dmp]
User Mini Dump File: Only registers, stack and portions of memory are available

Symbol search path is: srv*
Executable search path is:
Windows 10 Version 14393 MP (8 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS
Built by: 10.0.14393.206 (rs1_release.160915-0644)
Machine Name:
Debug session time: Sun Nov 27 22:19:22.000 2016 (UTC + 1:00)
System Uptime: not available
Process Uptime: 0 days 0:00:49.000
.................................................. ..............
................................
Loading unloaded module list
......
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(f0c.d30): Access violation - code c0000005 (first/second chance not available)
*** WARNING: Unable to verify timestamp for ntdll.dll
*** ERROR: Module load completed but symbols could not be loaded for ntdll.dll
Unable to load image C:\Windows\System32\KERNELBASE.dll, Win32 error 0n2
*** WARNING: Unable to verify timestamp for KERNELBASE.dll
*** ERROR: Module load completed but symbols could not be loaded for KERNELBASE.dll
eax=00000000 ebx=00000000 ecx=0b77f9f0 edx=00000000 esi=00000003 edi=00000003
eip=77cfe2cc esp=0bd3eddc ebp=0bd3ef6c iopl=0 nv up ei pl nz na po nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000202
ntdll+0x6e2cc:
77cfe2cc c21400 ret 14h
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Старый 29-11-2016, 21:25   #7
dasOoops
DW & Il2 player
 
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Hmmm... Maybe options for debugger needed... Show stack... Second way: run dw under debugger. (I like OllyDbg)
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Старый 29-11-2016, 22:18   #8
risorgimento59
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The crash on 2256.dmp seems caused by the "happy" coincidence of the 3D engine picking a 32-bit backbuffer (side effect of the D3D8 emulation wrapper, I believe?) and the non-power of 2 size of gen_dlg_MIDLFT.bmp of shared graphics package.

My notes about it:

Цитата:
0:000> .ecxr
eax=103aa16e ebx=00000000 ecx=00000000 edx=00000000 esi=00000000 edi=00000000
eip=004bbf78 esp=0019f3e0 ebp=102bd5b8 iopl=0 nv up ei pl zr na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010246
Unable to load image D:\Program Files (x86)\Steam\steamapps\common\Dangerous Waters\dangerouswaters.exe, Win32 error 0n2
*** WARNING: Unable to verify timestamp for dangerouswaters.exe
*** ERROR: Module load completed but symbols could not be loaded for dangerouswaters.exe
dangerouswaters+0xbbf78:
004bbf78 8a5001 mov dl,byte ptr [eax+1] ds:002b:103aa16f=??

// Function: SCS::Naval3DEngine::CSurface *SCS::Naval3DEngine::CEngine::loadSurfaceFromFile( SCS::Naval3DEngine::CEngine *this, const char *fileName, int type, SCS::Naval3DEngine::CSurface *surface = nullptr) @ 0x004BB9C0
// fileName = "gen_dlg_MIDLFT.bmp" (25 x 25 @ RGB888 format)
// type = 1 -> SCS::Naval3DEngine::CSurface::Type::BITMAP

scanline_size = 0x64 = 100 bytes -> BAD!!!
((25 * 4) + (4 - 1)) & ~(4 - 1) = 100 bytes // this can happen only if SCS::Naval3DEngine::CEngine::backBufferType == ENGINE_BACKBUFFERTYPE_X8R8G8B8 at 0x004BBED8
((25 * 3) + (4 - 1)) & ~(4 - 1) = 76 bytes // at 0x004BBDB3, SCS::Naval3DEngine::CEngine::backBufferType != ENGINE_BACKBUFFERTYPE_X8R8G8B8

dib->bits = 0x103a980e
memory reading fails at 0x103aa16e+1
means an offset of +0x960 from dib->bits + .g component
this is out of bounds in case of 25x25x3=0x753=1875 bytes

Последний раз редактировалось risorgimento59; 29-11-2016 в 22:35.
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Старый 29-11-2016, 22:29   #9
risorgimento59
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Beside this, there're just 2 other CTD causes from the attached minidumps.

Цитата:
0:035> .ecxr
eax=00110000 ebx=00d53318 ecx=00d2f9f0 edx=00000000 esi=00d52c80 edi=00000001
eip=00b2d1b1 esp=0da3fac0 ebp=113c6c68 iopl=0 nv up ei pl nz ac pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010216
NavalSimEngine+0x1d1b1:
00b2d1b1 d905e0330c20 fld dword ptr ds:[200C33E0h] ds:002b:200c33e0=????????
This is a problem reading a -10000.f variable added by the mod to the NavalSimEngine .text section (it's pad/alignemnt data in the vanilla 1.04).

Цитата:
0:000> .ecxr
eax=0dde2ab2 ebx=0ef1a008 ecx=00000004 edx=0dde281e esi=029f6818 edi=ffffffc6
eip=005e0adc esp=0019f5c4 ebp=0dde01fa iopl=0 nv up ei ng nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010286
Unable to load image D:\Program Files (x86)\Steam\steamapps\common\Dangerous Waters\dangerouswaters.exe, Win32 error 0n2
*** WARNING: Unable to verify timestamp for dangerouswaters.exe
*** ERROR: Module load completed but symbols could not be loaded for dangerouswaters.exe
dangerouswaters+0x1e0adc:
005e0adc 663b6c1f02 cmp bp,word ptr [edi+ebx+2] ds:002b:0ef19fd0=????
This one happens inside the 88th method (+0x15C) of db manager's virtual table. Perhaps something related to the RA mod changes to the db structures?

Maybe I will investigate them more deeply, if I'll be able to find some more free time.

Hope this helps you guys.
Keep up the good work!
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Старый 30-11-2016, 00:29   #10
Phantom
Aircraftsman
 
Регистрация: Nov 2016
Адрес: Italy
Сообщений: 4
Цитата:
Сообщение от risorgimento59 Посмотреть сообщение
The crash on 2256.dmp seems caused by the "happy" coincidence of the 3D engine picking a 32-bit backbuffer (side effect of the D3D8 emulation wrapper, I believe?) and the non-power of 2 size of gen_dlg_MIDLFT.bmp of shared graphics package.

My notes about it:
Цитата:
Сообщение от risorgimento59 Посмотреть сообщение
Beside this, there're just 2 other CTD causes from the attached minidumps.



This is a problem reading a -10000.f variable added by the mod to the NavalSimEngine .text section (it's pad/alignemnt data in the vanilla 1.04).



This one happens inside the 88th method (+0x15C) of db manager's virtual table. Perhaps something related to the RA mod changes to the db structures?

Maybe I will investigate them more deeply, if I'll be able to find some more free time.

Hope this helps you guys.
Keep up the good work!
Thanks risorgimento59 (are you italian?) for your help! Unfortunately i cant do much. I hope this can help the RA team for future fixes. The only workaround i found is run DW not from steam but instead create a shortcut and run it.
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Старый 30-11-2016, 00:59   #11
CrazyIvan
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TO: risorgimento59

Thank you Comrade! I replaced the wrong code for NavalSimEngine of the relative values -10000.

Non-flushed cash bug has occurred.

But on Win 7 - there is no effect of this error.
__________________
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Старый 30-11-2016, 19:44   #12
risorgimento59
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You're welcome CrazyIvan.

The database problem looks like broken referencing to the array of entities.
I cannot understand where the invalid index comes from, sadly.
But it seems to occur inside a loop running until a counter reaches db->profileArr[i].unk0c...
Maybe this is an hint for you.

@Phantom: Yes, I'm Italian.
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Старый 30-11-2016, 21:59   #13
CrazyIvan
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Цитата:
Сообщение от risorgimento59 Посмотреть сообщение
You're welcome CrazyIvan.

The database problem looks like broken referencing to the array of entities.
I cannot understand where the invalid index comes from, sadly.
But it seems to occur inside a loop running until a counter reaches db->profileArr[i].unk0c...
Maybe this is an hint for you.
For ver. 1.41 this has been corrected.
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